10 years ago
The Drifter Challenge - House 004 - Rules
GAME SET UP FOR THOSE CONTINUING THE FULL 24 HOUSE CHALLENGE
-Built Lots in Oasis Springs and Willow Creek worlds may be replaced (with the same lot type)
-You are free to evict and/or delete any Sims except The Heir from House 003
All other worlds and vacation destinations may be built upon or populated however you'd like
*Adding in unique Lot types from other packs is encouraged
GAME SET UP FOR THOSE PLAYING JUST HOUSE 004
-Evict any Sims who are living on the Riverside Roost Lot in Willow Creek world
-Demolish the Riverside Roost Lot
-Set the Riverside Root Lot to Residential
All other worlds and vacation destinations may be built upon or populated however you'd like
*Adding in unique Lot types from other packs is encouraged
MAKING THE DRIFTER
Create one Sim who is a:
-Young Adult
-Humanoid or other Occult from the following list:
*Alien (Get To Work needed)
*Mermaid (Island Living needed)
*Spellcaster (Realm Of Magic needed)
*Using Story Mode for creating The Drifter is not allowed
*If you download a Sim, make sure that they do not have any Skills or extra Traits gained as this could give unwanted advantages
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REQUIRED GAME SETTINGS
Under the Gameplay tab in the Game Options menu select the following:
-Autonomy - Full
-Auto Age (Played Sims) - Yes
-Sim Lifespan - Normal
WHERE TO START AND LAST MINUTE PREPARATIONS
-In Game Options set Season length as as well as rain/snow options (Seasons needed)
-In Game Options you may choose to opt out of Fame (Get Famous needed)
-Move The Drifter onto the Riverside Roost Residential Lot in Willow Creek
-You may select 1-3 Lot Traits in Build Mode (these can be changed at any time)
-Using the Calendar create/add any Holidays or Events you'd like (Seasons needed)
-Sell or Delete any objects that The Drifter has brought along in their inventory
*If you choose to keep any items, you must deduct the cost of the object(s) from the Active Household Funds before ANY other object(s) are allowed to be purchased
-Drop the Active Household Funds to $0 Simoleons (testingcheats on + Money 0)
-Save your game
-Make a backup save (start of House 004)
*I highly recommend that you make these separate game save files so that if you are unsatisfied with how things turn out or you experience a House Challenge fail, you will have the option to redo House 004 without losing all prior world progress
THE ONLY PLAYABLE SIM THIS HOUSE CHALLENGE IS:
-The Drifter (the previous heir coming from House 003 if you are continuing)
*The Sim you created if you are just doing House 004
*All other Household Sims are considered non-playable who may only be controlled using options available through their portrait in the bottom left hand corner
REQUIRED GOALS OF HOUSE 004
1. As a minimum create a 2 Bedroom, 1 Bathroom home worth at least $50k Simoleons
2. Achieve level 10 of the Rocket Science Skill
3. Achieve level 10 in either branch of the Astronaut Career
*If you own Get To Work you may achieve level 10 of the Scientist Career instead
4. Travel to space and bring back 3 unique Space Rocks or Aliens
*If you own Get To Work, items acquired from Sixam count
5. Befriend and Move In a Co-Worker
*If you own Get To Work, you may befriend and move in an Alien instead
6. Produce and raise The Heir to the Young Adult life stage
*When The Heir reaches the Young Adult stage, you must stop game play and save if you are continuing on to House 005
ALL ABOUT THE HEIR
-The Heir is the firstborn baby made between The Drifter and another Sim who is part of the Active Household at the time the WooHoo For Baby interaction is used
*Vampire babies cannot be considered as The Heir
IT IS A HOUSE CHALLENGE FAIL IF:
-Any required Goal was not completed before The Heir ages to Young Adult
-The Heir dies or is otherwise removed from the Active Household
WHERE AND WHEN YOU CAN TRAVEL
$1k Simoleons sitting in Active Household Funds is required ANY time you travel to:
-Party or Event locations the Household is asked to attend or playable Sims host
-Willow Creek - to access the tree to Sylvan Glade
-Sylvan Glade
-Parks
-The Grotto
-Granite Falls (Outdoor Retreat)
-The Bluffs (Get Together needed) - invite required
-The Ruins (Get Together needed) - invite required
-The Von Haunt Estate (Get Together needed) - invite required
-Club locations the Household is asked to attend or playable Sims host (Get Together needed)
-Festival locations (City Living needed) - invite required
-Restaurants (Dine Out)
-Vet Clinics (Cats And Dogs needed)
-Selvadorada (Jungle Adventures needed)
-Strangerville (Strangerville needed) - to purchase items from the Curio vendor
-Beaches (Island Living Needed)
-Glimmerbrook - to access the portal to the Magic Realm (Realm Of Magic needed)
