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zihan003's avatar
2 years ago
Solved

Objects/lots constantly reloading

Hey everyone, so there's something wrong with my game and I can't solve it.

I don't even have a save file yet, I'm trying to start a new game.

So I load into a household and every object is grey, which is normal because the game has to load the textures.

I always wait a little bit before even touching anything and after 30 seconds/ 1 minute everything inside the house is ok and I can start playing, the problem is the objects outside of the house.

The world objects, lots, etc take a very long time to show up, which would be ok if they only loaded once, but no. Every time I rotate the camera and stop facing them they disappear, and once I face them again, they have to render again, which takes a long time. Constantly. 

Sometimes it's at 180 fps, then it drops to 1, then to 30, it's completely unstable.

I have tested with and without mods and cc, highest and lowest settings. With mods removed and everything on low of course things load faster but the problem still occurs. This probably has nothing to do with a specific world as I have tested on both Bridgeport and a custom world and it's exactly the same thing.

I have applied every fix, it recognizes my graphics card, I limited the fps, etc.

I have a laptop with an RTX 3050, I would say that it's more than enough.

  • @zihan003  That makes sense.  The shadow extender in particular requires extra resources, and the graphics rendering doesn't happen instantaneously, as you've seen.  Plus, Sims 3 can only use 800 MB of VRAM, dropping any data above that as necessary.  So if simply rendering the current lot uses most of that video memory, the game won't "remember" anything not currently on that lot and will have to render the objects from scratch each time you move the camera.

5 Replies

  • @zihan003  When you lowered the graphics settings, did you also lower the number of high-detail lots?  If not, or you're not sure, please do that now, setting the limit to 2.  Make sure your fps limit is respected as well, and let me know what limit you've set.

    Please also go into Documents > Electronic Arts > The Sims 3, open deviceconfig.log, and post the first 40 or so lines.  (Stop when you get to Options.)  You can remove your user and computer names, about 20 lines down; the file doesn't contain any other personal information.

    Please run a dxdiag and attach it to a post as well.

    https://help.ea.com/en-us/help/pc/how-to-gather-dxdiag-information/

  • zihan003's avatar
    zihan003
    2 years ago

    Hey, thanks for the answer. Lowering the number of high detail lots was actually the first thing I tried, I even lowered it to 1. When I say I tried the lowest settings, I mean the absolute lowest settings possible.

    The fps limit I set is 300. Also, I checked the dxdiag file and it says that my display's native mode is 1920x1080 59.999. This is because I set a custom resolution. There's literally a sticker on my laptop stating that it's 300hz.

    Here's the deviceconfig.log:

    === Application info ===
    Name: Sims3
    Version:
    Build: Release
    === Rating info ===
    GPU: 5 GPU Memory: 4 CPU: 4 RAM: 4 CPU Speed: 3194 Threading: 3
    Adjusted CPU: 3859 RAM: 14092 Adjusted RAM: 13580 Cores: 16
    === Machine info ===
    OS version: Windows 8 6.2.9200
    OS prod type: 0
    OS major ver: 6
    OS minor ver: 2
    OS SP major ver: 0
    OS SP minor ver: 0
    OS is 64Bit: 1
    CPU: AuthenticAMD
    Brand: AMD Ryzen 7 6800HS with Radeon Graphics
    Family: 15
    Model: 4
    Cores: 16
    HT: 0
    x64: 0
    Memory: 14092MB
    Free memory: 9602MB
    User:
    Computer: ASUS
    === Graphics device info ===
    Number: 0
    Name (driver): NVIDIA GeForce RTX 3050 Laptop GPU
    Name (database): GeForce RTX 3050 [Found: 1, Matched: 1]
    Vendor: NVIDIA
    Chipset: Vendor: 10de, Device: 25a2, Board: 1b5c1043, Chipset: 00a1
    Driver: nvldumd.dll, Version: 31.0.15.3667, GUID: D7B71E3E-66E2-11CF-A07D-533B0EC2D235
    Driver version: 3667
    Monitor: \\.\DISPLAY1
    Texture memory: 4098MB
    Vertex program: 3.0
    Pixel program: 3.0
    Hardware TnL: 1

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    2 years ago

    @zihan003  Please set an fps limit of 60, at least for now.  Since your monitor is running at 60 Hz at the moment, you wouldn't see the extra frames anyway, and it's also a useful test.  Additionally, run Sims 3 at a 1920x1080 resolution if you're not already.  Your monitor is running at 4k, and 4k at 300 fps seems like a lot more than the game engine can comfortably handle regardless of the hardware it's running on.

    Please test in Sunset Valley first, and with no mods or custom content, to set a baseline for performance.  Then add back content one category at a time—your cc, your mods, a different world—and see what changes.  You can also moderately increase the fps limit, again as a separate step, although I wouldn't go over 144 or so even if you set your monitor back to 300 Hz.  The latter would be fine and wouldn't affect Sims 3 as long as the game had a lower fps limit in place.

  • zihan003's avatar
    zihan003
    2 years ago

    I can't set a custom resolution of 4k and 300Hz, the highest I can go is 120Hz or else I get a black screen because the monitor can't handle it. So I am already playing the game in 1920x1080.

    I have tried again in Sunset Valley as you suggested. I completely removed my mods, both from the mods folder and from bin, and turns out the problem was some of Lazy Duchess's mods. I have shadow extender, shader tweaks and shader framework (smooth patch works fine) and once I removed them everything was fixed. I will try to make them work in my game because without them the shadows look horrible. The game is still a bit slow but it's playable. Thanks for the help 🙂

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    2 years ago

    @zihan003  That makes sense.  The shadow extender in particular requires extra resources, and the graphics rendering doesn't happen instantaneously, as you've seen.  Plus, Sims 3 can only use 800 MB of VRAM, dropping any data above that as necessary.  So if simply rendering the current lot uses most of that video memory, the game won't "remember" anything not currently on that lot and will have to render the objects from scratch each time you move the camera.

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