Add Ways to Spend Large Amounts of Money - "Get Famous 2.0"
I’d like to suggest a new game pack to address an imbalance introduced by the Noble pack: it enables players to earn huge amounts of money per day, but offers few meaningful ways to spend or use that wealth. A money-focused pack would make high-earning gameplay more satisfying and open new roleplay possibilities. e.g., You have 4+ Noble sims in Household, all of them are high rank Noble career. You see, they make tons of money, even I set lowest tax rate. - Solution: Release a new game pack that adds substantial, fun ways to spend or distribute large sums of Simoleons. - Collaboration idea: Consider collaborating with a high-profile creator (e.g., MrBeast), similar to the recent Lofi Girl collaboration, to design large-scale philanthropic or spectacle-driven mechanics. - Gameplay features to include: - “Give Money” interactions: allow sims to give large sums to random sims or chosen recipients (one-off gifts, recurring donations). - Charity / Giveaway events: host parties or live events where sims give money away to attendees or random sims in town (e.g., “Give Money Party,” charity gala, public giveaway). If you watch MrBeast Youtube vids, especially charity ones like "I opened Free Bank / Free Burger Restaurant" , you get the idea. - Philanthropy systems: create foundations, endowments, or community projects players can fund (parks, community centers, scholarships) with visible, persistent effects on neighborhoods. - High-cost items and experiences: introduce expensive homes, luxury renovations, exclusive services, world-class venues, or private events that meaningfully consume large budgets. - Economy-balancing features: optional modes to scale prices or add progressive costs so late-game wealth feels impactful. - Alternative: Extend the Get Famous pack to include charity mechanics, large-scale public giveaways, sponsorship deals, and celebrity philanthropy gameplay tied to fame and reputation.39Views2likes3Comments🚗On The Road EP - Cars, Maintenance, Car Shows, Roadside Attractions 🚗
Since this has come up on the Sims Freeplay please allow me to wade into the water and give my suggestions how Vehicles can be introduced to the Sims 4 in a way that will slightly make up for its lack of an open world. Thank You Simmer Erin for the inspiration Features New Garage Room Tab - so that items meant for the garage are in the proper tab instead "Outside". Add appropriate Icons for these things Driveway Garage Cabinetry Garage Clutter Garage Doors Garage Shelving Smoke Detector Tool Box Wall Clock Wall Decor Work Benches New Community Lots Car Wash - Rabbit hole of course Dealership - New Retail Store along with the accoutrements (Front Door & Window, Signage, Printed Front Door Rug, Maybe one of those wavy Inflatables) Drag Strip or Raceway "Lover's Lane" Park - Just a small pretty park with some park benches, water fountain and a load of parking spots. Mechanic Shop/Filling Station/Charging Station/Convenience Store Motels - Just the most basic accommodation. I have a full Hotels post that this complements. Hotel Game Pack | EA Forums - 1796550 Check In Lobby & Desk Rooms with bathroom Housekeeping Parking Lot for the vehicles Roadside Attraction Tattoo Shop (We have it now) New Career Mechanic Two Branches Auto Body Engine/Everything Else Mechanic New Radio Channel Classic Rock - My pick! Rockabilly New Retail Category Car Dealership New Skills Learning to Drive a Car Learning to Drive a Motorcycle Vehicle Maintenance Return of the Career Carpool & NPC Vehicles Chinese Food Delivery Florist Delivery Gardener's Truck https://thumbs.modthesims2.com/img/1/7/4/8/4/6/MTS_FennShysa-691056-AgricultureScreenshot.JPG Grocery Delivery Handiman Truck Limousine Service Maid Service Pest Control Pizza Man School Bus Taxi New Event Car Show New Interactions & Animations Check Oil Level Check Tire Pressure Getting in and out of Vehicles Haggle about Price Honking Horn - Animation Offer a Ride to... Make Out in Car Open Car Door for Child, Elder, Lady, Pet (Politeness should still be a thing if the Sims isn't rude or evil) Open Trunk to Get Tire Iron Prop up Hood to Show Off the Engine Put Cat in Carrier for Car Drive Put Dog in Car Put on Seatbelt - Animation Secure Young Child or Pet - Animation Sit in Car to listen to Music Take Child