-The Magic Realm *HQ, Gardens, Dueling Grounds and Casters Alley* (Realm Of Magic needed)
*The Active Household Funds requirement does not apply if you travel to:
-Visit the Final Resting Place of Sims - to strengthen ties or release spirits
-Lots required for work or Aspiration Milestones - for the required updates
-Retail Lots that the Active Household owns (Get To Work needed)
-Hospital (Get To Work needed)
-Police Station (Get To Work needed)
-Science Station (Get To Work needed)
-Sixam (Get To Work needed)
ADDING SIMS TO THE ACTIVE HOUSEHOLD
-Sims that join the Active Household MUST be added using the Move In interaction except:
*Adopted Sims
*Created Clones (Get To Work needed)
*Whispering Wishing Well acquired Sims (Romantic Garden Stuff needed)
*Adopted Pets (Cats And Dogs needed)
*Duplicato Spell Created Clones (Realm Of Magic needed)
-If a Sim you are inviting to Move In has other Household Members attached, you may split their Household or Move In any number of them
-Check mark "Sell All Lot Furnishings" if the option is available
-Active Household Funds MUST be reset to the amount it was before the new Sim(s) Moved In
NON-PLAYABLE SIMS CAN:
-Redeem their points in the Rewards Store
-Answer phones and respond to pop-up events
-Use the following interactions:
*Blow Out Candles, Make A Wish, or Taste Frosting (Age Up)
*Change Outfit
*Claim Bed
-Spend Fame Points (Get Famous needed)
YOU ARE NOT ALLOWED TO:
-Use any age altering or life prolonging items
-Create or designate other Sims to fill the role of The Drifter or The Heir should either of them die or be removed from the Active Household
-Move any Sims OUT of the Active Household
-Host Club Gatherings on the Active Home Lot (Get Together needed)
-Designate the Active Home Lot as a Club Hangout destination (Get Together needed)
-Have The Drifter or The Heir become a Vampire (Vampires needed)
ADDITIONAL INFO
-You may select the Traits of the Sims in the Active Household (upon Age Up)
-At any time you may change the Aspiration of any Sim in the Active Household
-Any playable Sim in the Active Household may purchase and/or manage the following:
*Retail Lot (Get To Work needed)
*Restaurant (Get To Work needed)
*Vet Clinic (Cats And Dogs needed)
-Puppies or kittens born into the Active Household may be kept or sold (Cats and Dogs needed)
-The use of any Mods or Custom Content is at your discretion
-Built Lots in Oasis Springs and Willow Creek worlds may be replaced (with the same lot type)
-You are free to evict and/or delete any Sims except The Heir from House 003
All other worlds and vacation destinations may be built upon or populated however you'd like
*Adding in unique Lot types from other packs is encouraged
GAME SET UP FOR THOSE PLAYING JUST HOUSE 004
-Evict any Sims who are living on the Riverside Roost Lot in Willow Creek world
-Demolish the Riverside Roost Lot
-Set the Riverside Root Lot to Residential
All other worlds and vacation destinations may be built upon or populated however you'd like
*Adding in unique Lot types from other packs is encouraged
MAKING THE DRIFTER
Create one Sim who is a:
-Young Adult
-Humanoid or other Occult from the following list:
*Alien (Get To Work needed)
*Mermaid (Island Living needed)
*Spellcaster (Realm Of Magic needed)
*Using Story Mode for creating The Drifter is not allowed
*If you download a Sim, make sure that they do not have any Skills or extra Traits gained as this could give unwanted advantages
--------------------------------------------------------------------------------------------------------------------------
REQUIRED GAME SETTINGS
Under the Gameplay tab in the Game Options menu select the following:
-Autonomy - Full
-Auto Age (Played Sims) - Yes
-Sim Lifespan - Normal
WHERE TO START AND LAST MINUTE PREPARATIONS
-In Game Options set Season length as as well as rain/snow options (Seasons needed)
-In Game Options you may choose to opt out of Fame (Get Famous needed)
-Move The Drifter onto the Riverside Roost Residential Lot in Willow Creek
-You may select 1-3 Lot Traits in Build Mode (these can be changed at any time)
-Using the Calendar create/add any Holidays or Events you'd like (Seasons needed)
-Sell or Delete any objects that The Drifter has brought along in their inventory
*If you choose to keep any items, you must deduct the cost of the object(s) from the Active Household Funds before ANY other object(s) are allowed to be purchased
-Drop the Active Household Funds to $0 Simoleons (testingcheats on + Money 0)
-Save your game
-Make a backup save (start of House 004)
*I highly recommend that you make these separate game save files so that if you are unsatisfied with how things turn out or you experience a House Challenge fail, you will have the option to redo House 004 without losing all prior world progress
