7 years ago
Underground Bunker Challenge *New Challenge!
This is my first ever challenge, so please be nice, however I'm open to suggestions and constructive criticism. If you play this challenge I'd LOVE to hear honest responses! I love creating ideas like this, so I would love to improve my abilities as time goes on.
https://i.imgur.com/qBRaeJL.jpg
STORY
You were kidnapped at a young age, brought into an underground basement with only some necessities. You grew up with another child whom was kidnapped. As you grew older you became more and more upset and wanted freedom. (Who wouldn’t?) You politely asked your kidnapper for some items to allow you to work on some hobbies. Luckily, the kidnapper granted you that wish. You will take advantage of this and use your creations to sell and hopefully leave the basement once and for all. But, is there even a world out there? Your sim has been captive for so long, leaving is merely a dream. The mere idea of an outside world is baffling, but you still want to try. Your sims want to start repopulating their world they live in, the basement, and expand the basement as much as possible in case there is no outside world. Since you have been underground for so long, you only have the mental capacity available for one hobby. You want to focus on just that one hobby to perfect it. You somehow sell your items through your inventory, is it imaginary money from your dreams? Who knows, but it’s there.
RULES
*Build a 5x5 shelter at the surface, with stairs to below. Allow your Sims to go below into the basement lair and remove the stairs. You may not add stairs back into the game until you reach that milestone.
*At the surface, your shelter must include your mail box, a 5x5 fenced area with no gate, and your outdoor trash can. You may come up to the surface once a week, only on Sundays to empty the trash, get the mail, and send off any books to publishers you may have written.
*Must have 2 sims that can procreate, you need to repopulate your world without adoption. These two are not to start out as romantic partners or a marriage, this is something you need to work towards.
*1 SIM must have successful lineage as their main aspiration! Your goal in life is to create a family unit that is successful in life! Overcome your past obstacles and make a better life for your children than you had! Your other sim’s main aspiration must be something to do with what your chosen hobby will be. Maybe he wants to be a writer, maybe she wants to be a programmer, maybe an artist. That is up to you to decide.
*Your below the surface bunker must include one room, no larger than 5x5 with:
1 fridge
1 counter
1 microwave
1 desk/table
1 chair
1 double bed (yes, 1 double, not 2 singles, yes, this will make it harder to sleep until you are successful in getting close enough)
1 trash can
1 hobby item (computer, easel, ect.)
1 garden pot, the small one
You must also build 1 small bath room, no larger than 3x2 with:
1 sink
1 shower
1 toilet
1 door
You are allowed 1 cheap light per room, this should only be 2 lights. Nothing more, no flooring, no wallpaper, and no paint! Your sim is NOT here to be comfortable.
You need to start your household with 1000$ nothing more. This money is to invest into your hobby, be careful! You will have bills, and you will have food costs, and the cost of doing your hobby if it has one. Cheat out the remainder of your money before you start. You will not be able to replace anything broken, you must repair anything broken! Due to tight and confined areas, this wouldn’t be much of a challenge if bb.moveobjects were allowed. This command or any other cheats besides changing your money value to $1000 are prohibited.
CHALLENGES/REWARDS
STORY
You were kidnapped at a young age, brought into an underground basement with only some necessities. You grew up with another child whom was kidnapped. As you grew older you became more and more upset and wanted freedom. (Who wouldn’t?) You politely asked your kidnapper for some items to allow you to work on some hobbies. Luckily, the kidnapper granted you that wish. You will take advantage of this and use your creations to sell and hopefully leave the basement once and for all. But, is there even a world out there? Your sim has been captive for so long, leaving is merely a dream. The mere idea of an outside world is baffling, but you still want to try. Your sims want to start repopulating their world they live in, the basement, and expand the basement as much as possible in case there is no outside world. Since you have been underground for so long, you only have the mental capacity available for one hobby. You want to focus on just that one hobby to perfect it. You somehow sell your items through your inventory, is it imaginary money from your dreams? Who knows, but it’s there.
RULES
*Build a 5x5 shelter at the surface, with stairs to below. Allow your Sims to go below into the basement lair and remove the stairs. You may not add stairs back into the game until you reach that milestone.
*At the surface, your shelter must include your mail box, a 5x5 fenced area with no gate, and your outdoor trash can. You may come up to the surface once a week, only on Sundays to empty the trash, get the mail, and send off any books to publishers you may have written.
*Must have 2 sims that can procreate, you need to repopulate your world without adoption. These two are not to start out as romantic partners or a marriage, this is something you need to work towards.
*1 SIM must have successful lineage as their main aspiration! Your goal in life is to create a family unit that is successful in life! Overcome your past obstacles and make a better life for your children than you had! Your other sim’s main aspiration must be something to do with what your chosen hobby will be. Maybe he wants to be a writer, maybe she wants to be a programmer, maybe an artist. That is up to you to decide.
*Your below the surface bunker must include one room, no larger than 5x5 with:
1 fridge
1 counter
1 microwave
1 desk/table
1 chair
1 double bed (yes, 1 double, not 2 singles, yes, this will make it harder to sleep until you are successful in getting close enough)
1 trash can
1 hobby item (computer, easel, ect.)
1 garden pot, the small one
You must also build 1 small bath room, no larger than 3x2 with:
1 sink
1 shower
1 toilet
1 door
You are allowed 1 cheap light per room, this should only be 2 lights. Nothing more, no flooring, no wallpaper, and no paint! Your sim is NOT here to be comfortable.
You need to start your household with 1000$ nothing more. This money is to invest into your hobby, be careful! You will have bills, and you will have food costs, and the cost of doing your hobby if it has one. Cheat out the remainder of your money before you start. You will not be able to replace anything broken, you must repair anything broken! Due to tight and confined areas, this wouldn’t be much of a challenge if bb.moveobjects were allowed. This command or any other cheats besides changing your money value to $1000 are prohibited.
CHALLENGES/REWARDS
- You must choose a hobby to focus on while you’re in confinement.
- When your chosen hobby is level 3 you may have your stairs back! This will allow you to go to the surface, garden from the surface, and use the mailbox and trash can as needed. This will however limit your space in your bunker even more! Be careful! You are not allowed to move any of your furniture to the surface.
- When your gardening is level 5, congratulations! You may now build a second room! This will be an additional 5x5 room! Use this space wisely! You may add a bedroom, a bathroom, a kitchen, whatever your heart desires!
- When you reach $5000 you may start spending your money on upgrades to items as needed. The only restriction now is that you may not build a bigger bunker down below!
- When your gardening reaches level 7 you may now build below the surface as much as you'd like. You now possess the digging skills to be able to properly dig new rooms!
- As your sims age, think about the future, are you setting your children up for a bright future, they need to lead a better life than you do. Are you teaching them the skills they need. They may not ever go to school, however, you may teach them using books, toys, educational games. The real end goal here is to have a successful lineage, your children need to grow up well. You must have at least 2 children. You can have as many as you can afford and maintain though.
- When your gardening reaches level 10 you may expand your above ground lot to be as big as you need it. However, you may not add a gate, it must be fenced. This will however allow more garden plots.
- You may not build anything above ground other than garden space. No structures.
- The day that your youngest child reaches young adult, you may add a gate!! You may allow your adult children to work!!! If your older sims die before your youngest child is an adult, your oldest child must adopt them, take over, and continue to raise the child until it is an adult.
- When 1 of your children reach career level 5 you have free range to be able to build, travel, or come and go as you please.
- All of your children must remain residence of the home.
- Your goal at this point, with the children, is to raise them to either get to skill level 10 in 2 hobby skills, or max their careers out.