Heyo! Rawla here. I'm beginning a decades challenge. These are the Rules. Declaimer: I probably won't get far and my updates won't be entertaining. But the timeline method of taking notes I've seen and really like. So here goes my attempt.
S T A R T I N G O V E R Introduction to new founders!
"tinker_bella;c-17966940" wrote: Wait... I love this idea! I think I might try this... however I have a record for starting things and never finishing.
Me too! Like now. lol I will be starting over. How typical of me. :blush: There are things I'd like to do different now that I've had a little taste of this challenge. I love it.
Declaimer: I probably won't get far and my updates won't be entertaining.
I thought exactly the same when I started mine, known as notorious new game starter and now I'm in 1974, seeing with sadness the end of the challenge on the horizon.
Never say never, take the time you need, it's a long challenge anyway. :D
I wish you good luck and much fun with this challenge and especially all the best with the deathrolls.
1974? Woot! You are far, aren't you? When you finish, you'll just have to start again. :smiley: Thanks for the encouragement! I'll need it for I am starting over. lol
Declaimer: I probably won't get far and my updates won't be entertaining.
I thought exactly the same when I started mine, known as notorious new game starter and now I'm in 1974, seeing with sadness the end of the challenge on the horizon.
Never say never, take the time you need, it's a long challenge anyway. :D
I wish you good luck and much fun with this challenge and especially all the best with the deathrolls.
1974? Woot! You are far, aren't you? When you finish, you'll just have to start again. :smiley: Thanks for the encouragement! I'll need it for I am starting over. lol
Good luck with the restart, I'm waiting eagerly for updates :). Yes I plan to play it again, but next time I will do this with better preparations in houses, lots and sims for a better immersion.
I've build so many houses during the gameplay and I made so many mistakes at the beginning, it has cost me a lot of time and it took at least until the 1920s until I've found my rhythm and when I finally gave in and started the downloads of tons of cc. As I said I didn't know if I will ever finish this challenge, but with the time the wish for a better restart grew also in me. But I'm going to wait with that until I'm finished with the first decade challenge and I will not post about it in the forum again (the screenshot folder has now over 5500 pictures from the current game). But the enjoy of the styles of the different decades makes it all worth in the end. For me this is not a challenge of counting point anyway, because I don't play the american version, but learning new things about the daily life in the past and how the things have changed during the decades that was exciting.
@Daravi Thanks! I have not jumped down the CC rabbit hole yet. lol Any tips you might have that you wish you'd known in the beginning? I am already in love with this fascinating challenge. Hopefully I can do it right this time. :smiley:
@ Anyone: Have any tips you'd like to share for this challenge? I'd love to read them! :heart:
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1891 - Josephine is very pregnant and will give birth to their firstborn any moment gives birth to a son, Clayton! Luke is at Level 5 Fishing skill trying his hardest to catch that elusive cowplant berry. We'll keep trying! Funny thing is, he was meant to be a writer. lol
At first I would recommend mccc-mod. It makes things really easier to handle, no monster under the bed, humanize vampires, kids/teenager could quit schools and your townies don't die out, if you want. For me it was easier for the names changes. Also it's easier to kill the sims. Delete unused/unwanted townies regulary, before your game becomes unplayable or random sims are deleted.
Which brings me to the death rolls, I used the death and wounded ratio for both world wars, because I was too attached to my sim (and I still miss him, even more when since he is dead) and didn't want him to die too early, he became a doctor and so I've lowered his chance to die. I found this version of death rolls better than the 50/50 rules. I had rolled in world war 2 for all the sims in the game, because my game is mostly settled in Germany, the rest was represented the world, the deathnumber were 1-6/20 for all considered germans who had to die when rolled one of these numbers. I nearly killed almost 100 sims through these 6 ingame years, that was the hardest part at all, but it felt more realistic. You can imagine how happy I was when the planned wife for my heir had a straight 20/20, no harms to her, but she had lost her mother. Maybe build a cemetry for your sims and engrave the year of death on the tombstone. It's very sentimental later, but it's nice to remember them.
One thing you already do, is keep tracking the important datas. Maybe create a few background families for future husbands/wifes, and keep tracking them too. That was the very first thing I did in my game.
The most important part is to remember that's your game, you rule. If you don't like a rule or don't want someone to die, then just ignore that rule and have fun. Beside these tips, I would say have a community lot, where your sims could met new people or gather with their friends. Avoid the dorms at the university dlc at all cost, you don't have any control about your fellow student there. I've tried and I'm still mad about the mechanics.
Selvadora was fun to play, a truly adventure for the early decades and archeologist, as writer for the national geographic society for example. My founder weren't farmers, they had started their own business, which went bankrupt at the end of ww1 in due of the blockade. If the farmplay is too much hassle, you can follow a different path, the choice is yours.
I think thats all for the beginning and probably more than you ever wanted to read. :D
@Daravi I loved your tips! Send more if you've got them. I wanted to mark your post as both insightful and awesome but could only select the one. :smiley:
mccc-mod has been a must in my game for a few years now. Its the only cc/mod I have currently.
The idea of putting year of death on tombstones and having a graveyard is a great idea!
"I used the death and wounded ratio for both world wars" = Please explain this a little more?
I started this family out with Luke being a fisherman. Josie (Josephine) has three oversized crops growing as a hobby but otherwise is caring for the home.
Send more tips! I loved reading your information. Very helpful.
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1892 - After trying so many times Josephine is finally pregnant again and little Clayton is an angelic young toddler.
Luke reached level 7 in fishing skill and still did not find a cowplant berry. So when the spice festival came up, I sent him to pick that bush that gives one of those berries. He also harvested strawberries and carrots there and went straight home. Since festivals outside of the Cottage Living ones are not allowed during this time period.
1893 (Late in year)- Josephine is pregnant with their third child. This time they weren't trying but the moment must have been perfect. Jack becomes a charming toddler late in this year.