Forum Discussion
8 years ago
"Gullveig;15571940" wrote:"MasonGamer;15569558" wrote:"Gullveig;15569464" wrote:"MasonGamer;15567325" wrote:
I agree the cases are insignificant, something to just past the time.
and when finding out the suspect is, you're right they just "Go quietly." I would hope they put up a fight, maybe even get away.
and the crimes are bland. As much as it pains me to say I wish there was more of a story when getting a case.
Sims can't kill but what about the idea of murder taking place, assassination or an attempt.
I'm just noticing that when you're not placing as an officer, you're just a sim, there are no officers on patrol at least from time to time.
It would be cool if there was an officer npc(s) from time to time do patrol the active neighborhood. but the game doesn't force fights to break out, but if say a vampire was harassing your sim for blood, and a Officer was in close proximity, they could try to arrest the vampire, or the vampire can get away.
even vampire break-ins, it could be possible the midnight feeder can get arrested.
again its so hard to keep prisoners tho. because even when you rotate households you see those prisoners walking around when they're suppose to be locked up.
Right? I totally wish they put more effort in detective career! I understand that they need to make the game as 'kid-friendly' as possible since they probably doesn't want to be sued, but they always can replace assassination with something else. Such as a humorous terror message sent to victim (Example: He shot him with agunwater balloon!) or something wackier. They should add burglar/pickpocket along with their upgrade, then perhaps adding mafia/hacker role in society could work too!
Kid friendly doesn't mean coddle, heck it's the reason why people are so darn sensitive these days.
Really water balloon? they could make it funny, and wacky but Don't make me question "How does a water balloon kill?" ...unless it was frozen... then perhaps!
I would just say "Victim was murdered, find the person responsible and bring them to justice!"
No one was actually murdered, and the player should assume the victim was already identified and taken to the morgue at the hospital, and there would be the chalk outline on the floor in their place.
but the tricky and annoying thing is when you catch the "murderer" the game still chooses a random sim, from both played and unplayed house holds or townie, to be the murderer, and it could conflict with a story.
Hmm... How to say this. I'm working in a game industry as a QA. When we are testing a game, there's a Checklist for every game. There's a rule where it says : Game must NOT promoting an action that is punishable by law of action. (This is on Kids and Teen game rating, btw. Sims 4 is rated 12+ which mean its rated for teens and above). If they are to create a content that is punishable by law of action (putting aside user's hobby to kill sims just because it's funny or wanting a ghost sim), they need to go through some... administration work to make their game legal and prevent anyone to sue them.
Accidental Death or natural death (which is the only existed death in Every Sims game) are different than murder. When you add a 'murder' content, it means that the game has a content which is promoting an action that is punishable by law of action. Then as for thievery / burglary, it is rated as the most minor crime where even a game that is rated for Kids (Ex: Dora the Explorer's sweeper). Even though it is not suggested, most company are able to get away with it because it's minor and they don't exactly promote it but telling that its a no-no and doesn't involve additional graphic content such as gore or violence which might be as bad as ...woohoo.
That's why, I think. All they need to create is the base system and if user doesn't like the content, there always be mods to work. Then as for this topic, it's better to put in ideas for the base system and think about what kind of mod can be done after modders got their facility.
Even if there was a disclaimer?
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