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GinaTheWhovian's avatar
11 years ago

TS4 Parentcy Challenge

UPDATE 25/09/21: Adoptions are allowed! (excluding generation 1) I realise no adoptions wasn't a very inclusive rule and have removed it to be more inclusive!

Rules

No Cheats
No Mods that can make the challenge easier or provide you with an advantage i.e mods that alter the prices of objects or bills or enable easier promotions etc
Custom Content is allowed
No quitting game without saving
The heir is required to stay on the lot until they die
No Lifetime Rewards (exception for gen 2 and Fertility Treatment)
You are allowed to play other households as long as you do not interact with the sims involved with the legacy (so i.e I am going to change the clothes on one of the sims and I'm going to make one of their friends get married or something)
When you move onto the next generation, the old heir/founder cannot earn points from their point chart, likewise, they cannot lose points either.
Only skills that have been maxed by the heir to the next/of the current generation are counted for points.
You may use the MC Control Center on other sims as long as they are not married to the heir, going to become the heir and/or related to the heir and still living in the household.

Obviously if your sim gets abducted, there is nothing you can do about it, and that's fine. It'll be interesting to introduce alien blood into timeline.

This counts for every generation: +25pts for every aspiration completed.


GENERATION 1: SINGLE PARENT OF ONE (Two if they have twins, three if triplets)

You create a sim. They venture out into the world to make a living. They reach level 2 of a career of your choice. They meet someone and become pregnant or impregnate someone. The other parent disappears. They are left with a baby to look after alone and this becomes their main focus until the child goes to school.

15pts for maxing a skill
25pts for maxing parenting skill
-20pts for getting married before the child is a child
-20pts for having a child

GENERATION 2: WORKAHOLIC PARENT

When the child becomes a young adult, you can begin their generation. They are completely focused on their career as their parent had not had much money to give them much stuff when they were little. When they reach the top of their career they focus on having a child. They retire. YOU MAY USE YOUNG AGAIN POTION!
GTW: They can either reach the top of their career or own a retail store worth $250,000.
DO: Own and run a five star restaurant

15pts for maxing a skill
20pts for retiring
25pts for reaching the top of their career/owning a retail store worth $250,000/own and run a five star restaurant
-25pts if they have a child before they reach level 10 of their career

GENERATION 3: PAINTER PARENT

When your chosen heir becomes a young adult, you can begin their generation. They missed the presence of their parent as they were busy with concentrating on work, so they don't get a job, but make money from the paintings they paint.

5pts for reaching Level 5 in Painting Skill
15pts for reaching Level 10 in Painting Skill
15pts for maxing a skill (Not counting Painting)
30pts for making $500,000 from selling paintings
-25pts for having a job

GENERATION 4: COMMITMENT ISSUES PARENT

When your chosen heir ages up to young adult, this generation begins. They hated how their parent spent their life just painting and did nothing else, and they swear that they will not commit to doing just one thing. You can choose any career, but they must have at least 3 and reach level 5 in each one. They have at least three different partners before they settle down.

2 points for every partner they have
10pts for every job they reach level 5 in
-25pts if they get married without having at least three different partners

GENERATION 5: NEGLECTFUL PARENT

When the child ages to teenager this generation begins. When they age up to young adult, they get pregnant. When they have the baby they don't love it, they don't want it but they have to keep it. They neglect the child, only feeding and cleaning it. They just ignore the child and get on with their life. They don't have another child.

10pts for reaching the top of career
10pts for retiring
15pts for maxing skill
-25pts for having more than one kid (unless abducted)
-30pts for being friends, good friends or best friend with child after they age to child

GENERATION 6: INSANE PARENT

When the child reaches young adult, this generation begins. As they were neglected as a child, their parents never noticed how they weren't completely sane. They must have the traits Insane and Slob. They can have as many children as they want. They must get married and the husband/wife should do most of the housework and get a job.

