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CharityCodes
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5 years ago

Ghost Town Challenge - Updated 11/28

Rules updated on 11/28/2021

Any video below posted before this date was using the old rules which didn't include likes/dislikes, lifestyles, lot challenges or the moods sections. It also didn't have rules for visiting other people's houses and children could earn money to take with them.

I'm playing through this challenge as I can. Find the playlist at https://www.youtube.com/playlist?list=PLad4xijgRPIuDicwnwtQJCnmzDvhnjooG

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  • Stage 3: Guide the legacy sim through life stages.

    • Earn money following the main rules.
    • Pay down the debt as much as possible by cheating away money and subtracting it from the total debt. You may not do anything that requires money while you have existing debt unless it’s required to earn money. Any further debt added must be doubled.
    • At some point, the legacy sim needs to have a child. Relationships and marriage is optional, but may be required or forbidden based on traits. In most cases, the other parent of the legacy sim needs to be a ghost in the ghost town after death.

      • You may only have offspring with a human unless it makes sense from your current legacy sim's occult status, traits, aspiration or job that you choose an occult sim. Having an occult aspiration allows being with that occult type. Having a scientist or astronaut job allows aliens. Being a lifeguard, diver or marine biologist or having the child of the ocean/islands traits allows mermaids. If you are a half alien, you may choose other half aliens or full aliens. If you are unaware of another sim’s occult status and marry one by accident, that’s fine even if you find out later. This should be rare because a lot of occults give themselves away.
      • The other parent can move into the household or not according to preference, but must not bring any money or items with them. The other parent must be converted to a ghost on death with the sim's tombstone stored in New Crest if their child becomes a legacy sim. Parents of non-legacy children do not need to be a ghost unless they are married to a legacy sim at the time of that legacy sim's death.
      • You cannot change the prospective mate's gender or customize the gender. If the sim is not compatible with your current legacy sim, the legacy sim can be customized to either “become pregnant” or “get others pregnant” regardless of the birth gender. This allows for all types of relationships and still preserves the genetics portion of the legacy. It also allows for a female elder to have a child if she waits too long. If your spouse is gender neutral (can't become pregnant and can't get others pregnant), then you may cheat the current legacy sim into being pregnant or try for baby with a random sim to simulate having a child through IVF. Your spouse will adopt the toddler as a care dependent and the donor sim does not need to be converted into a ghost since for story purposes, that sim is unknown. If you want your legacy sim to be gender neutral, then you may adopt an heir, but only as a baby. If using IVF or adoption, the legacy sim's current significant other is considered the natural parent of the baby. That sim needs to end up in the ghost town after death.
      • Amount of children is up to you (unless traits require more), but only one child will be chosen to carry on the legacy.
      • You can control all potential legacy children until one of them is declared chosen.
      • All siblings need to end up in the New Crest graveyard when dead.
      • When a child ages up to teen, that child must either be chosen for the next legacy sim or move out as not chosen. Teens not chosen can be moved into a house or merged with other households. Funds may be cheated or use free real estate.
      • Once you have chosen a child as the next legacy sim (at teenager), your time is up to repay your debt, complete your aspirations and max your skill or career. You must retire from your job and close any businesses.


  • Stage 4: Carry on the legacy.

    • Once a teenager is chosen to carry on the legacy, use the parent's remaining funds to pay off any remaining debt from the parent.
    • Make arrangements for the other living relatives.

      • You may kill the parent and any other relatives at this point if you wish by any means including cheats and mods. You may also allow them to die of old age later, but that makes collecting tombstones trickier. Make sure to keep them marked as a played household and add a vampire or very young sim to the household to avoid losing the last sim to die.
      • If the parent had one of the aspirations that wasn't completable without an adult child, then you cannot kill the parent until the aspiration is completed.
      • After death, collect the tombstones and strengthen their connection to the world. I've found that this effect is temporary with long running games, so there are several options to protect your ghost town.

        • Mods that stop sim and relationship culling are allowed. They may not stop relationship decay.
        • Summon the ghost and make them part of the household, then split them off into a new household and move them into a lot in New Crest. Keep the household marked as playable. This may eventually affect performance.
        • If you run out of room for active household sims, then you may store just the graves on a lot in New Crest. Keep visiting graves and strengthening connections when you get a message that a relative's connection to the world is weakening. You may need to use mods and cheats to summon ghosts in order to communicate with them.
        • You may decide to allow ghosts to be culled or delete them if they are greater than 3 generations of separation and not the legacy sim. So, the founder may never be deleted, but the founder's spouse and siblings eventually may be deleted after 4 generations.

