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- Hmm I guess I wouldn’t mind if they came out with story driven packs. Some people might enjoy them.
- As long as replayability is unharmed. Strangerville is a decent example, but of course, they should do better.
- DonroaAkashu4 years agoSeasoned AceThat's a strong leading proposition; 'all the important packs like generations, farming etc'.., I like it! Although, I think the game already have generational features in Parenthood, but I wouldn't say no to lovely farming items and gameplay.
I haven't played Strangerville yet, guess that says a lot, but I think it is a cute idea, and I really like the world and the Build items, and the debug flowers, and the possibility to build a psychiatric institution having lots of motherhood spawns on the grounds..
I think I mostly look forward to more Build/Buy items, and Build mode features, and would wish for more bug-fixing and transparancy, and a better Help Forum, and a nicer community, and also peace on earth. I probably would buy a fixed narrative pack anyway, especially if it is moderately contained to one world, like in Strangerville. - Depending on the theme, i problably wouldn't mind as long as it integrates with the rest of the game. For me integration is the key.
That's the big difference between JtB and Strangerville and the reason i bought the later but not the other...
Strangerville has a story going on in it's world, a story that you can choose to pursue or not. But you can still play a regular life in it's world, you can have a militar sim in other world because the career isn't related to the story, you can use some "story stuff" outside of the story, like the listening/blackmail machine, you have the paranoid trait that always reminds me of building a basement in my houses...
While in JtB it seems that we can't live in the world, stuff that works there doesn't work in the other worlds, even the inventory is different...
But i will always prefer open gameplay and i don't want to encourage them to do more story driven packs. They're always more limited than sandbox... - nikkiheathcote954 years agoSeasoned AceYes I thought I'd throw that in there ?
"Auroraskies;c-17846633" wrote:
That's a strong leading proposition; 'all the important packs like generations, farming etc'.., I like it! Although, I think the game already have generational features in Parenthood, but I wouldn't say no to lovely farming items and gameplay.
I haven't played Strangerville yet, guess that says a lot, but I think it is a cute idea, and I really like the world and the Build items, and the debug flowers, and the possibility to build a psychiatric institution having lots of motherhood spawns on the grounds..
I think I mostly look forward to more Build/Buy items, and Build mode features, and would wish for more bug-fixing and transparancy, and a better Help Forum, and a nicer community, and also peace on earth. I probably would buy a fixed narrative pack anyway, especially if it is moderately contained to one world, like in Strangerville.
Yes thought I should throw that in there ?, I bet the simmers to it lol I thought they could be good for gamepacks @Auroraskies - DonroaAkashu4 years agoSeasoned AceIt's a good strategy!
- nikkiheathcote954 years agoSeasoned Ace
"texxx78;c-17846635" wrote:
Depending on the theme, i problably wouldn't mind as long as it integrates with the rest of the game. For me integration is the key.
That's the big difference between JtB and Strangerville and the reason i bought the later but not the other...
Strangerville has a story going on in it's world, a story that you can choose to pursue or not. But you can still play a regular life in it's world, you can have a militar sim in other world because the career isn't related to the story, you can use some "story stuff" outside of the story, like the listening/blackmail machine, you have the paranoid trait that always reminds me of building a basement in my houses...
While in JtB it seems that we can't live in the world, stuff that works there doesn't work in the other worlds, even the inventory is different...
But i will always prefer open gameplay and i don't want to encourage them to do more story driven packs. They're always more limited than sandbox...
Yes I definitely think it should work like strangerville, that you can choose to pursue if you like and play in the worlds as normal @texxx78 - It depends a lot on the specifics. I am not sure how replayable it might be or how restrictive, but if it is replayable then there is theoretically not much to criticize in just being a story driven pack. To be fair, I like Strangerville. Most specifically the world of Strangerville. The packs can be worth more than just their stories, and Strangerville is a good example of that to me.
I absolutely played through the story once, but the world and traits were the solid additions for me. (It is a little weird that military is work from home in my opinion, but I digress.) I play with that a lot more than the story mechanics, but the latter is always there if I want them.
Something similar I would appreciate. My main concern with a murder mystery is it may be too closed off in the more traditional Cluedo set up. However, exploring a haunted house/odd town and putting the pieces together to solve the mystery seems open ended enough to either engage with or ignore as you please. - nikkiheathcote954 years agoSeasoned Ace
"Calico45;c-17846657" wrote:
It depends a lot on the specifics. I am not sure how replayable it might be or how restrictive, but if it is replayable then there is theoretically not much to criticize in just being a story driven pack. To be fair, I like Strangerville. Most specifically the world of Strangerville. The packs can be worth more than just their stories, and Strangerville is a good example of that to me.
I absolutely played through the story once, but the world and traits were the solid additions for me. (It is a little weird that military is work from home in my opinion, but I digress.) I play with that a lot more than the story mechanics, but the latter is always there if I want them.
Something similar I would appreciate. My main concern with a murder mystery is it may be too closed off in the more traditional Cluedo set up. However, exploring a haunted house/odd town and putting the pieces together to solve the mystery seems open ended enough to either engage with or ignore as you please.
They would have to definitely be careful how they would fit a murder mystery in being pgi 12 it can't be violent, there is death in the sims, it would be cool trying to figure out who the killer is lol @Calico45 - logionX4 years agoSeasoned AceI would be interested if they could make a story driven pack that features replayability and different outcomes and goals depending on the sims that you are playing with, maybe it could even use sims that you have placed in your world as NPC sims.
So for example in a murder mystery the murderer could be different every time you play and different sims could have it easier finding out who it is depending on their trait and skills.
There could be a lot type called mystery mansion where they could have a premade family and you can visit them if you want to start a murder mystery, but you could replace them if you wanted to so you could create your own mansion with your own sims.
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