I have a question, though. How do I know whether an alarm in the dump log is broken or not? I mean there's no way for me to know what is normal and what is not. For example, how often is the alarm at 5am that changes the growth states of plants supposed to trigger? Once for all plants or once for every plant or several times for each?
As far as I have followed the discussion here, identifying the Tree of Prosperity as one culprit was largely due to the fact that the one who tested the provided save didn't have the Tree and got its alarms nevertheless. So, how many objects lie dormant in everyone's games and how are they supposed to be identified as possible time bombs? And, above all, why does this happen only now? The Tree of Prosperity is an old object and from what I read at NRaas it's not necessarily an issue with ITF or the 1.63 patch.