8 years ago
We really need a "Townie Job Manager" tool!
So, today I cooked up a new mod for my game, that puts some tighter restrictions on who can and cannot be a Nanny. I made it so Teen female and Young Adult female Sims are the only ones allowed, and I did this so my game would stop spawning old ladies that I have no need for. I have plenty of Teen Sims that don't do anything, and I have plenty of Young Adult Sims that don't do anything. So, I thought, this is the perfect opportunity to give them something to do!
But nope. The game keeps generating a brand-new Nanny every time I try to hire one, instead of drawing from the pool of unemployed, unplayed, homeless Sims that meet the requirements for the job.
I've noticed the same thing with Mixologists. Instead of there being a small pool of Mixologists that spawn in the grand total of three bars that my Sims visit regularly, and then reusing those mixologists elsewhere if needed, every time I visit a bar, there's a new bartender waiting for me.
It's getting ridiculous.
So, I'd like to propose a new tab that can be added to the "Manage Households" window.
I call it, "Manage Jobs".
In the Manage Jobs menu, we can look at the list of jobs that our game currently requires to be filled, and manually assign Sims that fit the criteria.
And then, and only then, if there aren't any suitable Sims to fill the role, the game can generate a new hideous Townie to fill the job.
However, should we create a new Sim that DOES meet those requirements, that Townie should be able to be given the boot.
In short, PLEASE give us the power to choose who can fill NPC roles, so that the game doesn't keep getting bloated with Sims that we don't want.
But nope. The game keeps generating a brand-new Nanny every time I try to hire one, instead of drawing from the pool of unemployed, unplayed, homeless Sims that meet the requirements for the job.
I've noticed the same thing with Mixologists. Instead of there being a small pool of Mixologists that spawn in the grand total of three bars that my Sims visit regularly, and then reusing those mixologists elsewhere if needed, every time I visit a bar, there's a new bartender waiting for me.
It's getting ridiculous.
So, I'd like to propose a new tab that can be added to the "Manage Households" window.
I call it, "Manage Jobs".
In the Manage Jobs menu, we can look at the list of jobs that our game currently requires to be filled, and manually assign Sims that fit the criteria.
And then, and only then, if there aren't any suitable Sims to fill the role, the game can generate a new hideous Townie to fill the job.
However, should we create a new Sim that DOES meet those requirements, that Townie should be able to be given the boot.
In short, PLEASE give us the power to choose who can fill NPC roles, so that the game doesn't keep getting bloated with Sims that we don't want.