Forum Discussion

flauschtrud's avatar
flauschtrud
Rising Adventurer
12 months ago

Thoughts and Questions about the Decades Challenge (Emotions, Ethics and Historical Perspective)

I've been thinking a lot about the Decades Challenge recently and I have an interesting setting in mind that I'd like to play one day (not anytime soon though... I would have to read a bunch of books first and wait for For Rent to get fixed, lol)

But I have some thoughts and questions...

Has anyone played the challenge from a European point of view? If so what did you change about the historical events to make it more suitable, especially regarding the second half of the 20th century?

As a European I can't really imagine to play it from an American point of view since my historical and personal knowledge would be quite limited and it wouldn't feel right.

That kind of leads to the second questions...

Should stories that inevitably involve war, dictatorship, loss of home, persecution and genocide be told at all with a cutesy video game?

I feel like from the American point of view the wars are dealt with in a quite distant way (send your young men to a different lot and roll a dice to see if they return) whereas from a European point of view you'd have to roll for all the civilians too and probably also roll if your house gets bombed or not... I am wondering if it's possible at all to tell these stories in a respectful way.

How do you feel emotionally about historical events in the challenge that are closer to the current time?

I'm especially wondering about the Vietnam war, since I can imagine that a lot of people's families have been affected (correct me if I'm wrong). I guess it's a lot easier to tell stories about WW1 than a war that happened not that long ago. I think I feel that way about WW2, because my grandfather had to go to war as an 18 year old, never could return to his home afterwards and my mother told me stories about playing in bombed buildings when she was a child... There are just more emotions involved.

Or don't you think about something like that at all and just play for the vintage aesthetics?

No judgement. I might a have mild case of overthinking here, lol.
  • "JAL;c-18345079" wrote:
    @ChampandGirlie I agree that the idea of one male heir is simplistic, and not at all realistic for that matter. I play the way you do and follow the one that interests me and no "rule" is going to tell me differently. That means that in my current save, which is my first time playing the decades challenge, I haven't chosen one to follow, but follow almost all the kids. This approach has led me to play rotationally for the first time ever and I'm quite enjoying it as it brings a lot of variation and more different aspects of history where a lot of characters are not following the set of rules but what I felt would be right for them. However, I still think the challenge is a good one since it did inspire me to play. Then everyone has to decide the level of accuracy, when to make the simple choice when to follow the rules instead of interpreting them on your own...

    I guess to each his own, and if someone wants to read it, fine, if not have fun playing.


    Your style of following the different offspring to play rotationally is basically the same as how I started playing rotationally. It is definitely a style of gameplay. When I have time, I might try out more historic gameplay.
  • flauschtrud's avatar
    flauschtrud
    Rising Adventurer
    @Daravi
    The 80ies are actually a decade I would be very excited about to play in. Mainly because of personal interests like computer science and goth culture. I was born in 1986 so it would be cool to have a Sim experience things that I can only hear about, haha.

    @ChampandGirlie @JAL
    I would never like to play with such strict rules regarding inheritance. I think in a decades challenge it should somehow fit to the time it is set in but I wouldn't mind to lose the family's surname if I made a female the heir. After all that would still be a legacy and I don't need any aristocratic succession rules.

    I also don't like the "girls get the creative trait" rules. It doesn't make sense in my eyes. Even if society forced people to behave or present in a certain way it doesn't mean that their characters weren't as diverse as in modern times. And it could also be interesting to play a character that doesn't fit into the society's expectations at the time (I always randomize traits so I would let the game decide that for me).