to School Teach to Drive Teach Vehicle Maintenance Turn on Alarm - Animation and Sound Volume Control for Car Stereo Washing the Car Woo Hoo in Car Types of Vehicles Cars El Camino style Italian Sport's Cars Limosine Muscle Cars like the Pontiac GTO, Charger, Chevy Nova, 1958 Plymouth Fury Roadsters & Convertibles - emphasis upon 1920's-1950's body styles Woody Wagons Four Wheelers Motorcycles, Mopeds, Scooters School Buses and the return of the carpool with Sims 2 style details SUV's Trucks Vans Types of Maintenance for Vehicles Add Air to the Tires Add Oil Add Windshield Wiper Fluid Change the Battery Change the Oil Change the Tires Change the Window Wipers Clean the Dashboard Clean the Upholstery Clean the Windows Give a Tune Up Rotate the Tires Vacuum the car with the Dust Buster if you have Bust the Dust Wash the Car - Either by Hand or Take it to a Car Wash Vehicle Upgrades Add an Alarm for the Car Add an Alarm for the Motorcycle Add Better Speakers Add Decorative Frame to the License Plate Add Details to Paint Add Artwork - Especially on the side of Vans Add Flames Add Flowers Add Pin Stripes https://i.pinimg.com/originals/fb/0d/a6/fb0da659699b2395d8f7c2f145046c34.jpg Add Racing Stripes Add Symbol All Seeing Eye Asian Dragon Peace Symbol Phoenix Add Beads to Rearview Mirror Add Dice to the Rearview Mirror Add Hula Girl to Dashboard Add a Nitrous Oxide System Change the Horn Sound Change the Upholstery Repaint the Vehicle Baby Blue Baby Pink Beige Black Brown Camo (Beiges or Greens) Crimson Emerald Green Fire Engine Red Hot Pink Hunter Green Metallic Gold Navy Blue Orange Plum Crazy Purple Royal Blue Silver Teal White Yellow Tint the Windows New Woo Hoo Spots Car Wash Garage Items Car Wash Bucket Driveway - straight and curve pieces to make circular drive https://www.homestratosphere.com/wp-content/uploads/2018/07/house-circular-driveway-example2018-07-10-at-10.51.33-AM-24.jpg Driveway Gates Garage Doors Garage Stool Metal Cabinets to match the Work Bench Peg Board with Tools on It Rolling Work Bench Sport Car Art Work Tall Cabinet with matching swatches to tool Chest Tool Chest matching swatches to Cabinets Wood Working Bench New Reskin and have swatches to match the tool bench and cabinets. So that it can be seamlessly added to a garage without sticking out. Like this but more pristine to match the other pieces Working Garage Door like Sims 2 Build/Buy Baby Changing Table Commercial Coffee Urn Comic Book Rack Heated Food Case Chicken Strips Corn Dogs Tacos Magazine Rack Map Rack Mechanic Shop Equipment Air Pump for Tires Charging Station Gas Pumps Mechanic Shop Counter with Register Tire Stack Vehicle Lift Models - Some Assembly Required Cars - Vintage Ships in a Bottle Train Set Parking Spaces Upgrade the High School Parking Spaces that are decorative to Parking Spaces that you can park on AND decorate (I know High School Years has them but you cannot paint them yourself, also no cars) Pickle Jar Post Card Rack Racks for Chips, Pretzels and Candy Refrigerated Case for Sodas Rotating Hot Dog Cooker Urinals Water Cooler Foods Available at the Convenience Store s even the FUDGE! Bags of Peanuts Bags of Pistachios Bags of Potato Chips Bags of Pretzels Bags of Sunflower Seeds Chicken Strips Chocolate Bars Corn Dogs Hot Dogs Jerky Pickles Sodas Slushes Tacos Souvenirs Fudge - Yes that's from Buc-ees Peanut Brittle Salt Water Taffy Snow Globes - Unlocks Snow Globes in: Forgotten Hollow Glimmerbrook Granite Falls Moonwood Mill Mt. Komerabi Selvadorada Sulani Tartosa Tee Shirts - Same as the Snowglobes Small Details Any visible turns or lane changes will include the turn signal being shown Carpool Drivers can be seen and their pushing of the horn will be shown Lights Come On at Night Red Lights brighten when pulling out of driveway as if the brake is being pushed and the car is being put into reverse You can see passengers if they are tall enough like Sims and Dogs who sit up. Babies & Cats will not Street Signs https://i.pinimg.com/736x/70/bb/64/70bb64bf8599d4b3e36a1e9696bcd65a--lovers-lane.jpg Roadside Attractions Bigfoot Museum Cardiff Giant Carhenge https://s-i.huffpost.com/gen/2661090/images/o-CARHENGE-facebook.jpg Chapel of the Blue Suede Shoes La Brea Tar Pit Largest Ball of Yarn Tallest Garden Gnome Two Headed Snake & Reptile House New CAS Assets Driving Gloves