Forum Discussion
3 years ago
Traits like Evil are useless in a game where everything is set somewhere around E-10 (appropriate for everyone ages 10 and up).
Meanwhile 10 year olds are playing gta but that's another topic.
Traits in 4 have no range for action when all they can do is provide moodlets, not make sims do much.
I guess evil sims break dollhouses a lot, and engage in a goofy maniacal laugh animation, but that's it. They're swell folks otherwise.
But maybe because of the way sims4 is made, you can't retro-engineer personalities into them? Maybe it's a lost cause.
If traits meant much, I like the eccentric trait from 3. They are supposed to make the best inventors, but it would also be neat if they acted eccentric, like getting absorbed by a new idea such that they lose their sense of what's happening around them and may wander out of a conversation to make a sketch of their idea, or be found on the roof testing something and get struck by lightning.
brusque would be a realistic one that would put someone I know irl into the game, but maybe that's not so great. Brusque people always state their opinion even when not asked, cut others off sometimes, contradict flatly when they disagree, forget niceties like please and thank you most of the time, don't take hints, and are often either insensitive to others feelings or else just too arrogantly sure of their own rightness to care.
But maybe it would be better to have it be the more general descriptor of rude, because then in addition, they could do things like fart without apology or embarrassment, streak into other's conversations without invitation, and use other's things without asking ( though sims4 sims are all already rude in that way).
So...rude, as a foil to Proper? It sounds like it would add dimension and conflict to the game. Proper sims could easily despise rude sims.
Meanwhile 10 year olds are playing gta but that's another topic.
Traits in 4 have no range for action when all they can do is provide moodlets, not make sims do much.
I guess evil sims break dollhouses a lot, and engage in a goofy maniacal laugh animation, but that's it. They're swell folks otherwise.
But maybe because of the way sims4 is made, you can't retro-engineer personalities into them? Maybe it's a lost cause.
If traits meant much, I like the eccentric trait from 3. They are supposed to make the best inventors, but it would also be neat if they acted eccentric, like getting absorbed by a new idea such that they lose their sense of what's happening around them and may wander out of a conversation to make a sketch of their idea, or be found on the roof testing something and get struck by lightning.
brusque would be a realistic one that would put someone I know irl into the game, but maybe that's not so great. Brusque people always state their opinion even when not asked, cut others off sometimes, contradict flatly when they disagree, forget niceties like please and thank you most of the time, don't take hints, and are often either insensitive to others feelings or else just too arrogantly sure of their own rightness to care.
But maybe it would be better to have it be the more general descriptor of rude, because then in addition, they could do things like fart without apology or embarrassment, streak into other's conversations without invitation, and use other's things without asking ( though sims4 sims are all already rude in that way).
So...rude, as a foil to Proper? It sounds like it would add dimension and conflict to the game. Proper sims could easily despise rude sims.
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