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@HaveFaithAllways Many worlds come with custom content other than the world itself, which is one reason installing them in the method you've described doesn't always work. If you want, I can test this world in Windows; just let me know where I can find it. (Don't post a download link but rather the name of the world and its creator, and I'll take a look.)
There might also be an issue with the WorldCaches folder on a Mac: when that gets deleted, saves may not open at all. I'm not sure whether trying to load a save after doing what you've described would have the same effect, since there might not be any WorldCache data on that save. Please take a look at that folder (in Documents > Electronic Arts > The Sims 3) and let me know whether you see anything related to this installed world. I believe there should be two files, one for sims and one for objects.
- 4 years ago
hi! Thank you so much for your response.
The first world it was happening with is Evansdale by MySimRealty. It also occurred with St. Claire by Awesims. After loading the game and choosing the world and then quitting the game then I would see the 2 files in the world caches folder.
In Christ’s love,
Ashley
- puzzlezaddict4 years agoHero+
@HaveFaithAllways As an experiment, try this: install one of the worlds through the launcher, load the save, save your progress, uninstall the world through the launcher and install it into the game's program files, then try to load the save you created.
- 4 years ago
Thank you for your help! Before proceeding, to clarify, after installing and uninstalling the world through the launcher is it true that the files in the DCCache folder will still “hold” the data from items installed through the launcher? If so, will uninstalling the world and placing it in the program files folder actually provide quick launch times?
In Christ’s love,
A
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