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mightyspritesims's avatar
mightyspritesims
Seasoned Hotshot
3 years ago

Local Color - Legacy Challenge

Hi all,
I'd been looking for a challenge like this, and couldn't find one, so I started playtesting this. I'm not finished the challenge, but I'm far enough along to have made some good revisions, and think it is really fun! The game changes a lot every generation, and feels new and fresh each time.
I hope some of you will try this too, feel free to post here!

The purpose of this challenge is to explore different possibilities for gameplay by restricting travel and making life in each world a little bit more special.

Setup
- Choose your starting world carefully: You will only be able to travel within your world and to the two adjacent worlds, until the next generation. (See the next post for list of worlds)
- Create a household of any number and ages. Use the color of your starting world as the main color of their outfits.
- Move into a lot in your starting world. Use the color of that world as the main color of the home's decor.

Life in Your Home World
- Each world has a local tradition. At least one member of your household must participate in this tradition three times a week or more.
- At least one member of your household must develop a best friend or romantic interest who lives in your home world.
- Not every world has every job opportunity. Sims may choose a career only from the list belonging to their home world or the two adjacent worlds.
- Travel only within your home world or the two adjacent worlds.
- You are encouraged to modify the worlds to your liking at any time by building, downloading from the gallery, customizing which sims live near you.
- There are no restrictions on money, aging, or cheats.

Other Sims' Travel and Where They Live
- You may cause other sims to travel only to worlds where they live, or one of the two adjacent worlds. That includes inviting them over, traveling with them, accepting an invitation to travel with them, inviting them as a guest to a party, bringing them home from school or work.
- You may not cause Not In World sims, who do not live in a lot, to travel anywhere.
- When other sims appear as walkbys, door-knocks, invite themselves as houseguests, or on a public lot, those are random events and need not be restricted.
- You may allow or disallow Neighborhood Stories to move households at random as you like, but you may not move households manually, except:
- Any sim from any world may join your household, or be joined to another household, once.
- Any sim or sims may leave a multi-sim household to move out on their own into any world, or move into another household in any world, or to become a new Not In World household, once.
- Any Not In World household may be moved into any world, once.
- Any household may be downloaded from the gallery into any world, once.
- Households may be moved around within the same world at any time.
- A household may be evicted into Not In World status at any time. But if you evict them, you may not move them into a lot later.

Travel Day
- At the beginning of the game, choose one holiday or life event (such as weddings or graduations) to be the event that everyone you know is willing to travel long distances to attend. On this travel day, anyone from any world can be invited to join you either at your home or at another destination in any world.

Inheritance
- The first baby or infant born or adopted into the household becomes the heir. Combining households with a household that already has a baby or infant counts as adoption. Older children may join the household at any time but they cannot be the heir.
- After the heir becomes a young adult, the next baby or infant to join the household becomes the next heir.
- The heir does not need to be the child of the previous heir. For example, if the current heir lives with a friend or sibling, and the friend or sibling has the first baby after the previous heir's young adult birthday, that baby becomes the next heir.
- If you are playing with aging off/manual aging, you must live in your current world for at least 3 sim-weeks before aging up the next heir to young adult.

Moving
- When the heir has their young adult birthday, the household moves to one of the two adjacent worlds. Choose your direction of travel carefully. Once you have moved, you must continue moving in the same direction every generation-- you can't go back and move to a world where the household has already lived.
- Add the new world's color to your home and outfits.
- The rules for travel, travel with other sims, career, relationships, and local tradition now apply to the new world.

Heirlooms and Ancestor Portraits
- Keep one object that was acquired in the previous home world. This should be an object you found, made, received as a gift, earned as a reward, or bought through gameplay, not a purchase from build mode. This object becomes the Heirloom from that world. It must be on display somewhere in the household's home for the duration of the challenge.
- Display a photograph or painting of your founding household and every generation's heir in your home.

Vacation
- The household may take one vacation per generation, of up to a week, to any world, with any other sims they want. While they are there, they may only travel within the world where they are vacationing. They should take home one Heirloom the first time they vacation in a vacation-only world.


You win when you come full circle: you have lived in every residential world in your game for a generation, you have vacationed in every vacation-only world in your game, and you hold one Heirloom from every world.

You lose if your heir dies before a new heir is born/adopted, and you haven't lived in every world yet.


If you have Seasons:
Spoiler

- After the first move to a new world, create an annual holiday with the traditions: Appreciate an Object, Tell Stories. Appreciate all your heirlooms from previous worlds and view all your pictures of founders and heirs on this day. On this day, you may invite friends and family from any and all worlds to come and visit you, in addition to the Travel Day you chose at the beginning.


If you have University:
Spoiler

- Any sim in the household may attend university on campus or from home.
- If the heir is to attend university right after aging up to young adult, move the household to their new world first, then enroll the heir in university.
- If the heir is to attend university as a teen, leave the home household where they are. When the heir becomes a young adult, the household should move to their next world, even if the heir isn't living with them during university.
- If attending on campus, you should participate at least twice a week in the local tradition from the world where you lived as a teen. You may add your university's colors to your decor and outfits if you wish. You may only participate in careers allowed in Britechester.
- Upon leaving university, the heir must rejoin their household at least long enough to get back all heirlooms and ancestor portraits. You may then split the household if you wish to continue with the heir on their own, or keep them together.
- Non-heirs leaving university may move back home or move to any world they wish, once.
- Students enrolling in consecutive terms may go home for the weekend, stay in their family home over the weekend using the Always Welcome reward trait, bring fellow Britechester residents along if they wish, and may travel within their family's world or adjacent worlds (not back and forth to Britechester) until their weekend visit is over.


If you have High School Years, Get to Work, or other packs with jobs that occur at a destination lot:

Spoiler

- You may travel to the special lots for high school or for your job, provided that your job is an available career choice in the world you live in currently.
- For jobs that have you choose a gig location, such as Paranormal Investigator or Interior Decorator, you must choose a gig in your home world or adjacent worlds if there is one available. If not, you may simulate "traveling for work" by taking a gig in another location but then not taking any other gigs for 3 days to simulate the travel time.
- When high school or your job requires you to travel to a specific lot, like during a detective investigation or the high school auditorium, you can do that but you cannot visit other lots in that world while there. High school students may only attend sleepovers, pre- and post-prom parties, etc. if they occur in worlds you're currently allowed to visit.
- "College parties" count as being in either Britechester or Copperdale, your choice.
- You can have a baby at the hospital anytime (except for Glimmerbrook if using the optional challenge).


If you have Glimmerstones, Werewolf tunnel entrances, or other means of magical travel:
Spoiler

- You may use those objects to visit those worlds as desired. You must use the object, not the Travel menu or M key.
- While there, you may travel to other lots within those worlds (not the adjacent worlds) by clicking "Visit..." on the lot, but when your visit is finished, you must return directly to your home world.



Finally... if tweaking these rules in any way would make the challenge more fun for you, please feel free to do so of course :)