Forum Discussion
WinterzRose
16 years agoNew Spectator
Also having the opportunities issue of not being able to be turned into multi-use buildings. (Spa/Bookstore combo building: Bookstore opportunity said to go help clean up some scrap after some renovations or such were done at the bookstore, but each time you click to go and complete it, even while standing in front of the building, it automatically drops the action every time. Spa opportunity to create 4 hygienators and deliver them to the spa, created all 4, button to 'deliver item' comes up, click it and once again regardless of where click it from it automatically drops the action every time.)
Confirmed mod NoMosaicAMB causing speech bubbles to enlarge and be blank, and also caused fires to become invisible. (Though there is already an updated NoMosaicLN that does seem to be working fine.)
Firefighters unable to complete work related 'emergencies' when sims, on the lot with the emergency, 'help' put out the last of the fire required to complete the objective. This causes the firefighter to start doing 'normal' activities on the lot and socializing while other NPC bystanders on the lot are still in full 'panic' mode even though the fire is out. Timer still ticking waiting on the fire to be put out as well and lowering score as time passes. Even tried leaving the lot, but the fire still shows as active. Returning to said lot did not change anything either, no fire to put out, but 'emergency' countdown and scoring still ticking down since your firefighter did not put out the last square of fire.
Not really a problem but also have the windows error coming up for launcher stopped working after choosing to load the game. Game loads fine with barely a pause.
System and graphic drivers are up to date as far as I know.
Any/all cc and mods were removed to test this for accuracy.
Confirmed mod NoMosaicAMB causing speech bubbles to enlarge and be blank, and also caused fires to become invisible. (Though there is already an updated NoMosaicLN that does seem to be working fine.)
Firefighters unable to complete work related 'emergencies' when sims, on the lot with the emergency, 'help' put out the last of the fire required to complete the objective. This causes the firefighter to start doing 'normal' activities on the lot and socializing while other NPC bystanders on the lot are still in full 'panic' mode even though the fire is out. Timer still ticking waiting on the fire to be put out as well and lowering score as time passes. Even tried leaving the lot, but the fire still shows as active. Returning to said lot did not change anything either, no fire to put out, but 'emergency' countdown and scoring still ticking down since your firefighter did not put out the last square of fire.
Not really a problem but also have the windows error coming up for launcher stopped working after choosing to load the game. Game loads fine with barely a pause.
System and graphic drivers are up to date as far as I know.
Any/all cc and mods were removed to test this for accuracy.