https://cdn.luxatic.com/wp-content/uploads/2021/01/Best-Driving-Gloves.jpg Colors Black Mahogany Brown Oxblood Red Saddle Brown Flat Caps Colors Black Leather Grey Herringbone Harris Tweed Grey Leather Mahogany Brown Herringbone Harris Tweed Mahogany Brown Leather Navy Blue Herringbone Harris Tweed Oxblood Herringbone Harris Tweed Oxblood Leather Red Leather Saddle Brown Herringbone Harris Tweed Saddle Brown Leather Motorcycle Jackets for Male & Female Sims https://cdnb.lystit.com/photos/fcbc-2015/06/18/diesel-black-leather-moto-jacket-product-0-079126306-normal.jpeg https://westernbootsales.com/prodimages/scully/leather/L657-11_lg.jpg Moto Jackets Vintage Driving Glasses Design Your Own Motorcycle Helmet Colors Designs Without Visors With Visor Cat Ears Embellishments802Views8likes16Comments[EP Concept] Sims 4: A Design for Life
This would be both a huge Base Game Update/Refresh that would be free and an EP. But what should be heavily play tested from your devs is make sure that works with a pretty much a fully loaded game. No one wants to find a slew of bugs with certain packs—this is at a foundation level overhaul/update and pack idea (but still highly user friendly if not having all packs). The idea is that each Sim is unique in personality, behaviour, and action. With the updates and EP, Sims will be far more unique than before. Traits having more of a say in how a Sim acts, likes/dislikes in what a Sim does and doesn't do (whitelisting/blacklisting for autonomy), lifestyle(s) resulting more on the combination of traits and gameplay of a Sim (and easier to upkeep through autonomy or dismantle through player direction). What would be Base Game Update/Refresh: Traits (including cross-packs), would get an overhaul/update/refresh. Including improved/better trait based autonomy, like/dislike autonomy, etc. Compatibility/Attraction/Ideals cohesion update. These are not exactly synced and some traits aren't included. If this means adding more categories/types or just some updates of missed traits. Even tooltips and trait listings are out of date. Simology and CAS UI Update, both could use an update, the Simology panel is crazy after enough packs. CAS should have more ways to set up a Sim before gameplay. Such as Milestones panel, Career, Skills set up, etc. As well as in game working cheats to fix Milestones/Skill Lock/etc. without needing mods. Also, 6 Traits in CAS, with the possibility of adding reward traits in CAS instead of having to use the console cheats. Likes/Dislikes and Turn Ons/Offs additions/updates. There are so many missing and many more could be added. So bumping up the like/dislike cap as well as adding more likes/dislikes (for missing skills/hobbies/activities/etc.), as well as adding turn ons/offs for specific occults, Sims wearing makeup, etc. Mysterious tag added. For CAS and BB, occult packs and obvious occult items should be tagged as mysterious and be a turn on/off or like/dislike for clothing or furniture. So those wearing occult type clothes or surrounded by occult BB can feel comfortable or uncomfortable. Mobile/Computer Toggle On/Off Feature including replacement objects. This is for those who want to play era or fantasy gameplay. Baking Skill, just make it base game and put the appropriate recipes under Baking. People would still need to get GTW to get those recipes and making it a base game skill wouldn't hurt—if it is pretty much just recategorizing recipes. Re-Introduce Learning/Learned Recipes. This can be a toggle option but if recipes can be learned, so each Sim has a customized menu/cookbook. Keeping Sims cooking within their character/personality/development. Can be a recipe book, or learned from eating if a high enough cooking/baking/gourmet skill. And allow culture specific Sims to cook those cultural recipes! Update Cookbook/Recipes/Foods. Update calories, as from what I understand many newer recipes were not given caloric amounts. For those who enjoy balancing food/exercise at least make calories on all foods or wise it is a broken/out of date feature. And perhaps have calories shown on the cookbook pull up too. Also, some recipes could be update to make more sense to the ingredients available cross-pack wise. Bring Back Skill Challenges and Statistics UI. When clicking a skill a UI with what they have unlocked and at what level, skill