Forum Discussion
13 years ago
I tried to tell you that EA sims at all lifestates are hardwired into the game. Anything in the way of a sim that comes with an EA world is in the program itself - they are not at all like sims born into the game or those we add to the game - as they are not in the programming for the warld - so you can imagine what happens with those files when people just up and delete them - they fragment and the game keeps acting as is they are there.
Also I believe any ghosts in the cemetaries when you start a game are even more different as they are part of the mysteries or stories the world is based upon - somebody - I am not sure if it was a Dev or just one of the other Gurus or who it was - my back thoughts keep thinking it was Ben Bell as it was quite early in the Sims 3 - but anyway he mentioned that certains ones were pretty much like old Mrs. Crumplebottom was in Sims two - (although she was not a ghost) but Killing her or letting the Vampire bite her or even playing with her in a household was opening the door to total game failure - in fact if i recall rightly when you looked at her files in Simpe she was not even a Sim, but was an object. Of course I don't have a Simpe like that for Sims 3, so I have no clue what the game sees the special sims as - but I do recall being told that trying to remove any of the backstory characters would badly affect the game programming. The game is going to freeze looking for anything it is programmed to use until it either finds a work a round or what it is looking for, or it will just crash to desktop or stay frozen in some form or other. That is how programming works.
I do know the only ghosts I sent to the Netherworld was those that had died while I played the game.
Also it is not unusual in a new game for Sims to not come out of their graves to up to 4 nights. I had that happen in Starlight Shore and it took three nights before the first two ghosts came out of their graves.
So you may have to end up moving the dead sims that come with the game to a household they are ancesters of - to delete the graveyard - but Bella might not be moveable if she is part of the back story and has some part in the story.
As for the clock stopping like that I have seen people report similiar things in worlds just playing normally, but I have never had it happen to me - but I can tell you 1 am is when everything spawns - gardens, seeds, animals, and everything goes through their growth state to the next like garden plants. It is also when the game normally impregnates the females in town, as well as moves in or moves out sims to the town. So the cloner is generally activated if all sims in the EA pool have been emptied - but it takes a long time to empty that pool.
I recall when Drowssap was dismantling some EA worlds - as she is the one who came up with the way to open a finished world - but in EA's worlds there were sims she could not remove no matter how many layers of the world she removed. They would just meander about waving up at her every now and then. She said she swore they were mocking here and laughing because she could not get rid of them even totally dismantling the worlds.
So even though some people still insist they have gotten rid of them - I have seen the proof that you can't get rid of them all - not those part of the town story - the hardwired ones. You are simply fraGMENTING THEIR FILES AND MAKING THEM INVISIBLE - and sort of insane seeing they are in shattered parts all over the place.
But I really did think only Pes and Twallan had found a way to do it - as they both claim their mods fully remove them. You do know though that using awesomemod might be a bad idea unless you plan to play the game using that mod? From my understanding when you uninstall awesome the save game is no longer any good - but then maybe he changed that. I used to keep up with all that kind of info - but nowadays I have enough non-modded stuff to keep up with. I do still stay up with Twallans stuff, but not as much as users do I am sure - but the last I knew a save where his mod is used to remove the sim is safe and does not require the mod to use the save - I would check though to make sure it is still like that.
Speaking of which - if you use Overwatch - I heard Twallan pulled it again either last night or today -I have no idea why.
Last thing I can think of - is wondering if Awesome being removed is what stopped your clock - like I said it is my belief you have to keep awesome in if you use it in a save. If you remove awesome I believe you have to start a new game - which of course leaves all the ghost back in their place. Then you are back where you started.
My last idea if Bella keeps coming back and can't be moved - demolish the rest of the graveyard and build a house over her - maybe once her whole story plays out the game will get rid of her.
Also I believe any ghosts in the cemetaries when you start a game are even more different as they are part of the mysteries or stories the world is based upon - somebody - I am not sure if it was a Dev or just one of the other Gurus or who it was - my back thoughts keep thinking it was Ben Bell as it was quite early in the Sims 3 - but anyway he mentioned that certains ones were pretty much like old Mrs. Crumplebottom was in Sims two - (although she was not a ghost) but Killing her or letting the Vampire bite her or even playing with her in a household was opening the door to total game failure - in fact if i recall rightly when you looked at her files in Simpe she was not even a Sim, but was an object. Of course I don't have a Simpe like that for Sims 3, so I have no clue what the game sees the special sims as - but I do recall being told that trying to remove any of the backstory characters would badly affect the game programming. The game is going to freeze looking for anything it is programmed to use until it either finds a work a round or what it is looking for, or it will just crash to desktop or stay frozen in some form or other. That is how programming works.
I do know the only ghosts I sent to the Netherworld was those that had died while I played the game.
Also it is not unusual in a new game for Sims to not come out of their graves to up to 4 nights. I had that happen in Starlight Shore and it took three nights before the first two ghosts came out of their graves.
So you may have to end up moving the dead sims that come with the game to a household they are ancesters of - to delete the graveyard - but Bella might not be moveable if she is part of the back story and has some part in the story.
As for the clock stopping like that I have seen people report similiar things in worlds just playing normally, but I have never had it happen to me - but I can tell you 1 am is when everything spawns - gardens, seeds, animals, and everything goes through their growth state to the next like garden plants. It is also when the game normally impregnates the females in town, as well as moves in or moves out sims to the town. So the cloner is generally activated if all sims in the EA pool have been emptied - but it takes a long time to empty that pool.
I recall when Drowssap was dismantling some EA worlds - as she is the one who came up with the way to open a finished world - but in EA's worlds there were sims she could not remove no matter how many layers of the world she removed. They would just meander about waving up at her every now and then. She said she swore they were mocking here and laughing because she could not get rid of them even totally dismantling the worlds.
So even though some people still insist they have gotten rid of them - I have seen the proof that you can't get rid of them all - not those part of the town story - the hardwired ones. You are simply fraGMENTING THEIR FILES AND MAKING THEM INVISIBLE - and sort of insane seeing they are in shattered parts all over the place.
But I really did think only Pes and Twallan had found a way to do it - as they both claim their mods fully remove them. You do know though that using awesomemod might be a bad idea unless you plan to play the game using that mod? From my understanding when you uninstall awesome the save game is no longer any good - but then maybe he changed that. I used to keep up with all that kind of info - but nowadays I have enough non-modded stuff to keep up with. I do still stay up with Twallans stuff, but not as much as users do I am sure - but the last I knew a save where his mod is used to remove the sim is safe and does not require the mod to use the save - I would check though to make sure it is still like that.
Speaking of which - if you use Overwatch - I heard Twallan pulled it again either last night or today -I have no idea why.
Last thing I can think of - is wondering if Awesome being removed is what stopped your clock - like I said it is my belief you have to keep awesome in if you use it in a save. If you remove awesome I believe you have to start a new game - which of course leaves all the ghost back in their place. Then you are back where you started.
My last idea if Bella keeps coming back and can't be moved - demolish the rest of the graveyard and build a house over her - maybe once her whole story plays out the game will get rid of her.
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