Welcome to my “Build your next life” gameplay commentary! Build your next life is a randomizer that gives you four elements to weave into a sim: https://forums.thesims.com/en_US/discussion/10088...
“My parents always said I was their little “Genius”, but truth is, I’m not that smart, after all, just studious. But I prefer intellectual activities over physical and social ones, I guess that added to my “nerd” image back in the village. Here in Detroit I was able to start fresh and… meh. I still don’t feel attracted by the bowling alley or the basketball hoop in my neighborhood, not even to the karaoke bar nearby.”
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“After settling in at Spice Market, I coughed up the money for a bus ticket to the local Galaxy’s Edge theme park.
There’s a full blown regular LARP going on there. My neighbor at Spice Market, Susan Miller, is one of the active players. She gave me a few pointers and helped with the first quest. Everyone wants to be the cool smuggler or maybe the dashing rebel, but I decided to be the oddball and grab the First Order starting package.”
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“See, I had done a little research into my ancestor, police lieutenant Clive Barrett, and felt the urge to walk in his boots for a while. The rebels’ cantina became the Old Saltwater House during the prohibition years in my imagination. As a First Order goon I was on the side of the law, but also the bad guy, kinda like Clive had been.
Oh, and I also found something neat during my research: Apparently Clive had rescued documents from the burning down speakeasy. And among those had been a certain recipe that ever since had become our family legacy. So I guess our vitalizing “Barrett Brew” village beer really is the “Burnstein Brew”. Speaking of… Burns hasn’t shown himself in a while, but I feel he’s still around.”
Leaning how to mix the energy restoring Black Spire Brew was my original reason for sending Carrow top Batuu, but he also made out like a bandit when he converted 2,700 credits into 2,600 simoleons (by buying and re-selling souvenirs).
“After the trip to Galaxy’s Edge I found myself a steady job. Saying “I want to rebuild Old Saltwater House” is easy, but without a solid grasp of architecture my willpower alone won’t get me far. So I applied for an internship in the city planning department. If I do well, Mrs. Phillips (the sim in the green sweater) has promised to get me into interior architecture next.”
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“A Séance with my friends… Kim really got into the spirit with her costume!” (It’s her game assigned party outfit). “Yes, she’s still keeping close to me, so it may be fate after all? But there is also Rico now, a fabrication mentor from the community workshop. He’s as cute as Kim. And I’m not completely certain Danny and Jordan are a couple, so they may be on the table, too.
Ah, why can’t I be a werewolf! They know beyond doubt who is their fated mate.”
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“The Spice Festival was held at – where else? – Spice Market. Uh… I’m not going to de-throne Daniel as the Curry Contest champion anytime soon. Public toilets are great and that’s all I’m saying about this.”
The sim to the left is Orochi, yet another single to add to the list of potential partners for Carrow. I suffer from serious decision paralysis in this regard.
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“Spring at Spice Market! The snow is thawing and the residents are holding the first flea market of the year, a more local event than the Spice Festival, that had pulled tourists from the whole region.”
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“And something else has changed. See the little shack at the corner of the warehouse ruin? Yay for four walls and I even installed windows! The style is all wrong, but I can always correct that later. For now having light in my weather proof shelter – or should I say “home” already? – is more important than looks.”
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A look inside the house. Note the planter pot Carrow is working at – I purchased a single rose at the Finchwick fair that will help with funds.
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“And then I was back in my village, playing the fiddle at the Chicken Festival. I was only visiting, of course, and the villagers understood this well. As a parting gift the greengrocer sold me a rare golden egg cheap. Too bad it’s only a single one. With a pair I could have cooked something neat… Maybe if I store the egg in a basic fridge, it will keep fresh long enough for me to procure a second golden egg?”
A refrigerator had not been on my list of essentials to buy, with Spice Market being full of food stalls. But with two golden eggs I can make golden egg on toast that will allow me to raise the rose to perfect quality.
Statistics at the first day of spring:
Builder – Civil designer career, Handyness 5.
As a side effect I’m bumbling towards the “Indoorsy” lifestyle despite spending enough time outside. The woodworking workbench is vicious in this regard. An unwarranted Indoorsy lifestyle could represent Old Saltwater House holding a powerful sway over Carrow, though, so I may roll with this development.
Musician – Still playing for tips, Musical Genius aspiration tier 2 completed, Violin 5
I avoid the Entertainer/Musician career for now, since a fulltime job eats away too much time, especially at low levels. To the contrary Civil Designer is work from home and Interior architect happens almost exclusively in build mode while time is paused, so both careers leave me more time to also work on the other three aspects.
Haunted House – Medium 4
This aspect nicely synergizes with Builder, since woodcraft figurines can be used as offerings to the spectres.
Genius – I, uh, played cards once? And refrained from performing too many non-Genius activities? I’ve yet to make Carrow read a book or earn Logic points. This is the hardest aspect to integrate into the character concept, for the most part it manifests as a small boost to skilling handiness, either from the trait kicking in randomly or from “Browse simpedia” (what represents genealogy and local history research).
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