      • Build up New Crest using any method you like. Money cheats allowed. It doesn't need to be homes like what the living need as the ghosts cannot continue having jobs. It can look like a graveyard or a shrine to the magnificence of the legacy. It can also be homes if you wish, but living sims cannot move there. Make sure to have ghost households occupying the lots to prevent the game from moving sims in. You can also mark it as a nonresidential lot to keep others from moving in.
      • You must visit New Crest and maintain at least acquaintance relationships with all legacy ghosts. Any family relationships less than 4 generations of separation must be friends or better. This means your parents, grandparents and great grandparents ghosts need to be your friends as well as any of their siblings and spouses.

    • Determine if goals are met. If any goal is not met, no completions can be recorded for any category. If all goals are completed, then mark the appropriate completion. That trait/aspiration/skill/job/degree is unavailable for future legacy sims. Once all traits/aspirations/skills/jobs/degrees are completed for a specific category, you may reuse them, but you have to reuse them equally. For example, after all toddler traits are done, you cannot make everyone after that independent. You have to keep cycling through each one once. You can pick the order as this allows some strategy to be used.

      • All toddler skills were at level 5 (3 for potty). Mark toddler trait as completed.
      • All eligible reward traits are purchased without cheats.
      • Child aspiration completed and an A in school.
      • Teen had an A in high school.
      • At least 1 negative and 1 positive childhood character trait.
      • All character traits completed. See the main rules for specific completion rules of some character traits. Not all traits have a completion condition, so just having that trait is enough.
      • Required lifestyles achieved based on traits.
      • All lot traits completed. There is one lot trait that has completion requirements in the main rules.
      • Adult aspiration completed. Some aspirations involve children or grandchildren and cannot be completed without overlapping active legacy sims. Completion of all possible steps before moving out the next legacy sim should be achieved. The parent sim should stay alive long enough for the next legacy sim to complete the parent's aspiration. Once conditions are set for the completion, the parent sim can be played to complete the aspiration and then all goals can be marked complete. If the parent sim dies before the child can set the correct conditions (top level in a career or having a child), then the parent legacy sim failed to complete all goals.
      • Max level in child after school activity.
      • Max level in career (10 is fine if extra levels are available, 10+ levels aren't required.) or if a skill was used to make money, max level in that skill. Some money making methods do not require a career or skill, so no requirement for those other than your debt must be paid off.
      • All debt must be paid off when transferring the legacy to an heir without selling items from the lot or inventory. You may transfer money from any existing businesses and sell them.
      • All dead legacy ghosts in New Crest must be acquaintances or better. If there is less than 4 generations of separation, the relationship needs to be friends or better in order to mark any goals as complete.

    • Move out. You cannot take anything with you except money earned as a child and sentimental items such as trophies, awards and photos.
    • You may purchase any lot not previously owned by another legacy sim and build any house you like, but keep track of how much is spent.

      • The goal is to eventually build on every residential lot in the game. You should keep business lots as businesses so your sims have available retail lots and community activity lots like gyms, libraries, night clubs, bars and restaurants. To add an extra challenge, set a build challenge to be completed by the current legacy sim.

    • Choose lot traits and challenges according to the main rules.
    • Decide how much money you want to start with and set the household funds to that amount using cheats.
    • Your debt is (remaining debt from parent + cost of house and lot + starting household funds) * 2. Each time you don't repay the debt, it gets bigger.
    • Continue repeating stages 3 and 4 until end conditions are met.

  • Stage 5: Ending the Legacy
    The goal is to see how many successful generations you can have. A generation must complete all goals within the generation as described in stage 4 to count as successful. There are over 100 ways to make money in this challenge if you have all packs, but no mods/cc that create extras. That means a minimum of 100 generations to complete all challenges and more than 100 ghosts in New Crest. Is it even possible to do ultra completion with all packs? Someone needs to find out! You most likely will need mods to stop the game from culling the ghosts. Recreation of ghosts is allowed, so save them to your library! You might not have a tombstone or urn for recreated ghosts without cheats or mods, but that's OK as long as you move the ghost sim into a lot in New Crest.
    Early ending can be caused by a few circumstances:

    • The active legacy sim dies without heirs that can carry on the legacy.

