5 years ago
Sims 3 white lines
I’ve been playing sims 3 on my new laptop! It’s nvidia GeForce gtx 1650 but in the game, my furniture has white lines that flicker and those lines can be seen on clothes as well. I don’t know what to...
@SunflowerSimmies Alright, thanks for letting me know. I think it's worth experimenting a bit more with gsync and vsync, but please make sure to set a Max Frame Rate in the Nvidia Control Panel at the same time so your card isn't going overboard with the framerates. Since this isn't a vertical sync setting, it shouldn't affect how the other features play out.
If that doesn't help, I think I might be out of ideas, I'm sorry to say.
I turned vysnc back on and now use the in game setting of 144hz & it runs pretty smoothly so I’ll probably just stick with this now. I did find an interesting forum about people having what looks to be a similar issue in Unity. I know it’s not related to sims at all, but the issues seem to be the same and are related to AA. When I scrolled through the form about the 14th reply down someone posted a photo of what different AAs looked like on a model and when in 2x MSAA & 4x MSAA there were white lines at the bottom of the model that are pretty much identical to the ones I’m getting in the sims 3. The FXAA one didn’t seem to have the issue and the no AA one was jagged of course. Heres the link to the forum: https://forum.unity.com/threads/anti-aliasing-causes-white-outlines-on-objects.307137/
I’m not sure if this could help, some people were saying it could be to do with issues with ‘directional light shadows’ heres what that person posted:
https://forum.unity.com/threads/fixing-screen-space-directional-shadows-and-anti-aliasing.379902/
maybe there is some way we could translate this problem into the sims and work out whats happening from what these people have said? Sorry if this has been a waste of your time but I really appreciate your help and ideas.
@SunflowerSimmies Thanks for the links to the Unity forum; I'll take a look and see if I can find anything that might apply to Sims 3. This is outside my comfort zone, so I don't know whether I'll be able to figure out what's going on.
I know about the forums.thesims.com thread; if you read through the whole thing (don't do that, really), you'll notice I posted there too. The lack of dithering, which accounts for the color banding and pixellation, is a universal issue having to do with Windows 10 updates and recent graphics drivers. It's not necessarily related at all to the white lines—I don't have those lines, nor do most of the people posting about the dithering issue.
The white line along the mountains in Moonlight Falls is yet another probably separate issue, one that's been around longer than the others and is also quite common, if not universal. I think it has to do with how the world was made rather than the graphics rendering per se.