JesLet40
3 years agoSeasoned Ace
Personality makeover suggestion
With the new trait "socially awkward" and the new wants and fears, isn't it time the sims 4 got a complete overhaul of the sim's personalities? I have in several threads written how I would love a combination of the traits we have now, and the scales we had in sims 1 and 2, but I figured a thread that was dedicated only to this would be in order. Also to better visualise what I have in mind.
My suggestions is to create several parts of a sim personality, namely core personality, personality traits, lifestyle traits and phases. The center of this would be the core personality - or the sliders.
Core personality (all sims, toddlers and up)
What I am imagining is a core personality based on sliders like this:
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy0f0IEMWiR1PRfgbniCBgPCTmWKSrTXpvlvjc9YyaZotpspJEBdk02DOvMkB6UVJfJgN_eGzE_NHH5VMW_YGHzY2QFeei6cAZdlw96Iyj_o-_u0F2uos6_NqVOS5DlhO7WtyKkVy2HlVLiQBr_Xqw8tilKuKf-nUQBjT87NWzhNH4FgnknWMdm0uLDA/w640-h376/traits.png
These would influence everything from skill building to autonomous actions. Some traits and interactions could be locked to certain personalities. So a mean sim (70% mean or more) would not be able to perform a "friendly introduction" and a nice sim would not be able to perform a "rude introduction" unless provoked. Mean sims would not autonomously go for friendly interactions either, some of them might even be locked all together.
For younger sims (toddlers and children), they wouldn't have to be set in stone, but be fluid (but less and less as the child grows up. It might even look a bit different:
Personality traits:
Lifestyle traits:
Phases:
So what do you think? Would this be doable within sims 4 or is it a pipe dream? Would it work, and bring more life and individuality to sims?
My suggestions is to create several parts of a sim personality, namely core personality, personality traits, lifestyle traits and phases. The center of this would be the core personality - or the sliders.
Core personality (all sims, toddlers and up)
What I am imagining is a core personality based on sliders like this:
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy0f0IEMWiR1PRfgbniCBgPCTmWKSrTXpvlvjc9YyaZotpspJEBdk02DOvMkB6UVJfJgN_eGzE_NHH5VMW_YGHzY2QFeei6cAZdlw96Iyj_o-_u0F2uos6_NqVOS5DlhO7WtyKkVy2HlVLiQBr_Xqw8tilKuKf-nUQBjT87NWzhNH4FgnknWMdm0uLDA/w640-h376/traits.png
These would influence everything from skill building to autonomous actions. Some traits and interactions could be locked to certain personalities. So a mean sim (70% mean or more) would not be able to perform a "friendly introduction" and a nice sim would not be able to perform a "rude introduction" unless provoked. Mean sims would not autonomously go for friendly interactions either, some of them might even be locked all together.
For younger sims (toddlers and children), they wouldn't have to be set in stone, but be fluid (but less and less as the child grows up. It might even look a bit different:
Spoiler
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6NczSlnS3tdXQEu4fSnMwt1yRhmxdkZxex1qSIVPo2GSbqEawGE8Rfy64tm4lEOkgaZCD9EGHI_OyTTt2_DgSDHOIOol5sF4qhvx-VDtogpXQOsfNszhOwzDUjYkGjyCVvdF-QmGUrpOrK3EN8eMRu_f65UNg5FmyDvJv-T2TIvcZVNMSwdWxshDBlw/w640-h58/trait%20toddlers%20and%20children.png
The light blue area would indicate what area the trait might move to (the start of the gray zone being impossible to reach). That way they'd be a bit similar to the character values.
Speaking of character values, this could also be used as a baseline for those, and affect what is possible or not and what is easy or not, making these much more dynamic for those with the parenthood pack. A kid with 70% or higher on mean should logically not be able to become compassionate, and a kid with a very gloomy character would have a harder time with emotional control (but as a parent it would be much more important to focus on as they would need it more than someone who is cheerful). Based on a toddler's base traits their character values could start in red, on neutral or already in green.
By the time you hit teenager the core personality should be more or less set, but with major life events being able to temporarily or permanently change certain sliders, for instance being cheated on or going through a divorce might temporarily affect confidence while finding a new partner or having kids might make the gloomiest person a bit more cheerful for a time.
The light blue area would indicate what area the trait might move to (the start of the gray zone being impossible to reach). That way they'd be a bit similar to the character values.
Speaking of character values, this could also be used as a baseline for those, and affect what is possible or not and what is easy or not, making these much more dynamic for those with the parenthood pack. A kid with 70% or higher on mean should logically not be able to become compassionate, and a kid with a very gloomy character would have a harder time with emotional control (but as a parent it would be much more important to focus on as they would need it more than someone who is cheerful). Based on a toddler's base traits their character values could start in red, on neutral or already in green.
By the time you hit teenager the core personality should be more or less set, but with major life events being able to temporarily or permanently change certain sliders, for instance being cheated on or going through a divorce might temporarily affect confidence while finding a new partner or having kids might make the gloomiest person a bit more cheerful for a time.
Personality traits:
Spoiler
The regular personality traits would still be there, but some might be tied to the personality sliders. For instance:
I am sure there are more traits that could be limited in that way, as well as many character value traits.
Like now the traits can be added one slot per age, but not stop after young adult. Adults and elders should have one slot extra too. The elder slot could be reserved for specific elder traits only available to elders, such as "fullfilled life", "bitter", "grandparent" each tied to their own wants, fears and specific aspirations.
- Evil or Good would only be possible for those with 70% or more on the mean/nice scale.
- The jealous trait would require some level of insecurity (55% or more perhaps) and self absorbed would require a high level of self assurance (70% or more)
- The bro trait would require you to be on the outgoing side of the slider, and goofball would require you to be on the cheerful side
I am sure there are more traits that could be limited in that way, as well as many character value traits.
Like now the traits can be added one slot per age, but not stop after young adult. Adults and elders should have one slot extra too. The elder slot could be reserved for specific elder traits only available to elders, such as "fullfilled life", "bitter", "grandparent" each tied to their own wants, fears and specific aspirations.
Lifestyle traits:
Spoiler
I actually like the lifestyles and wish they were more fleshed out than they are. I also wish they were better implemented than today. I would also move certain traits to this category, such as bookworm (would require you to read books), art lover (would require you to visit museums and look at art), geek (would require you to actually choose sci-fi books, and play videogames) and vegetarian.
What I really like about the lifestyle traits is that they are based on what you do, and that you can lose them if you don't keep doing those things. Do make it harder to gain them though, and less dramatic to loose them.
What I really like about the lifestyle traits is that they are based on what you do, and that you can lose them if you don't keep doing those things. Do make it harder to gain them though, and less dramatic to loose them.
Phases:
Spoiler
Finally I would introduce phases to all ages, because while we talk about childhood phases it really is something we go through all life. A few ideas of phases I would introduce:
- In love (come on, no one acts like normal when we are in a new relationship)
- Newlywed or Recently divorced (this could affect cheerfulness and confidence while the phase lasted)
- Different parenthood traits for new parents (during the baby stage). These could include "worried parent" (checks on baby constantly, makes web searches for baby illnesses, calls doctor...), "devoted parent" (talks/brags about their baby, tense whenever away from baby, very happy whenever near baby, shows off baby often), "cool parent" (behaves more or less like normal), "gloomy parent" (cries, doesn't naturally take care of babys needs, is annoyed and tense most of the time)
- Midlife crises phases, several different ones for variation and not every sim would get one. Which one might be aplicable might depend on personality overall.
So what do you think? Would this be doable within sims 4 or is it a pipe dream? Would it work, and bring more life and individuality to sims?