Forum Discussion
13 years ago
aevorea - there is no problem adding or building on an empty lot, what Amjoie was refering to is the editing tool we have availiable to add our own empty lots - that is what is borked. It may allow you to add a couple - some people do not even get that lucky, but most do get a couple of at least little lots before it breaks routing. But adding or building lots on an empty provided lot is fine. It won't hurt anything.
Hanyo - you have to be beyond lucky as I have not met anyone who does not get broken routing from adding lots with the world editor - the most I have ever gotten was adding 7 tiny lots in a spot that previously had one 50 x 50 lot in Starlight shore to make a trailer park. I have found also one generally is safer to add small lots where a big empty lot already exists - the main problem is adding lots where there was never any lots previously.
I am not sure what you mean by not having any more problems than EA worlds. I haven't had any problems with their store worlds at all, and the few problems I have found with their EP worlds wasn't broken routing like I am talking about but is mainly holes in areas designed where sims are not supposed to go, the game tends to spawn tourists and pets in every single hole which creates havoc for sure if one does not know enough to go looking in these areas to find the stuck sims and port them out. When ever I find a spot like that I do use the world editor to try and fill in the hole with trees or rocks so no sims spawns there again. So most of my EA worlds now run smooth as silk, but I do tend to prefer most of my playing time in Store worlds and CAW created worlds as they all run the best.
I do not tolerate ANY lag - so I have learned to try and hunt down the sources of why something has the lag and try to rectify it. We, on this thread are not the only simmers who know the ingame world editor borks worlds, almost all the big world builders and long time game players know this, especially all the builders who have looked at the layers of some of those worlds that people have added lots to. You can see the broken routing and it is often severe.
In CAW when any lots are added to the world - well when anything is done to a world, the last thing the creator used to do is push the button in CAW that allowed all the routing to be reset. I cold almost always catch a world that the creator had forgotten to reset the routing on because of the constant hesitation (some call them hiccups) you can feel in a world that should not be there. You can see it. Take a sim jogging. And if they keep briefly pausing in midrun constantly - there is broken routing in that world. It is not a brief pause every now and then, thousands of things can cause that - but that could even bethe operating system looking for something, but this will be a constant thing that never really lets up and will only get worse the bigger the town grows. You won't see it if you are just constantly building. But you start playing and pretty soon that world is no longer play able at all. But that is what I mean. I would be curious if you have put in 30-40 hours (real time) of playing the world with no building what so ever.
Hanyo - you have to be beyond lucky as I have not met anyone who does not get broken routing from adding lots with the world editor - the most I have ever gotten was adding 7 tiny lots in a spot that previously had one 50 x 50 lot in Starlight shore to make a trailer park. I have found also one generally is safer to add small lots where a big empty lot already exists - the main problem is adding lots where there was never any lots previously.
I am not sure what you mean by not having any more problems than EA worlds. I haven't had any problems with their store worlds at all, and the few problems I have found with their EP worlds wasn't broken routing like I am talking about but is mainly holes in areas designed where sims are not supposed to go, the game tends to spawn tourists and pets in every single hole which creates havoc for sure if one does not know enough to go looking in these areas to find the stuck sims and port them out. When ever I find a spot like that I do use the world editor to try and fill in the hole with trees or rocks so no sims spawns there again. So most of my EA worlds now run smooth as silk, but I do tend to prefer most of my playing time in Store worlds and CAW created worlds as they all run the best.
I do not tolerate ANY lag - so I have learned to try and hunt down the sources of why something has the lag and try to rectify it. We, on this thread are not the only simmers who know the ingame world editor borks worlds, almost all the big world builders and long time game players know this, especially all the builders who have looked at the layers of some of those worlds that people have added lots to. You can see the broken routing and it is often severe.
In CAW when any lots are added to the world - well when anything is done to a world, the last thing the creator used to do is push the button in CAW that allowed all the routing to be reset. I cold almost always catch a world that the creator had forgotten to reset the routing on because of the constant hesitation (some call them hiccups) you can feel in a world that should not be there. You can see it. Take a sim jogging. And if they keep briefly pausing in midrun constantly - there is broken routing in that world. It is not a brief pause every now and then, thousands of things can cause that - but that could even bethe operating system looking for something, but this will be a constant thing that never really lets up and will only get worse the bigger the town grows. You won't see it if you are just constantly building. But you start playing and pretty soon that world is no longer play able at all. But that is what I mean. I would be curious if you have put in 30-40 hours (real time) of playing the world with no building what so ever.