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@gypsygeee Alright, let's deal with one of these issues at a time. First, the files in Downloads are supposed to be there—they mostly have to do with the in-game badge challenges. But you can trash them, or the whole folder, and they'll regenerate. (Also, you might want to delete the attachments, since one file shows the email address associated with your account.)
When you copy over Mods, you also need to delete your cache files. To keep things simple, it's probably best to just trash the new game folder you've been building and spawn a new one, then move over Mods, clear your caches, and try to load again. If the game still doesn't launch, please post a photo of your File Explorer window that shows the contents of Mods\Packages, where all your actual .package files should be. There are a couple of simple reasons that a mod would crash the game.
By the way, if it's easier, you can take a screenshot directly by hitting Windows key-shift-S and dragging your cursor over the part of the screen you want to capture. Then you can open Paint or another photo editing app (just type Paint into the search box) and paste the image (crtl-V) into a new file.
Okay no worries and oh yes thank you, I will do that now.
Is spawning creating or copying?
Could you talk me through the spawning a new game folder part?
Do I delete TS3 folder that’s in the electronic arts folder and make a new one?
Do I then copy over the mods folder from the TS3 desktop folder that we copied yesterday?
With deleting caches, do you mean the DCCache folder that is in the EA folder?
- puzzlezaddict7 years agoHero+
@gypsygeee Yes, spawning is creating, as in, the game will create the new folder itself. I take it you still have your original game folder somewhere, with all your content? Then you can trash the newer one that's currently in Documents and let TS3 create a fresh one. (If you moved over some of your files to this newer game folder instead of copying them, or you're not sure, just rename this folder TS3-new or something like that and move it elsewhere, so you can go back to it later if necessary.)
Once there's no Sims 3 folder in Documents\EA, launch the game as far as the Main Menu, then quit. Delete the five cache files that sit directly in the new folder (CASPartCache, compositorCache, scriptCache, simCompositorCache, and socialCache); there's nothing in DCCache you need to worry about right now. Then copy over your whole Mods folder from your old game folder to your new one. Launch the game again. If it crashes or otherwise doesn't load, take a screenshot of the contents of Mods\Packages and attach it here.
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