"Gullveig;15569464" wrote:
"MasonGamer;15567325" wrote:
I agree the cases are insignificant, something to just past the time.
and when finding out the suspect is, you're right they just "Go quietly." I would hope they put up a fight, maybe even get away.
and the crimes are bland. As much as it pains me to say I wish there was more of a story when getting a case.
Sims can't kill but what about the idea of murder taking place, assassination or an attempt.
I'm just noticing that when you're not placing as an officer, you're just a sim, there are no officers on patrol at least from time to time.
It would be cool if there was an officer npc(s) from time to time do patrol the active neighborhood. but the game doesn't force fights to break out, but if say a vampire was harassing your sim for blood, and a Officer was in close proximity, they could try to arrest the vampire, or the vampire can get away.
even vampire break-ins, it could be possible the midnight feeder can get arrested.
again its so hard to keep prisoners tho. because even when you rotate households you see those prisoners walking around when they're suppose to be locked up.
Right? I totally wish they put more effort in detective career! I understand that they need to make the game as 'kid-friendly' as possible since they probably doesn't want to be sued, but they always can replace assassination with something else. Such as a humorous terror message sent to victim (Example: He shot him with a gun water balloon!) or something wackier. They should add burglar/pickpocket along with their upgrade, then perhaps adding mafia/hacker role in society could work too!
Kid friendly doesn't mean
coddle, heck it's the reason why people are so darn sensitive these days.
Really water balloon? they could make it funny, and wacky but Don't make me question "How does a water balloon kill?" ...unless it was frozen... then perhaps!
I would just say "Victim was murdered, find the person responsible and bring them to justice!"
No one was actually murdered, and the player should assume the victim was already identified and taken to the morgue at the hospital, and there would be the chalk outline on the floor in their place.
but the tricky and annoying thing is when you catch the "murderer" the game still chooses a random sim, from both played and unplayed house holds or townie, to be the murderer, and it could conflict with a story.