Forum Discussion
14 years ago
Cyron43 wrote:
That's just another reason why it's an absolutely stupid idea to transfer anything else than just the unique object IDs. It could only be done with byte by byte comparison, which consumes a lot of CPU power.
Hmmm but i do have a question if the file is altered does that not increase the byte of it or lower the byte of it? Could they detect file alteration like that and if it has been altered revert the file back? Another question can you explain the again how assigning an i.d. to the base game sim content prevent cc from coming through?
About The Sims 3 Technical Issues
Get help with issues in The Sims 3 from fellow Simmers.83,287 PostsLatest Activity: 12 hours ago
Recent Discussions
- 15 hours ago
- 20 hours ago