statistics and some challenges (with rewards), would really help flesh out skills more. Update/Improve Customized Calendar. This really needs a cleanup and allow players to really set their calendars and not be spammed with notices. And also tailor it to their household/Sim(s). Actual Family Tree Editing at the World Management/Editor level, managing and connecting, adding ancestors/descendants, and a non-breaking way to add NPCs such as Grim Reaper to family trees (for Grimborns), etc. What would be in the EP: New/More Traits, a nice bump in 3-6+ traits. When in doubt look to the previous installments traits still not used. Zodiacs, ideally not just for the sake of it, it would be great if they worked with and against traits depending on which zodiac and if their zodiac complementary or uncomplimentary their traits. Maybe if uncomplimentary these would more likely trigger personality change pop up. Or like the old school version, the zodiac is determined by personality. Otherwise, determined by calendar dates loosely based on RL zodiac/seasons/calendar. CCSP, love it if crystals/birthstones also play a part. Character Feature (Mind and Body). This will be an amalgamation UI of traits, likes/dislikes, turn ons/offs, ideals, etc. Traits (including select reward traits), likes/dislikes, turn ons/offs, zodiac, as well as other new CAS defining panels such as Dietary/Activity/etc. include being able to toggle on/off weight and/or muscle gain per Sim. This will including showing if their character/personality scores if in the green or red for characteristics (skipping neutral/0 scores). Basically, showing their compatibility/attraction/ideals scores. This can be viewed while in CAS or in game. Appropriate tooltips, and information center of a Sim and their character. One Way/Uneven/Unrequited Romances. This really is needed, and has been asked for ages. Health Feature (as long as you have either or GTW/EbN), this will be where balance, current illnesses and/or aliments will have details. This can also be where pregnancies or other "health class" type of notes can be shown (even if it is listing if they have any fertility buffs active). As well as the corresponding moodlet(s) still being applied. Lifestyles+, a cross-pack update and expansion. Not only do many lifestyles need fixes and updates, additions are sorely needed. If you do not have Snow Escape you miss out on those lifestyles, but you can get the additions/new ones added. Hybrids and DNA% I love this to be base game update but I get that it might have to be in an EP. Occults having a non-breaking hybrid update would be amazing. It would be very fun if they could do like an occult DNA% pie chart too even if the % is too low to be an occult it be fun to see the DNA % for our Lore based Legacy Sims. Alien and PlantSim Update. PlantSim as a permanent lifestate and both getting ability trees. Again I'd love this to be free but I'll understand if it is in the EP. I'd like it more if all occults got an update/refresh, including Mermaids getting their own ability tree, but I understand if that is pushing it. Edit/Restructure, June 10th, 2026. Based on the original post concept below. That post includes other things not mentioned above. Where the post above is more Sim character/personality/identity, overhauls/updates and UI updates. As suggestions/ideas/updates are getting more evolved—I felt the need to branch off. As well as showing how to break it down to make more sense as an EP theme. The EP that is basically the Update we have been begging for... Since there has been no hint of fixing/overhauling Sim traits/personalities/autonomy. Instead has been Band-Aid'ed recently with Custom Venues and Dynasties and since EPs are the only way for it to be done fine... make an EP dedicated to: Fixing/overhauling Sim traits/personalities and autonomy expansion at the Sim level (not with Clubs, not with Custom Venues nor with Dynasties), as a free update with the EP. Add more traits, lifestyles, etc. cross pack expansion features. Also update Lifestyles such as Hungry for Love/Single and Lovin' It (one is too hard to get/keep and the other is too easy to get/keep). Actual family tree editing at the World Management/Editor level, managing and connecting, adding ancestors/descendants, and a non-breaking way to add NPCs such as Grim Reaper to family trees (for Grimborns), etc. More CAS Selections and Panels: An idea to flesh out Simology and Identity of a Sim with more fleshed out panels and options in CAS. World and hidden world/lot editing at the World Management/Editor level. Let us be able to edit without live mode worlds/lots/households before we even start our game. I hate how much I have to go in and out of world management, households, switch households to set up a gameplay. I want access to spawners gosh darn it!!! If you won't insects/butterflies to all worlds I will!!! Create-A-Style (or Universal Swatches), even if you are not going to give full patterns and colour wheel at LEAST let us be able to use the same colour schemes and swatches cross packs! So many similar but not matching enough swatches that clash or don't really match make using multiple packs to dress or design a lot is so frustrating. The stupid amount of non-matched medium-dark brown woods, black/dark greys, and golds alone drive me nuts (some times I have a room with like 6+ different gold accents and 3+ wood colours or blacks). Toggle pack features expanded (as a free update). Skill/career Lock feature: Lock Skill/Career Gain Progress Type Feature | EA Forums - 12598218 Adding/fleshing out some CAS simple adding hair styles for missing age groups or genders, adding more facial features, etc. Fix auto generated towny outfits, a lock or block from auto generated Sims from wearing. Just let us decide what they will wear with "default" only Base Game allowed and we can allow/toggle on our own, or by Occult or By World, so world outfits make sense. Add skills/premium items people have been begging for. There is really too much to list but I am sure the EA team knows the top wants. Update/clean up the Simology tab! (as a free update). It is crazily getting out of control with the more packs you get. Ideal cross-pack cohesion. There are, at this time, so many missed opportunities for cross-pack gameplay it really sucks. Though it is noted when there are cross-pack capabilities, sometimes it seems more for unscrupulous intentions for purchasing packs (for example Legacy's Event CAS EbN Dress has some people upset). I feel the biggest forgotten cross-pack homage is for Stuff Packs and Game Packs, I can think of RoM (no copypasteo for apothecary ingredients or items) or CCSP (no new jewelry, updates to Moonstone for fairies EbN, no crowns R&L, etc.) for example. Skills UI and expansion, it should be updated similar to Sims 3 skills (click to open statistics and challenges), all skills only with 5 levels updated to 10 and more level features added (for all the skills/packs). Some skills with only 5 levels, could be expanded with cross-packs. Entomology for example works with OR, S and ECO to an extent but it be better if they were actually better in cross-pack capability and when up to Level 10 (especially with the other packs). I'd love it if there was a more medieval version of Archery in a future pack to merge with AA Archery and increase to a level 10 skill. I won't mind if this EP has no new world as it will give access to hidden lots/worlds, I don't mind if they skip Build/Buy items as Create-A-Style would make up for that. I would pay for this update—though more than half of this should have been free/an update.449Views14likes5Comments💡 Ideas > ♂️ Man lifestyle for The Sims
Hi, It would be nice to offer more choices to the sims. Hobbies : Arm wrestling Bed Wrestling Build a model Billiards / Pool Table Chicken Fight (Water tool and beach) Drawing / Making comics Food fight Make a kite (Parent-child activity) ✅ Origami Paintball ✅ Pottery Rebuilding motorcycles Sculpture ✅ Sword fighting ✅ Tattooing Watchmaking Sports : ✅ Archery Baseball Golfing Kite Surfing / Wind surfing Playing squash Rowing (Boat ride) Skateboarding and BMX Skydiving Surfing TV channels : Formula 1 UFC Build/Buy mode : ✅ Garage stuff Chores : Lawn Mowing Pool Cleaning Split wood for the fireplace Career / Business : Barber shop Electrician / Nuclear scientist Stuntman Collection : Cars Comic books Geek stuff Skateboard Sneakers Watches Fairground activities : High Striker Punching Arcade Machine Balloon Dart Game Xtreme activities : Bungee Jumping Canyoning High-lining Potholing/caving Zorbing Zip-lining708Views15likes31CommentsTechnical issues left right and center.
