Add Ways to Spend Large Amounts of Money - "Get Famous 2.0"
I’d like to suggest a new game pack to address an imbalance introduced by the Noble pack: it enables players to earn huge amounts of money per day, but offers few meaningful ways to spend or use that wealth. A money-focused pack would make high-earning gameplay more satisfying and open new roleplay possibilities.
e.g., You have 4+ Noble sims in Household, all of them are high rank Noble career. You see, they make tons of money, even I set lowest tax rate.
- Solution: Release a new game pack that adds substantial, fun ways to spend or distribute large sums of Simoleons.
- Collaboration idea: Consider collaborating with a high-profile creator (e.g., MrBeast), similar to the recent Lofi Girl collaboration, to design large-scale philanthropic or spectacle-driven mechanics.
- Gameplay features to include:
- “Give Money” interactions: allow sims to give large sums to random sims or chosen recipients (one-off gifts, recurring donations).
- Charity / Giveaway events: host parties or live events where sims give money away to attendees or random sims in town (e.g., “Give Money Party,” charity gala, public giveaway). If you watch MrBeast Youtube vids, especially charity ones like "I opened Free Bank / Free Burger Restaurant" , you get the idea.
- Philanthropy systems: create foundations, endowments, or community projects players can fund (parks, community centers, scholarships) with visible, persistent effects on neighborhoods.
- High-cost items and experiences: introduce expensive homes, luxury renovations, exclusive services, world-class venues, or private events that meaningfully consume large budgets.
- Economy-balancing features: optional modes to scale prices or add progressive costs so late-game wealth feels impactful.
- Alternative: Extend the Get Famous pack to include charity mechanics, large-scale public giveaways, sponsorship deals, and celebrity philanthropy gameplay tied to fame and reputation.