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@Chocostar2  The only way to see the furniture is to "open" the house, as happens automatically when you visit.  You can open an individual house with NRaas MasterController: click on the house itself, the ground, or the map tag and select NRaas > MC > Open.

However, it's best to do this for only a few houses, at most, at a time.  When the house is open, the sims inside will be simulated to some degree, with the game engine needing to keep track of them constantly rather than leaving them in the state of semi-hibernation that's typical for off-screen sims.  This can add a lot to the game's overhead if it involves too many sims.  So unless you're playing a very small world with only a few dozen residents at most, you'll need to be selective.

If you are in fact playing such a small world, you can instead use NRaas HomeOpener to open all the houses at once.  But if you remove it again, you'll need to use MC to "close" the houses afterwards, or they'll remain open.

8 Replies

  • Chocostar2's avatar
    Chocostar2
    3 years ago

    Thanks. Btw on sims 3 there are no cashiers at festivals like none they are just not showing up as a result i cannot redeem my tickets. Do you have any solution for this?

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    3 years ago

    @Chocostar2  My suggestion would be to install NRaas Register, which governs role sims.  (Role sims are sims assigned to an object-giving role, plus a couple extras.)  Just the presence of Register may fix the issue as the mod assigns sims to fill empty roles; this may take a sim-day or so.

    Otherwise, you can click on any role-giving object, for example a register, and select NRaas > Register > Select, then choose from the list of eligible sims.  You'll notice that many are homeless sims you've never seen before; the game keeps a few in reserve (and will generate new ones if these are removed) in case they become necessary.  If a sim is already assigned to the object, you can remove them and assign someone else.

  • Chocostar2's avatar
    Chocostar2
    3 years ago

    Hi there, there's another issue considering the Sims 3, When my sim goes to a festival and wants to buy something, the retail always refuses but somehow it does allow me to choose which item to buy, and for instance, when my sim asks something to another sim like ''Can I stay over'' the other sims refuses but somehow my sim is allowed to stay over.

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    3 years ago

    @Chocostar2  It sounds like the game is using the wrong animation.  I think I've seen the same with merchants, although I interpreted it as less an outright refusal than just a conversation that seemed a little off.  Regardless, I wouldn't worry about it since your sims get to do what you want anyway.

  • Chocostar2's avatar
    Chocostar2
    2 years ago

    Hi there, When I download mods to sims 3 for example to slow down cars, and for better lighting any mods I download do not seem to appear in the launcher and I do not why.

  • Blayer98's avatar
    Blayer98
    New Ace
    2 years ago

    @Chocostar2 Mods won’t show up in the launcher, any script mods you have will be shown to you when the game reaches the save file selection/creation screen as a pop up will be displayed every time.

  • I see, but why some mods aren't there where you say? only 3 of them appear and the other 3 do not appear

  • Blayer98's avatar
    Blayer98
    New Ace
    2 years ago

    The pop up that displays at the start will only display the script mods you have, not any other kind of mods. They should work though 🙂

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