This post is to introduce my new LP "The Survival Experiment" starting February 17, 2023 We will be following 8 sims as they are brought to this locked compound on a cursed lot and try to build a community starting with nothing and building it to have 8 houses, a community center and a park. No one is allowed to leave the lot and must earn money by computer, Plopsy or the mail slot. If any of the characters die they will need to create a new one. You can follow along here and on my YouTube channel here:
All jobs are lost and now it is up to the group to earn money for their needs and the construction of the town. More beds are found and Thomas sets to repair unusable furniture.
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLdM0ikR8SRnPPv_qYa4pVeYjZGAQ39tNcgF6RhwLitQXGZQ-09iRl0OBo1qx8GxAZNwoSh49UQsqtFQrAMRn4xfxxw9sPjoFlGwPqFZpVXu_9FXAFLoUoSf2Y7UCh1CweqMO2q3uWvAN9Vn0Un8VLa32W-lNsHBakwb9_AGfI-1LPOsvz380EIVTYaQ/w640-h360/Part%203.png Part 3
The first house is completed. Nathan's book royalties save the day as well as Kaylee's Masterpiece
@artistju Hi, I decided to try this challenge as well but put a bit of a twist on it. I created all the sims through story mode, so they were all randomly generated. So, they started with random skills, random jobs, etc. and they also get the job reward traits this way, too. When I made them through story mode, I also just randomly picked answers to the story-mode questions.
I started them off in Newcrest on the Twin Oracle 50 x 40 lot. The premise for my story is that this is an apocalyptic world, and these survivors are stuck in this "shelter" together to rebuild the SimWorld. I downloaded a lot from the gallery and revised it a bit, so that there are just the bare necessities on the lot, and I put a fence around the whole lot and a gate so they cannot go anywhere. There are 3 dumpsters (from Eco Lifestyle), 5 "pee"/nap bushes and two 2 debug shower/washroom stalls from Jungle Adventure, a campfire from Outdoor Retreat, and a debug fishing pond. The lot has a mailbox so they can sell items through plopsy, and also get the bills. When I created the lot, I did it separately as a generic lot with the landfill lot traits to start generating the garbage in the dumpsters. The group was placed on another lot in Newcrest and I had them visit the Twin Oracle lot once and were permitted to each dumpster dive twice to see what they could find. I then brought them back to their empty lot and went into Worldview and changed the Twin Oracle lot to residential, and then had the group move to that lot. The Twin Oracle lot has all of the negative lot traits, such as off-the-grid and simple living. I also gave the lot Geothermal and Natural Well. The group started off with 0 simoleons (other than the simoleons they made dumpster diving). Season is Summer, 28 days, weather effects are on.
For the sims who had jobs, since they are "locked in" and can't leave, they will all be missing work. They will all quit their jobs and they cannot get another job. This also includes any work-from-home jobs. So no one will receive any simoleons coming from jobs. All are young adults. They can make simoleons by selling items on plopsy, selling items in inventory, roylaties from books, songs, hacking funds, selling to collectors, etc. When possible, items will be re-used. So, fish can be used for food, bait, decor, and fertilizer for plants. The only things that can be bought in build mode are skill items or eco items (water collector, solar panel, wind turbine) for their lot.
Here is the build I started with. https://i.postimg.cc/6QKyB0f9/apocalypse-shelter-original.png
Here are the items that they found from their initial dumpster diving (2 dives each) when the lot was a generic landfill site. They also found some simoleons.
Francesca Flores Career: Assistant to the Manager (Business) $23/hr Aspiration: Friend of the World Traits: Overachiever, Glutton, Goofball (Gregarious) Skill Points: Charisma-3; Archaeology-3
"SoulGal7;c-18246726" wrote: @artistju Hi, I decided to try this challenge as well but put a bit of a twist on it. I created all the sims through story mode, so they were all randomly generated. So, they started with random skills, random jobs, etc. and they also get the job reward traits this way, too. When I made them through story mode, I also just randomly picked answers to the story-mode questions. ~ ~ ~ ~ ~
That's awesome, I love the idea of randomly generating the careers, traits etc. I'm finding the challenge a lot of fun, I hope you do too :smile: I love the lot and story you chose to go with.
The first thing they all do is take selfies. Ones that are worth more than $5 simoleons will be sold on Plopsy. There are only 2 photos by Fabian that actually meet these criteria. Oh gosh! They all have uncomfortable moodlets. lol
Madelyn, the Spellcaster, works on her Practical Magic enough to get the Scrubaroo and Repairio spells. Yes! Now it's time to fix some of those charred items. They were fortunate to get a bed on their first dumpster dive.
Cole gets to work on repairing some plumbing issues. Only items that work off-the-grid will be used on the lot, although for some reason, even items that are not deemed off-the-grid work. Might be a glitch. Even though they found a sink dumpster diving, I put that into their household inventory. What I found is that if there is a sink, they "clean" any dirty dishes instead of throwing them out in the dumpster. So, we want more dumpster goods, so the sink, too, goes into the household inventory. I also found that if you have a bonfire on the lot, sims will throw any garbage in there, instead of the dumpsters.
Gary plants the seeds from the seed packets. Sierra forms a Club and recruits other sims to join her in fishing and catching frogs. The activities will change as they need to do things. The club runs until midnight.
The coffeepot that Fabian got as a job reward also works on the lot, and they generate more garbage and dumpster dive some more. And they get a computer, which Cole fixes. He has programming skills, so he hacks the Llamacorn Listserve and the Lothario Trust Fund. He also makes 2 plug-ins. With the simoleons he earned, Gary was able to buy a pack of summer seeds. A cross-stitch kit is purchased and Claire finishes the first hoop and lists it on Plopsy.
Gary fixes a tub, then scavenges for parts and throws the rest in the dumpster.
At the end of the day, there is no stove or fridge yet. Plenty of fish are caught, but they can't roast fish over the fire. They need a grill to do that. For now, the fish are used by Gary for fertilizer for the plants. So they all roast marshmallows instead. Funds at the end of the day: $87 simoleons.
@SoulGal7 I love your story, great idea about the sink and the dishes. I love the club idea as well. Thanks for sharing your adventures with this challenge. I enjoyed reading it. I hope you keep sharing :smile: