Forum Discussion
Metior_Ice
4 years agoHero
Another thing I'll share in my extras thread, but I'm sharing it here because of the scale of the problem. Upon loading Port Promise, I encountered a significant bug.
Many items were flickering and shaped like pyramids. The Flickering was significantly worse while moving the camera and slowed when the Camera stayed still.
https://live.staticflickr.com/65535/51436022145_737e14b54b_k.jpg
Since I don't know when to give up, I started playing around with debugs and instantly enacted some NAPs. I know that NAPs are a significant feature that came with the Expansion Pack, and I know that certain NAPs, exclusive to Evergreen Harbor, have an influence on the way the world looks.
https://live.staticflickr.com/65535/51434294067_b77d44257e_k.jpg
And that's when I noticed something that I think others missed. The glitched objects are inworld items that are affected by the NAPs exclusive to Evergreen Harbor. As soon as I started enacting NAPs, the objects that were glitching disappeared in some areas. However, this did not fix the problem.
https://live.staticflickr.com/65535/51435795254_0e7918864c_k.jpg
The Green Initiative also helped because it removes stuff that is glitched in game. I should emphasize that the items that were glitching were directly connected to the two Evergreen Harbor NAPs that directly affect the appearance of the world.
https://live.staticflickr.com/65535/51435051526_66826be5dd_k.jpg
But, I also noticed that items that appear in world after the NAPs are passed are more stable than the items that come before the NAP. The propeller statue is something that appears when a NAP is passed. That space did not glitch before or after enacting the NAP. So, I can confirm that the glitched items are tied to the NAPs but not everything associated with the NAPs are glitching. Items that appear and disappear depending on if a Particular Evergreen Harbor NAP is active are more stable and do not glitch. There are exceptions to this rule.
https://live.staticflickr.com/65535/51434294137_8a78154c70_k.jpg
More in the Spoiler, including the possibly temporary Solution.
Many items were flickering and shaped like pyramids. The Flickering was significantly worse while moving the camera and slowed when the Camera stayed still.
https://live.staticflickr.com/65535/51436022145_737e14b54b_k.jpg
Since I don't know when to give up, I started playing around with debugs and instantly enacted some NAPs. I know that NAPs are a significant feature that came with the Expansion Pack, and I know that certain NAPs, exclusive to Evergreen Harbor, have an influence on the way the world looks.
https://live.staticflickr.com/65535/51434294067_b77d44257e_k.jpg
And that's when I noticed something that I think others missed. The glitched objects are inworld items that are affected by the NAPs exclusive to Evergreen Harbor. As soon as I started enacting NAPs, the objects that were glitching disappeared in some areas. However, this did not fix the problem.
https://live.staticflickr.com/65535/51435795254_0e7918864c_k.jpg
The Green Initiative also helped because it removes stuff that is glitched in game. I should emphasize that the items that were glitching were directly connected to the two Evergreen Harbor NAPs that directly affect the appearance of the world.
https://live.staticflickr.com/65535/51435051526_66826be5dd_k.jpg
But, I also noticed that items that appear in world after the NAPs are passed are more stable than the items that come before the NAP. The propeller statue is something that appears when a NAP is passed. That space did not glitch before or after enacting the NAP. So, I can confirm that the glitched items are tied to the NAPs but not everything associated with the NAPs are glitching. Items that appear and disappear depending on if a Particular Evergreen Harbor NAP is active are more stable and do not glitch. There are exceptions to this rule.
https://live.staticflickr.com/65535/51434294137_8a78154c70_k.jpg
More in the Spoiler, including the possibly temporary Solution.
Spoiler
Enacting the NAPs with cheats stabilized Build Mode. When I first loaded everything, I could see through the ground. After enacting the NAPs with cheats, I was able to enter build mode and see the world around the space.
https://live.staticflickr.com/65535/51435051496_73f8a1c93a_k.jpg
The Eco Footprint does not affect anything in Evergreen Harbor. The NAPs are a critical part of this bug.
https://live.staticflickr.com/65535/51435051491_37f35d683c_k.jpg
Oddly, I did find something that worked. When I restored the License for all my games, it did fix the bug. I did not have to redownload or reinstall anything. I also didn't have to delete my save again. This bug started with a brand new save after a patch.
https://live.staticflickr.com/65535/51434295502_9b573585b3_k.jpg
https://live.staticflickr.com/65535/51435796684_b772bacf60_k.jpg
Evergreen Harbor after I restored the License.
Without Any Naps active
https://live.staticflickr.com/65535/51435051446_2459c9e744_k.jpg
With the Green Initiative Active
https://live.staticflickr.com/65535/51435289683_31ee0d3105_k.jpg
I forgot to take a screenshot after the other NAP is active, but the bugged items aren't what comes after enacting a NAP.
https://live.staticflickr.com/65535/51435051496_73f8a1c93a_k.jpg
The Eco Footprint does not affect anything in Evergreen Harbor. The NAPs are a critical part of this bug.
https://live.staticflickr.com/65535/51435051491_37f35d683c_k.jpg
Oddly, I did find something that worked. When I restored the License for all my games, it did fix the bug. I did not have to redownload or reinstall anything. I also didn't have to delete my save again. This bug started with a brand new save after a patch.
https://live.staticflickr.com/65535/51434295502_9b573585b3_k.jpg
https://live.staticflickr.com/65535/51435796684_b772bacf60_k.jpg
Evergreen Harbor after I restored the License.
Without Any Naps active
https://live.staticflickr.com/65535/51435051446_2459c9e744_k.jpg
With the Green Initiative Active
https://live.staticflickr.com/65535/51435289683_31ee0d3105_k.jpg
I forgot to take a screenshot after the other NAP is active, but the bugged items aren't what comes after enacting a NAP.
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