Forum Discussion
7 years ago
@Sigzy05 nice list and a really concrete example of how in-depth traits used to be.
I particularly liked how there were allowances made for how Sims of specific traits responded to each other during certain interactions. The detail was lovely. IIRC, TS2 was great at this also.
It shouldn't even require "seeing". That poster was just given an objective list of the influence of that particular trait within the game. It shouldn't matter whether they played the game or not, whether they liked the game or not. There is a clear difference that was illustrated. They ignored it. Which is their choice, of course. But choosing to ignore objective facts due to your own subjective feelings toward something... ::shrug::
The traits in TS4 are basically window dressing. They're a kind of sleight of hand, a placebo even. If we're told a Sim has a certain trait, in general, we believe it. However, objectively watching the reactions of a group of Sims to the same stimuli, it's hard to tell the differences between them, if any. That has been my experience.
The emotion system is so overpowering, traits don't matter. Traits should be the foundation of Sim interactions. That foundation should influence which emotions arise and when, not the other way around.
Experiments to consider: sit a bunch of Sims down at a table and watch them eat. Or, bring a group of Sims with vastly different traits to a club, slip a Loner Sim in there, and see what happens.
In one word:
Yes!
I particularly liked how there were allowances made for how Sims of specific traits responded to each other during certain interactions. The detail was lovely. IIRC, TS2 was great at this also.
"alan650111;c-16260162" wrote:
Well if you did see the Sims 3 traits in action you'd understand our upset towards the traits in 4.
It shouldn't even require "seeing". That poster was just given an objective list of the influence of that particular trait within the game. It shouldn't matter whether they played the game or not, whether they liked the game or not. There is a clear difference that was illustrated. They ignored it. Which is their choice, of course. But choosing to ignore objective facts due to your own subjective feelings toward something... ::shrug::
The traits in TS4 are basically window dressing. They're a kind of sleight of hand, a placebo even. If we're told a Sim has a certain trait, in general, we believe it. However, objectively watching the reactions of a group of Sims to the same stimuli, it's hard to tell the differences between them, if any. That has been my experience.
The emotion system is so overpowering, traits don't matter. Traits should be the foundation of Sim interactions. That foundation should influence which emotions arise and when, not the other way around.
Experiments to consider: sit a bunch of Sims down at a table and watch them eat. Or, bring a group of Sims with vastly different traits to a club, slip a Loner Sim in there, and see what happens.
"clover24;c-16260219" wrote:
I totally agree we do need more individuality for each sim. Traits need to be more defined, they done this really well witch toddler traits, I have twins in game atm and one in independent and fights the parent as every curve because they want to do it on their own and the other angelic who wants to interact loads and gets sad when one parent goes to work etc. I want this with other life stages.
Also I want more unique traits per life stage like child and toddler. From teen to elder it’s all the same. Maybe a cheerful teen ends up a grumpy elder because he failed at getting promotions or producing an heir or having friends etc. An influence from their life affecting their traits in retirement like they done with parenthood for the younger ones, if they get top in responsibility they get a trait.
I don’t think it helps that’s the amount of traits and goals are so limited, and the emotional system is so erractic and overpowering.
If we were to get another big patch this year then I would want some changes made here. It would improve the game drastically (an elder and teen stuff pack wouldn’t go amiss either ;) )
In one word:
Yes!
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