Forum Discussion

Dexter_XBA's avatar
6 years ago

Add quests / story mode to the game

I think it’d be great to have (optional) quests / a story mode in TS4 similar to The Sims Life Stories / Pet Stories / Castaway Stories. The console version of The Sims 3 Pets for console (Xbox 360) also had a great story mode divided in several chapters that had your Sims w/ Pets explore abandoned lighthouses, bake special recipes, etc. Even The Sims FreePlay has quests.

The main reason why I want this is to have some form of progression and a narrative experience. Sometimes I‘m bored in live mode because I don’t know what to do with my Sims and feel like I’ve seen everything in the game. Having different stories would help keep the game fresh. I think the Strangerville EP was already a step in the right direction because it included a mystery to solve.
  • I think it's clear from Strangerville that the Gurus are not writers, so stories from them are likely not going to be any better. And the effect of a story may be lost in the game because events your Sim must complete are summed up as to-do lists in the top left corner. If anything, asssuming TS5 is worth its salt and goes back to the roots of what made the Sims great in the first place (borrowing and improving upon many elements in TS2, TS3, and TS4, but mostly the first two) like other games have been doing successfully (Resident Evil, Devil May Cry, Soul Calibur), then a "Create Your Own Story" mode (as in something optional, just in case you, reader, are like the posters above who thought the OP meant to replace the sandbox gameplay) could... possibly work.

    But honestly, I have major doubts for any of the above to become reality, so.
  • Simburian's avatar
    Simburian
    Seasoned Rookie
    We need Maxis to create enough possibilities so that we can create stories, situations and builds using our own imaginations so that means more traits, expressions and Sim character building.

    I did enjoy StrangerVille though and the decorations and build objects I use all the time everywhere now. Some help with the Off the Grid vibe!.
  • meanwhile I'd love some of the mysteries and quests and i really think game could deal with some
    I think they should always be optional

    i think it be great if it was triggered by player using certain object or going to certain lot or something
    and well if ur not into quests you could just ignore the objects that start the quest and continue playing sandbox
  • I enjoyed the Strangerville plot line, and the first time through I even did it around raising a family and playing through the Detective Career. (Okay, it took forever to do, but I did it.) I'd like to have the *option* to do more stories. I'd absolutely love to have the ability to write my own quests that have mechanical impact and rewards of some kind - as opposed to just storylines in my head, which is how I'm playing now.
  • "MadameLee;c-17181894" wrote:
    no thank you, Sims is a sandbox game, if you want a RPG go play Sims Medival or some other RPG game


    I wouldn’t want an RPG either. I’d like optional quests similar to the Sims 3 opportunities as mentioned by Marduc_Plays. For sandbox play it’d be perfect if we were able to create and share our own opportunities / quest lines.
    As mentioned in the OP nearly every Sims game has had some sort of quests / story mode in the past without it feeling like an RPG.

  • annaliese39's avatar
    annaliese39
    Seasoned Newcomer
    "Simburian;c-17182421" wrote:
    We need Maxis to create enough possibilities so that we can create stories, situations and builds using our own imaginations so that means more traits, expressions and Sim character building.


    I have to agree. I enjoy open and versatile sandbox play and creating my own stories and so I would prefer the creators to focus on adding/improving features to support that. Honestly Strangerville for me was a step in the wrong direction, although I do like the world and build objects. I do not want quests as for me personally this is not what The Sims is about, although I would welcome more aspirations, particularly ones related to skills or retail/restaurants.
  • I don't think premade work all that well in the main game but some side games like the Castaway one or The Sims Medieval would work well. Having said that, I did wish the building elements in the medieval game were a bit better, and you could play families more effectively.

    On the other hand, the sim I sent to solve the Strangerville mystery died so I am still a little gutted about that. I'll play the story again, one day.
  • Quests etc aren't my kind of thing. I prefer seeing where gameplay takes me but I might be interested in trying something different and playing in that style if (as the OP has suggested) quests are optional.

    I like making my own stories and possibilities more at this point