Forum Discussion
10 years ago
“As we get closer to modern times, we see a change in culture and society that reflects the comforts and luxuries that by now had become part of almost every Sim's life. The Roaring Twenties in particular had a certain combination of cultural standards, laws, and technological achievement, that gave the Era a lasting footprint in Sim history.”
When entering this Era, go into build mode and rebuild your house in a Twenties style, making sure that it adheres to the rules of this Era. You may also, if you want to, replace other lots and households in your neighbourhood with ones in a Twenties style. You may either create them as you go, or place them from the Gallery.
If you decide to create new lots and/or households, consider sharing them on the Gallery using the #HistoryChallenge tag, so that others may add them to their game.
RESTRICTIONS
- Aspirations
“The diversity in both society and technology present during the Roaring Twenties provided Sims with a wide range of possibilities for pursuing their dreams.”
Sims may now also have the Bodybuilder, Joke Star, Public Enemy and Serial Romantic aspirations. - Careers
“One of the most interesting aspects of the Roaring Twenties was the ongoing conflict between rich and powerful Sims on opposite sides of the law. And even though it made day-to-day life more dangerous, Sims still managed to find joy and purpose, even more so than ever before.”
Male Sims may now also join the Athlete(Professional Athlete branch), Business(Investor branch), Criminal(Boss branch), Entertainer(Comedian branch), Retail Worker and Detective careers. Female Sims may now also join the Barista, Entertainer(Comedian branch) and Retail Worker careers. Sims may also now hire 2 employees for their personal store. Female Sims may now also manage a personal store. - Romance
“The Roaring Twenties was, most likely due to how comfortable Sims' lives were in general, a time of extraordinary romance and passion. So much so, that Sims often had more children than they could reasonably handle. Luckily, there was always someone else who could.”
Sims may now adopt children. Pregnancy tests are now allowed. - Objects/Furniture
“This Era of Sim history saw a number of new ways for Sims to entertain themselves and other Sims, as well as new methods of keeping in shape, to counteract their somewhat lax lifestyle.”
Sims may now also buy and use exercise machines, jukeboxes, microphones, microscopes, radios, treadmills, televisions, coolers, hot tubs, aquariums, meditation stools, ice cream machines, dartboards, espresso bars, espresso machines, foosball tables, popcorn poppers and movie projectors. - Other Rules
“Many new ways to serve juice were discovered during the Roaring Twenties. Interestingly, large numbers of Sims started reporting seeing and meeting aliens around the same time.”
You may now place a Lounge and a Gym in your chosen World, and Sims may visit them freely. Alien Sims may now join the household.
GOALS
- Reach level 10 Charisma, Comedy and Mischief skill on the same Sim – 1 points
- Have a household net worth of at least 1 000 000 simoleons at the end of the Era – 2 points
The household net worth is the lot value + the household's cash on hand. - Have a Sim perform an Improvised Comedy Routine in front of 10 Sims - 2 points
- Have 5 non-family members die on the lot, and hide their graves/urns on the lot - 2 points
- Have a Sim reach the top level of the Criminal career, and have that Sim's child reach level 5 of the Criminal career – 3 points
Both Sims must be alive and in the career at the same time.
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