Forum Discussion
6 years ago
General Pack Rules
GTW:
-The sisters may be Aliens, the Fire Sister can get pregnant from an Alien sim
-The new careers are not allowed, but if you have the funds a retail business is fine.
-The Water sister may learn Baking and the Air sister may learn photography.
Outdoor Retreat
-the earth sister may learn herbalism
-Vacations to granite fall are allowed but only the earth sister, fire sister and teenaged children may go.
Spa Day:
-the earth sister may learn the wellness skill
Get Together:
-The fire sister may participate in clubs
-the fire sister may learn the dancing skill
Dine Out
-If you have the funds, your sisters can buy and manage a restaurant
City Living
-You may live in an apartment, but with the lack of space I wouldn't recommend it
Vampires
-The sister may NOT be vampires ( as a whole portion of the challenge is being immortal and being a vampire kinda...negates that. I might do a vampire variation at some point but not today)
-The Fire Sister may hook up with Vampire sims though
-The air sister can learn vampire lore
Parenthood
-The water sister may learn the Parenting skill
Jungle Adventures
-Vacations to Selvadora are not allowed, as the related aspirations don't work well with the challenge
Seasons
-After finding a cowplant, the Earth sister may take a job as a botanist if you wish
-The earth sister may learn Flower Arrangement
Get Famous
-Acting career is not allowed
-Media production can be learned by the Fire sister
Pets
-You may have a pet in the household if you felt so compelled. It would fall on the earth sister to take care of the animal. The earth sister and the air sister may learn the veterinarian skill.
Strangerville
-You can live in strangerville if you would like, however the new aspiration doesn't really fall under any of the sisters' domains, so it's off limits
Island Living
-The sisters may be mermaids, the fire sister can have children with mermaids
-Odd jobs can be completed by the Air and Earth sister, provided they have the skills for it
-The Earth sister may scuba dive at buoys to spearfish or find treasure to sell, from 12pm -9pm
Realm of Magic
I've yet to play with this game pack, so I'm not overly sure how I want to judge this pack. For now, I'm going to go with the sisters can be spellcasters, since the only gameplay it effects in the challenge is growing plants, which isn't too big a deal. This could be subject to change though.
-children can be had with spellcasters
-The Air sister may visit the Magic Realm once every season.
University
-The sisters may not go to university
-The Air sister may learn research and debate, and robotics
Eco-Living
The Fire sister may learn juice fizzing.
The Air sister (Subject to change because i have no idea where to put this skill) can learn Fabrication
Snowy Escape
The Earth sister may learn skiing. She may travel to the slopes in the time allotted for her to leave the lot.
Cottage Living
The Water sister may learn cross stitching.
Farm animals (Cows, chicken) may be purchased. The Earth sister is responsible for caring for them.
Knifty Knitting
The Water sister may learn to knit
Werewolves
The sisters may be werewolves. (Note: I have not played with this pack, if people report this causing an issue I will change it.) The fire sister may have kids with a werewolf.
Highschool Years
As outlined in the Easy and Hard options, instead of completing two stages of a full aspiration you may complete an entire teen aspiration and have it count towards the goal.
You may follow your teens to school twice a week.
GTW:
-The sisters may be Aliens, the Fire Sister can get pregnant from an Alien sim
-The new careers are not allowed, but if you have the funds a retail business is fine.
-The Water sister may learn Baking and the Air sister may learn photography.
Outdoor Retreat
-the earth sister may learn herbalism
-Vacations to granite fall are allowed but only the earth sister, fire sister and teenaged children may go.
Spa Day:
-the earth sister may learn the wellness skill
Get Together:
-The fire sister may participate in clubs
-the fire sister may learn the dancing skill
Dine Out
-If you have the funds, your sisters can buy and manage a restaurant
City Living
-You may live in an apartment, but with the lack of space I wouldn't recommend it
Vampires
-The sister may NOT be vampires ( as a whole portion of the challenge is being immortal and being a vampire kinda...negates that. I might do a vampire variation at some point but not today)
-The Fire Sister may hook up with Vampire sims though
-The air sister can learn vampire lore
Parenthood
-The water sister may learn the Parenting skill
Jungle Adventures
-Vacations to Selvadora are not allowed, as the related aspirations don't work well with the challenge
Seasons
-After finding a cowplant, the Earth sister may take a job as a botanist if you wish
-The earth sister may learn Flower Arrangement
Get Famous
-Acting career is not allowed
-Media production can be learned by the Fire sister
Pets
-You may have a pet in the household if you felt so compelled. It would fall on the earth sister to take care of the animal. The earth sister and the air sister may learn the veterinarian skill.
Strangerville
-You can live in strangerville if you would like, however the new aspiration doesn't really fall under any of the sisters' domains, so it's off limits
Island Living
-The sisters may be mermaids, the fire sister can have children with mermaids
-Odd jobs can be completed by the Air and Earth sister, provided they have the skills for it
-The Earth sister may scuba dive at buoys to spearfish or find treasure to sell, from 12pm -9pm
Realm of Magic
I've yet to play with this game pack, so I'm not overly sure how I want to judge this pack. For now, I'm going to go with the sisters can be spellcasters, since the only gameplay it effects in the challenge is growing plants, which isn't too big a deal. This could be subject to change though.
-children can be had with spellcasters
-The Air sister may visit the Magic Realm once every season.
University
-The sisters may not go to university
-The Air sister may learn research and debate, and robotics
Eco-Living
The Fire sister may learn juice fizzing.
The Air sister (Subject to change because i have no idea where to put this skill) can learn Fabrication
Snowy Escape
The Earth sister may learn skiing. She may travel to the slopes in the time allotted for her to leave the lot.
Cottage Living
The Water sister may learn cross stitching.
Farm animals (Cows, chicken) may be purchased. The Earth sister is responsible for caring for them.
Knifty Knitting
The Water sister may learn to knit
Werewolves
The sisters may be werewolves. (Note: I have not played with this pack, if people report this causing an issue I will change it.) The fire sister may have kids with a werewolf.
Highschool Years
As outlined in the Easy and Hard options, instead of completing two stages of a full aspiration you may complete an entire teen aspiration and have it count towards the goal.
You may follow your teens to school twice a week.
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