10pts for retiring
15pts for maxing a skill
20pts for every marriage on lot
25pts for every marriage off lot
-25pts for not having the traits Insane and Slob
-30pts if they don't get married


GENERATION 7: KNOW-IT-ALL PARENT

When your chosen heir ages up to young adult, this generation begins. This sim is very clever and wishes to know all of the worlds secrets because their parent didn't try to learn anything. They have the traits Genius and Geek. They must max at least 3 skills and join the Scientist or Tech Guru career. They must marry a fellow geek. They can have 1 child for every two skills maxed.

10pts for maxing a skill
10pts for maxing career
35pts for maxing 3 skills
20pts for marriage on lot
25pts for marriage off lot
20pts for having baby on lot
25pts for having baby off lot
-20pts for dying without maxing 3 skills
-20pts for joining a career that isn't tech guru.
-25pts if marry someone who isn't a geek.

GENERATION 8: GETS AROUND PARENT

When your chosen heir ages up to young adult, this generation begins. Their parent had a very uninteresting love life, and they're determined not to have such a boring life. Their aspiration should be Serial Romantic. They must have at least 3 different children from different men/women, all of which that they have married.

10pts for every successful date
10pts for maxing career
10pts for maxing a skill
20pts for marriage on lot
25pts for marriage off lot
-20pts for having a more than one child with one particular spouse
-20pts for having less than 3 children
-20pts for different aspiration


GENERATION 9: HOPELESS ROMANTIC PARENT

When your chosen heir becomes a teenager, they can start their generation. They spent their childhood with their half-siblings, watching them go off with their other parent and going off with their own other parent. Not wanting the same separation for their children they decided that they would only marry their one true love. They must fall in love when they are a teenager (if there are no teenagers, you may download some from the gallery). They must then get married to their high school sweetheart as soon as they age to young adult and have a baby soon after they get married. They must have at least two children.

15pts for maxing a skill
25pts for marrying their high school soulmate
30pts for marrying their high school soulmate off home lot
-10pts for marrying someone they didn't meet at school
-25pts for having less than two children
-30pts for getting a divorce
-25pts for not getting married

GENERATION 10: MISS/MR PARENT OF THE WORLD (COMPLETELY BASED ON GET TOGETHER SO OPTIONAL)

When your chosen heir ages up to teenager, this generation begins. Listening to their parents stories about high school, they decided that they wouldn't let their whole life revolve around one other person. They want to be popular and be the leader of the most awesome club in school. When they age up to young adult, they decide that they don't want to just stop their club at high school, they want to be the leader of it forever. They keep gatherings regular.

10pts for starting a club
12pts for every club perk bought
12pts for every three friends made
20pts for building a special club lot
-20pts for not hosting a gathering every week
-50pts for deleting the club

GENERATION 10/11: SEASONAL PARENT (COMPLETELY BASED ON SEASONS SO OPTIONAL)

When your chosen heir ages up to young adult, this generation begins. They feel strongly connected to the weather and want to have a child in each season of the month to celebrate the different times of the year.

40pts for having four children from each season
-20pts for having a child in the same season as one of their other children
-40pts for not having four children from each season

GENERATION 10/11/12: PARENT OF A THING (BASED ON VAMPIRES AND GET TO WORK)

When your chosen heir ages up to young adult, this generation begins. They are obsessed and intrigued with all things other worldly, and spend all their time reading and watching and researching other beings. Their main goal in life is to meet beings different to themselves and become immersed in their world.

10pts for maxing the vampire skill
10pts for becoming a vampire
25pts for every child that is a vampire/alien
50pts if they have multiple children that are vampires, aliens and vampire-alien hybrids.
-25pts for every child that is a normal sim

LAST GENERATION: NOT A PARENT
When your chosen heir ages up, this generation begins. They can do anything in this generation except have children.

10pts for maxing a skill
10pts for maxing a career
10pts for retiring
20pts for every marriage on lot
25pts for marriage of lot
-50pts for every child born/adopted


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