Forum Discussion
JesLet40
3 years agoSeasoned Ace
"Shadow_Assassin;c-18159891" wrote:
However personalities are actually complex. A sarcastic person can be both goofball and gloomy, people who are "bark is worse than they bite" can be both mean and good. A jealous person can be just controlling and headstrong, a self-absorbed person can be the "fragile self-esteem" type, a 闷骚 (Chinese slang, describe the people who are quiet on the outside but wild on the inside) person can be both loner and bro.
But for the "degree", it reminds me that my parents always thinking that I'm slobby because of "no problem with only no odor and obvious stains", but I think one of my primary school classmate who put unfinished food in the desk drawer then cause the seat stinks is slobby. I'm often described as lazy, but I'm usually diligent when it comes to things I'm interested in/want to do.
I find slob and neat to be a good fit for sliders: for example, very neat sim are very sensitive to dirty, neat sims are generally sensitive, moderate sims are medium (no problem with only no odor and obvious stains), slobby sims can tolerate stains but not odors, very slobby sims... odors can't stop them.
I also think more trait slots can be added and remove some trait conflicts.
Of course in real life people can be utterly complex, and that is really why I prefer sliders over set traits. A sim who is a slob is a slob about everything, but wouldn't some sims be slobs sometimes (dirty dishes, not making their beds) but neat sometimes (flushing the toilet, washing their hands)? Someone can be sarcastic and good, but hardly mean and good. If you are truly mean, as in want bad things for other people, then you are not good. But of course you can be on a scale, somewhere between one and the other.
I do see your point about jealousy, self absorbed and and goofball though. So perhaps not limiting as many personality traits. Or just adding to the sliders. I'd love a serious-goofball, or a habitual-adventurous too, but I was afraid that would be too many, and there weren't icons for those.
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