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@Yhrite Just because I'm curious, could you take a couple of screenshots I can use for comparison in my game? Please take one each in fullscreen, at the native resolution of your screen, using the C key; and in windowed mode, at a lower resolution (let me know which one), with cmd-shift-4. These are mine: the first is of the Hart kitchen, and the second of Victoria Andrews's right arm, both in Sunset Valley. I'd like to compare mine to yours. (The second is actually a composite I made for comparing the effects with different settings and in different OSs, but one close-up is enough.)
These are from around 9-10 am, without Seasons enabled, so a sunny day would be best. You can change the season and weather by bringing up the cheats console (cmd-shift-C) and entering testingcheatsenabled true , then shift-clicking on the ground.
I'm curious how graphics rendering might be different with Rosetta on an ARM Mac.
And yes, they're supposed to look that bad; that was the point.
First two images were in fullscreen 2560x1600, settings same as seen in previous post. Third image is at 1440x900 resolution, windowed. Unfortunately, I can not get the window capture shortcut to work with windowed TS3 as it just stops the mouse from moving.
- puzzlezaddict5 years agoHero+
@Yhrite Thanks for the screenshots. Other than the sort of blurry text, yours look pretty normal to me, the same as I see in both macOS and Windows. I was hoping that the blurriness was the side effect of some enhanced graphics rendering process (no particular reason, I just wondered), but it looks like the game is rendered pretty much the same.
As for the blurriness and pink lines, I've passed along the info. I don't know whether there will ever be a fix, but I'll post back, or someone else will, if there's anything to try.
- 4 years ago
Hey! I'm also having this same issue. I'm on the M1 13in MBP.
- puzzlezaddict4 years agoHero+
@Clutzmut Sorry, as far as I know there's no fix for this issue. Maybe it'll be fixed by by something on Apple's end, and maybe not, but I doubt EA will do anything, especially considering M1 chips and the software that they use to emulate x86 applications are not officially supported.
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