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No, emotional force is a good thing- it creates an extra challenge to balance the fairies having extra powers. It also for once actually makes emotions have more purpose, and emotion-changing items/powers have more purpose. If you drain emotions from a sim who has a negative emotion it's like eating bad food, that's neat.
The problem is that it replaces two other motives- so Fairies aren't "Stronger sims but you have to care for them more carefully", they're "stronger sims and also they require less attention". It defeats the purpose of having a unique new motive when it cuts out two others and makes gameplay overall easier.
Proper balancing would be for each occult to have an *extra* motive, not fewer overall. Vampires should have to eat- but are sickened by human food when low on thirst, and unable to digest because their bodily processes aren't functioning without enough blood to do so, as an example. Then they'd have to manage thirst or risk dying of hunger because they are two separate concepts interfacing with each other.
Getting extra powers AND fewer motives AND you can restore all your motives by using an interaction on a little fairy house that costs like 400 simoleons is just bad game design. It's just plain and simple not balanced at all.
oh that makes more sense in this case, i don't use vampires and i only use Werewolves once in awhile so i guess i didn't know better (my apology)
i get what you mean, it needs more challenging to become a fairy (other than potions i can't think of other things that's challenging to become a fairy)
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