Forum Discussion
12 years ago
Hey you are doing great with this thread, Treintrien!! :D What you have discovered is extremely helpful, so I bookmarked it, thank you! Not sure if you've added me to the list, I still had a slight stutter every so often while in IP. It was mostly a reminder that the remodeling isn't done yet more than anything serious at this point -- but now I'm waiting for some sims to finish uni. (Or, actually, it would be smarter to finish off the remaining lag when they return to IP and before they start their next term. hmmm.) Anyway.
Somehow or another the ghost family managed to drive around in their houseboat. Which is kinda amusing to me so haven't done anything about it yet. EA had locked ALL the houseboats to port until I started moving sims around (and needed to use the cheat to unlock ports) and then never closed the cheat. I figured just closing the game would have done that, but guess not.
The Khalia guy was moved to another houseboat, a lovely creation which looks like a pirate ship but honestly? It's very pretty and unique but definitely going to cause permanent routing errors if a townie is living there. I found another pirate ship on the Exchange and will try that one for him instead, and leave the first one empty because it's too fabulous to remove it completely. Khalia is the only real problem now and hey did you notice it's my fault for giving him a pirate ship? :P
Well, that and Hobarts. Not sure if it's been mentioned here, but only after Hobarts has been played by your sim for awhile, will the routing errors from that one appear. There are cockroach spawners underground and I couldn't delete them even with moveObjects on, buydeBuy etc. The whole thing has to be destroyed.
I don't want to, cos the lag in my game is barely worth mentioning now and I want to finish unlocking the islands during game play instead of with a cheat. So I need a five star resort. Originally thinking I'd take what I've learned from this go-round, save my sims to bin and start over with a new town. And during the set up for that town, I'd be a lot more ruthless since I have other more interesting sims now that I'd rather move in anyway.
Straight from Edit Town, without letting the game run AT ALL, just destroy all the houseboats, not even bother with them. And the Medina house and Hobarts. (I personally would only keep the Khalia guy since he's going to be a pirate, lol) Then type "resetSim *" without quotes in the cheat window, which should take care of any sims who were in the process of routing to a lot which is no longer there.
Sorry this comment is all over the place, can't decide if I want to keep this town or toss it and start over. I love starting over, for some strange reason. :lol: If I save a household of 8 wildly divergent sims to bin, with various relationships and history among them, each with tons of skills and items in their inventory, it makes for an interesting game right off the bat, to set them loose on the town in two or three different households. And of course their appearance, gender, age, etc can be edited in CAS if I want something "new" yet they still have their high skills and generous inventory. With a few sets of 8 sims tucked in the bin, it's easy to get a very lively town that way, without being invested in any particular save file if it bites the dust.
apologies for the novel :P
Somehow or another the ghost family managed to drive around in their houseboat. Which is kinda amusing to me so haven't done anything about it yet. EA had locked ALL the houseboats to port until I started moving sims around (and needed to use the cheat to unlock ports) and then never closed the cheat. I figured just closing the game would have done that, but guess not.
The Khalia guy was moved to another houseboat, a lovely creation which looks like a pirate ship but honestly? It's very pretty and unique but definitely going to cause permanent routing errors if a townie is living there. I found another pirate ship on the Exchange and will try that one for him instead, and leave the first one empty because it's too fabulous to remove it completely. Khalia is the only real problem now and hey did you notice it's my fault for giving him a pirate ship? :P
Well, that and Hobarts. Not sure if it's been mentioned here, but only after Hobarts has been played by your sim for awhile, will the routing errors from that one appear. There are cockroach spawners underground and I couldn't delete them even with moveObjects on, buydeBuy etc. The whole thing has to be destroyed.
I don't want to, cos the lag in my game is barely worth mentioning now and I want to finish unlocking the islands during game play instead of with a cheat. So I need a five star resort. Originally thinking I'd take what I've learned from this go-round, save my sims to bin and start over with a new town. And during the set up for that town, I'd be a lot more ruthless since I have other more interesting sims now that I'd rather move in anyway.
Straight from Edit Town, without letting the game run AT ALL, just destroy all the houseboats, not even bother with them. And the Medina house and Hobarts. (I personally would only keep the Khalia guy since he's going to be a pirate, lol) Then type "resetSim *" without quotes in the cheat window, which should take care of any sims who were in the process of routing to a lot which is no longer there.
Sorry this comment is all over the place, can't decide if I want to keep this town or toss it and start over. I love starting over, for some strange reason. :lol: If I save a household of 8 wildly divergent sims to bin, with various relationships and history among them, each with tons of skills and items in their inventory, it makes for an interesting game right off the bat, to set them loose on the town in two or three different households. And of course their appearance, gender, age, etc can be edited in CAS if I want something "new" yet they still have their high skills and generous inventory. With a few sets of 8 sims tucked in the bin, it's easy to get a very lively town that way, without being invested in any particular save file if it bites the dust.
apologies for the novel :P
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