Adventure awaits - walkby sims preventing role sims from spawning
Posting here because i don't think it s a bug, exactly. More of an annoying side effect of hwo the game is designed. . But I'm trying to create a concert venue, where there is a schedule of alternating musical acts, and a few 'shifts' of guests, I want it to feel busy so i am working at nor near cull capacity most of the time. but due to the 20 sim limit in a zone, sometimes that number is hit before the roles i defined for the venue can spawn, leaving me without a performer, or a bartender, etc. because the game has decided some rando walking by on the sidewalk or tending a stall in the neighborhood took priority. the roles we define for custom lots should ALWAYS take priority. I really don't care if the sidewalk outside is empty, or if there are no sims using the skating rink nearby, Because that's not what i came to this lot to see. I want my bar FILLED, and all my essential roles to show up. Like right now, in the schedule i have it set for 18 role holders to show up, but in the club there are only 11, including my own sim, and my guitarist and bartender are missing, because there are 6 idiots walking around in the world being useless.
this is it, this is all that showed up out of 18, and no bartender or guitarist in sight. I left 2 spots unfilled to account for walkbys but apparently that wasn't enoughBecause apparently these guys and a few others walking around on the sidewalks took priority. I DO NOT CARE if all this is empty, i came for the venue.I'd also like to see priority given to roles that are listed first in your list. so you can list things like musicians first, and then if any get blocked from spawning it's just things like filler guest sims.