It honestly feels like the more money you spend on The Sims 4 on console, the worse the game performs. I own every pack, and at this point the game is barely playable. University is completely broken on console — every time I try to move my Sim back home after finishing a term, the game gets stuck in an endless loop. You can’t split the household, you can’t progress, it just repeats over and over until you’re forced to restart the entire save. It’s incredibly frustrating to lose progress because of something that shouldn’t even be happening. Parenting is glitchy too — babies randomly glitch during animations, stretching, freezing, or snapping around. And Sims in general will just… stop. They’ll stand there doing nothing for ages, ignoring queued actions. Sometimes canceling and re‑adding the action helps, but not always. On top of that, the UI constantly bugs out, menus flicker or freeze, and the game crashes so often that I’ve had to reset everything multiple times. For a game I’ve invested so much money into, it’s honestly disappointing to feel like I can’t even play it properly. At this point, Maxis, the best long‑term solution might be to move the game onto a modern engine. The current one clearly can’t handle the weight of all the packs, especially on console. I know it would take time, but right now it’s becoming nearly impossible to enjoy the game at all.95Views3likes6CommentsFantasy/Sci-Fi/etc. Themed Packs
With EbN most of the supernatural Life States are in Sims 4. I would of course like more but a general satisfaction that if you have RoM/V/W/EbN you finally almost have the equivalent to Sims 3 Supernatural. Sims 3 Supernatural (my first Sims 3 pack) is what got me hooked on buying all Sims 3 packs and almost the entire Sims 3 store—so that is why I mention it. But because I am a fantasy/sci-fi based player, non-fantasy/sci-fi packs and packs that do not compliment fantasy/sci-fi type themes don't interest me much—so that means there are more packs I rather skip/not buy than buy (but I am also aware many players feel the opposite too). At least that is what I found in Sims 4, it is easier to skip packs in Sims 4 than Sims 3. Also funny enough, I had no interest in the Journey to Batuu (I mean I probably would like the CAS and Build by the rest of the pack I have zero interest), just the Star Wars universe doesn't really have a place in my Sim worlds (but I might buy it (on sale), if they add a Dystopian EP/GP). With this, new packs are really going to have to impress me to buy, otherwise I need hard convincing just to buy packs when they are on sale. So here are some idea for packs that might interest fantasy/sci-fi/themed game style players and may or may not interest non-fantasy/non-sci-fi/non-themed game style players. Steampunk, bring back inventing that is more tinkerer/eccentric based that can work for past, modern and (dystopian) future themed players. I loved using both Ambitions/WA and the steampunk store packs (including Midnight Hollow) to create a sort of industrial steampunk themed game. This could probably be a GP but you'd wow me if you did a EP. Medieval, also a fan of Dragon Valley and baby dragons. I think many players would love to be technology free (no cell phones/computers/TVs/etc.) especially for a non-ECO off the grid challenge. I'd suggest an EP, make it so you can play past/modern tech (or lack of tech). Underground and/or Underwater Biodome, my fav Sims 2 lot was a the Biodome, I still want to see that again revised. But for a fallout or future playstyle this would be so cool. Or even ocean exploration themed. Space Station/Spaceship, or some Future World. I loved Into the Future and Oasis landing! I miss nanites and the regular or dystopian versions of the future world. Whimsical, I loved the Looking Glass/Wonderland store items, I sort of used Midnight Hollow and utopian future to play an Alice in Wonderland theme game. I'd love a tea party table (I loved the store tea set table). This could be a GP or very least a SP (similar to how Paranormal works) but please not a Kit (it wouldn't be enough to work with). The idea of oversized items, from being shrunk (misses oversized flowers). How to make this work for non-fantasy themed players, theme park lots/capability for themed lots, to keep fantasy Sims in certain worlds/lots similar to werewolves staying in their world. Adventure Worlds, aka Al Simhara, Shang Simla and Champs Les Sims, JA is nice but I really loved these worlds too. This is themed but not fantasy/sci-fi so more people should be able to enjoy.660Views8likes15CommentsWhy is this sell out a thing when there isn't a collab with Lego yet?
