Forum Discussion
10 years ago
“Our journey begins in the Prehistoric Times, the earliest known stage of Sim history. A time when Sims lived in caves and huts, had to gather their own food, and faced daily struggles to survive.”
- Excerpt from The History Of Simvilization – A Brief Outline
Note that your Ancestors are actually the 0th generation, so this Era does not end when your Ancestors have children, but when your Ancestors' children have children.
RESTRICTIONS
- Aspirations
“Alone in an unforgiving World, Prehistoric Sims had little else on their mind than to ensure a full belly for their family.”
Sims may have the Angling Ace, Freelance Botanist, Social Butterfly, Outdoor Enthusiast and Leader of the Pack aspirations. - Careers
“Every Sim was equally important to the survival of Simkind, so you might say that Prehistoric Sims were employed by their community as a whole, rather than by any individual Sim.”
Sims may not join any careers. They may however sell collectibles, paintings and woodwork, but may not open a personal store.
Collectibles, in this case, refers to everything that is part of an in-game collection, as well as anything else that can be found through fishing/gardening/digging, such as upgrade parts and time capsules. - Romance
“Romance was simple and straight-forward for Sims back in the Prehistoric Times. You find someone you like, take them home, and have lots of little Simlets, without all the fuss of soulmates and marriage.”
Sims may not get married, but may have multiple mates. Same-sex relations are not allowed. Adoptions are not allowed. Babies must be born at home, not in hospitals. Pregnancy Tests are not allowed. Babies may not be sent to daycare, a Sim must stay at home to take care of them. Sims may not "safe" WooHoo, they may only "Try For Baby". - Objects/Furniture
“We may find it difficult to imagine living without all our electronics and other luxuries, but Prehistoric Sims were forced to make do with the absolute basics.”
Sims may buy and use bassinets, easels, lumps of clay, pools, trash cans, woodworking tables, campfires, tents, yoga mats, bonfires, bushes and diving platforms.
"Bushes", in this case, refer to the special bushes added by Get Together. If you don't have Get Together, you may use a regular toilet instead of the bush. In case pools do not give your Sims hygiene, you may use a sink, but only for hygiene purposes. The easel may only be used to paint Classic, Landscape and From Reference paintings during this Era. - Other Rules
“Prehistoric Sims were very much at the mercy of Mother Nature and her whims, as they had not yet discovered how to defend themselves from her rage.”
Sims may only eat food that they have caught or grown, such as insects, fish, fruit, mushrooms, etc. No "free" food like hot dogs and marshmallows. Sims may also not order medicine to deal with illnesses.
GOALS
- Reach level 10 Fishing, Gardening and Handiness skill on the same Sim – 1 points
- Earn 20 000 simoleons from selling rocks, fossils, frogs and/or woodwork – 2 points
- Have the same Sim have children with at least 5 different Sims - 2 points
- Catch an Anglerfish worth at least 1500 simoleons - 2 points
- Have no family member die of anything other than Old Age – 3 points
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