      • Mods that allow children to live alone are allowed.
      • Any legacy sim child can be used to continue the challenge no matter that sim’s age. Make sure to add adults to households that might have elders pass away before children reach teenagers or have MCCC adopt neglected children.
      • Teenagers previously moved out or other siblings can be reactivated if still alive. Their starting funds, debt, house and lot costs need to be reset as described in stage 3 if they're living alone. Quit any job automatically assigned by the game and choose something valid according to the rules.
      • The previous legacy sim may be reactivated and have new children if they are still alive. If the previous legacy sim is a female elder, then customize the sim’s gender to get others pregnant. Find a new partner if necessary.

    • Debt gets to the point that no generations can complete due to not enough money to buy starting items and still have enough lot challenges available. Maximum debt is $240,000.
    • There are too many ghosts in New Crest for you to achieve a relationship with all of them. Mods and cheats that stop sim culling are allowed, but you cannot stop relationship decay with mods or cheats. Sims with the aspiration that stops relationship decay are allowed.

  • Scoring at the end of each generation.
    Points are given according to what was accomplished. No points for partial completion as that isn't living up to the legacy.

    • 1 point for all toddler traits to max.
    • 1 point for each eligible reward trait purchased.
    • 1 point for a child having an A in school at the time of age up.
    • 1 point for completing a child aspiration.
    • 1 point for a teen having an A in school at the time of age up.
    • 1 point for either a positive or negative character trait earned during childhood like responsible or insensitive.
    • 2 points for max level in an after school activity.
    • 2 points for completing a regular university degree with an A+ and 3 points for distinguished.
    • 2 points for max level in a scholarship activity (soccer and e-sports competitor).
    • 2 points for each unique personality and lot trait used and completed.
    • 2 points for each lifestyle earned and followed.
    • 3 points for completing an adult aspiration.
    • 15 points for completing the lazy or noncommittal traits since they can't complete other things.
    • 5 points for each collection completed.
    • 5 points for reaching top level in a career or maxing a skill that is a money making skill.
    • 10 points for max perks and/or stars in a business.
    • 5 points for max celebrity level.
    • 5 points for max perks purchased as a mage or vampire.
    • Positive points for no debt or negative points for debt. Remaining household funds at the time of transfer to the next heir determines the score. Count the current value of the lot in build mode as part of the household funds only if all debt is paid off without it. Sell all businesses to convert them into household funds. (Household funds – remaining debt)/100,000 is the amount of points you get. Round up for positive numbers or down for negative points. For example, 1 to 100,000 in household funds is 1 point. For debt larger than household funds a minimum of 1 point is lost. Anything less than 100,001 in debt is -1. Anything over 100,000 but less than 200,001 is -2, etc. It's not possible to get 0 points unless you have exactly 0 in household funds after subtracting debt.


    Ultra completion (all must be true)


    • All aspirations have been completed by a legacy sim at some point.
    • All skills have been maxed when used for money making by a legacy sim at some point. The legacy sim must also pay off all debt with that money making method.
    • All jobs (including after school activities and university scholarship activities) have been promoted to the highest rank for that job by a legacy sim at some point and the job has resulted in the legacy sim having no debt at the end.
    • All distinguished degrees have been earned with an A+ by a legacy sim at some point.
    • All toddler and adult traits have been completed under the main rules by a legacy sim at some point.
    • All child character traits, both positive and negative, have been earned by a legacy sim at some point.
    • All possible reward traits have been purchased by a legacy sim at some point.
    • All collections have been completed by a legacy sim individually. A single legacy sim doesn't need to complete them all at once.
    • All lot traits have been used and completed under the main rules by a legacy sim at some point.
    • All occult sims have been used at some point with all possible reward traits earned.
    • All possible celebrity traits have been earned at some point.
    • All lots in the game have been legacy houses at some point unless dedicated to ghosts or a business lot.
    • All lifestyles have been successfully achieved.
    • A restaurant has earned all perks and is 5 stars.
    • A vet clinic has earned all perks and is 5 stars.
    • At least 1 retail store has earned all perks.

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