I just realized for all friends, collabs, and the other stuff. Sims and Lego have not worked together to mix their **bleep** together?! It excite me thinking possibly having MySims Trophies as Lego Pops like Travis and Buddy. Whatever those are called. Also we get Lego accessories for every stage. Those are so similar, but not made out with each other? For fun collabs possibly those most greedy in their similar ways how is that not have worked out yet? I also thinking how awkward I saw the vac zoomies move up the raised levels clipping through the wall is also how it hyped the thought into me. Is to have those programable Lego kits come with a new zoomie vac that animate itself to clime up those raise plate forms that could expand the range by also climbing onto other floors to vac up dirt and updated to clean up the dust. Possibly be nice with different versions of how those code monkey be implemented maybe some be DIY kit builds. I think that would even erase the problem that I don't even hear about now. Did that got declined by now? I guess either way... if this idea was to happen... You wouldn't dare sell it again... ya?26Views1like0Comments💡 Ideas > 🎂 12 years ! And now ?
Hi, Maxis already delivered over 101 pieces of the puzzle but the picture is not complete yet. I hope the new packs will be about : TS1 Livin' Large (Casino and Genie) TS1 Vacation (Carnival games) TS1 Unleashed (Reptile pets and Spiral staircases) TS1 Superstar (Model career) TS1 Makin' Magic (Circus) The Urbz (Urban life) TS2 Nightlife (Cars) TS2 Seasons (Plantsims) TS2 Bon Voyage (Hotel, Unsavory Charlatan NPC and vacation gameplay) TS2 FreeTime (Hobbies) TS Castaway Stories (Shipwrecked) TS3 World Adventures (China, France, Egypt and Mummies) TS3 Ambitions (Firefighter and Tattoo Artist careers) TS3 Late Night (Band) TS3 Generations ( Imaginary Friend , Party Dancer NPC and Walking Cane) TS3 Showtime (Magician and Acrobat careers) TS3 Supernatural ( Fairies and Zombies) TS3 Into The Future (Time Travel) TS3 Store: Lunar Lakes (Exoplanet colony) TS3 Store: Dragon Valley (Dragon) TS3 Store: Roaring Heights (1920s to 1940s) ✅ TS Medieval (Royal family) [NEW] Childhood (More games for children) [NEW] Millionaire Life ( Old money vs New money) [NEW] Ancient Life + Deities [NEW] Superheroes [NEW] Cyberpunk [NEW] Cruising Vacation [NEW] Undercity Outlaws1.4KViews18likes32CommentsFeedback: Base Layers Not Available for Designing Employee Uniforms (Dine Out)
I was recently designing employee outfits for a Dine Out restaurant, and wanted to use the new turtleneck base layer to layer underneath a blazer for the waitress uniform. However, the base layer accessory category is not available when designing outfits on the mannequin. I believe this is an unfortunate oversight rather than a bug, hence submitting it here, but feel free to move it if needed. I just wanted to bring it to someone's attention since it places a disappointing limitation on the usability of this new feature.12Views0likes0Comments