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texansky's avatar
texansky
Seasoned Ace
11 months ago

Create A World Homes Covered in Terrain

THE PROBLEM:
Every one of the 23 homes I created on my gaming laptop is showing up in the render panel (on my other laptop) with the lush terrain texture (see background information below). The other 11 homes and three apartments are fine. This happened a couple of months ago when I tried adding the first four of the 23 homes while on my gaming laptop and I was able to find a fix for it with step-by-step instructions on how to delete the textures from the world file, but I can't find it now and don't remember the steps.

BACKGROUND:
I created a world, Alryne Valley, and have worked on it for about two years on my gaming laptop. In the earliest version, I built 11 homes in Edit in Game. My world is finished and these 11 homes have not given me any problems testing any of my world's versions. Before uploading my most recent version (Alryne Valley Ultimate available on the Exchange), I added Terpsichore Studios, The Simerset, and Veranda Villa apartments. I aim to have at least half of the 68 residential lots with my builds.

While at home on my gaming laptop (disc installation to 1.67), I built 23 residential homes (also available on the Exchange), placed them in the most recently exported copy of my world, and saved the game. As I was going out of town with my older laptop, and wanted to work on the homes for my world while away, I put the saved game on my backup laptop (also disc installed to 1.67 and capable of handling the game, so that is not the issue).

I downloaded a fresh copy of Alryne Valley Ultimate from the Exchange onto the backup laptop and installed it. I made modifications to the original 11 homes, 3 apartments, and the 23 new homes to ensure there was no store content in them (except for one home which contained a greenhouse). I then added descriptions for all 37 of the residential lots and saved each to the library.

Since I forgot to copy my working world to this laptop, I created one for Create a World by importing the world file that had just been installed. I made a new "Final" version file of my world in Create a World. Everything is working as it should be, and I got into Edit in Game just fine. I placed the 23 homes while in Edit in Game and saved the world from there, and now all 23 homes are green.

 

1 Reply

  • I'm sorry, but I had some difficulty following this. Let me see if I understand correctly:

    1. You were working on a world on one laptop.
    2. You exported the world, added new lots to it, then exported to The Exchange.
    3. On a second computer, you downloaded the world off the exchange to work on, but...
    4. ...because you didn't have the actual CAW file itself, used the save file to add and edit lots, then saved them to library?
    5. Then to re add from library in EIG, you created a new working CAW version of the world by importing the save game...
    6. ...and now the lots from the library you added in EIG are green in this new world file?


    In that case, this is such an obscure glitch stemming from this process of converting your save game into a CAW file that all I can do is provide a few stabs in the dark. Some ideas:

    POTENTIAL SOLUTION (SIMPLE):

    What happens if you redraw the lots in CAW? I would experiment with one lot. Take a lot with a "green house," redraw it in CAW, add the house from library, export and see what happens. From personal experience, I've had lots corrupt and the only solution was to redraw and readd lots from library. If the house shows up fine, then you'll have to do this with all of the borked builds. It's painstaking if you have a million lots but if you have a morning to spare, are desperate to save your work and have lots of coffee on hand, it's doable. 

    POTENTIAL SOLUTIONS (NOT SO SIMPLE):

    1. Delete all of your cache files in both your Sims 3 and CAW folders. Not just the usual ones everyone says to delete (socialCache.cache, Compositor.cache, blah blah blah) but inside of Electronic Arts\The Sims 3\WorldCaches and The Sims 3 Create A World Tool\WorldbuilderCache. You want to delete any file that references your world.
    2. Resave your world in CAW as "AlryneValley1", then use that to resave back to Alryne Valley. Sometimes this can reset your world and clear up any glitches.
    3. If worse comes to worse, factor reset /Sims 3 and /Create a World folders by pulling each of them to desktop, restarting Sims 3, restarting Create a World (to regenerate folders), then slowly adding back important folders from desktop. 

    I think this is solvable, but like I said, a pretty obscure glitch that doesn't have an obvious solution, but these are what I generally do when a world becomes so borked and there isn't a ready made solution in fixing it. 

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