THE ONLY PLAYABLE SIM THIS HOUSE CHALLENGE IS:
-The Drifter (the previous heir coming from House 003 if you are continuing)
*The Sim you created if you are just doing House 004
*All other Household Sims are considered non-playable who may only be controlled using options available through their portrait in the bottom left hand corner
REQUIRED GOALS OF HOUSE 004
1. As a minimum create a 2 Bedroom, 1 Bathroom home worth at least $50k Simoleons
2. Achieve level 10 of the Rocket Science Skill
3. Achieve level 10 in either branch of the Astronaut Career
*If you own Get To Work you may achieve level 10 of the Scientist Career instead
4. Travel to space and bring back 3 unique Space Rocks or Aliens
*If you own Get To Work, items acquired from Sixam count
5. Befriend and Move In a Co-Worker
*If you own Get To Work, you may befriend and move in an Alien instead
6. Produce and raise The Heir to the Young Adult life stage
*When The Heir reaches the Young Adult stage, you must stop game play and save if you are continuing on to House 005
ALL ABOUT THE HEIR
-The Heir is the firstborn baby made between The Drifter and another Sim who is part of the Active Household at the time the WooHoo For Baby interaction is used
*Vampire babies cannot be considered as The Heir
IT IS A HOUSE CHALLENGE FAIL IF:
-Any required Goal was not completed before The Heir ages to Young Adult
-The Heir dies or is otherwise removed from the Active Household
WHERE AND WHEN YOU CAN TRAVEL
$1k Simoleons sitting in Active Household Funds is required ANY time you travel to:
-Party or Event locations the Household is asked to attend or playable Sims host
-Willow Creek - to access the tree to Sylvan Glade
-Sylvan Glade
-Parks
-The Grotto
-Granite Falls (Outdoor Retreat)
-The Bluffs (Get Together needed) - invite required
-The Ruins (Get Together needed) - invite required
-The Von Haunt Estate (Get Together needed) - invite required
-Club locations the Household is asked to attend or playable Sims host (Get Together needed)
-Festival locations (City Living needed) - invite required
-Restaurants (Dine Out)
-Vet Clinics (Cats And Dogs needed)
-Selvadorada (Jungle Adventures needed)
-Strangerville (Strangerville needed) - to purchase items from the Curio vendor
-Beaches (Island Living Needed)
-Glimmerbrook - to access the portal to the Magic Realm (Realm Of Magic needed)
-The Magic Realm *HQ, Gardens, Dueling Grounds and Casters Alley* (Realm Of Magic needed)
*The Active Household Funds requirement does not apply if you travel to:
-Visit the Final Resting Place of Sims - to strengthen ties or release spirits
-Lots required for work or Aspiration Milestones - for the required updates
-Retail Lots that the Active Household owns (Get To Work needed)
-Hospital (Get To Work needed)
-Police Station (Get To Work needed)
-Science Station (Get To Work needed)
-Sixam (Get To Work needed)
ADDING SIMS TO THE ACTIVE HOUSEHOLD
-Sims that join the Active Household MUST be added using the Move In interaction except:
*Adopted Sims
*Created Clones (Get To Work needed)
*Whispering Wishing Well acquired Sims (Romantic Garden Stuff needed)
*Adopted Pets (Cats And Dogs needed)
*Duplicato Spell Created Clones (Realm Of Magic needed)
-If a Sim you are inviting to Move In has other Household Members attached, you may split their Household or Move In any number of them
-Check mark "Sell All Lot Furnishings" if the option is available
-Active Household Funds MUST be reset to the amount it was before the new Sim(s) Moved In
NON-PLAYABLE SIMS CAN:
-Redeem their points in the Rewards Store
-Answer phones and respond to pop-up events
-Use the following interactions:
*Blow Out Candles, Make A Wish, or Taste Frosting (Age Up)
*Change Outfit
*Claim Bed
-Spend Fame Points (Get Famous needed)
YOU ARE NOT ALLOWED TO:
-Use any age altering or life prolonging items
-Create or designate other Sims to fill the role of The Drifter or The Heir should either of them die or be removed from the Active Household
-Move any Sims OUT of the Active Household
-Host Club Gatherings on the Active Home Lot (Get Together needed)
-Designate the Active Home Lot as a Club Hangout destination (Get Together needed)
-Have The Drifter or The Heir become a Vampire (Vampires needed)
ADDITIONAL INFO
-You may select the Traits of the Sims in the Active Household (upon Age Up)
-At any time you may change the Aspiration of any Sim in the Active Household
-Any playable Sim in the Active Household may purchase and/or manage the following:
*Retail Lot (Get To Work needed)
*Restaurant (Get To Work needed)
*Vet Clinic (Cats And Dogs needed)
-Puppies or kittens born into the Active Household may be kept or sold (Cats and Dogs needed)
-The use of any Mods or Custom Content is at your discretion