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canelacaliente
Seasoned Ace
2 months ago

Eco Lifestyle Pack Review – A Deep Dive into the Good, the Bad, and the Buggy

The Eco Lifestyle pack is a mixed bag of innovative gameplay mechanics, frustrating bugs, and missed opportunities. While it introduces exciting features like the Civil Designer career, fabrication, and neighborhood voting, it’s also plagued by poor balancing, unclear mechanics, and a lack of polish. Below is a detailed breakdown of my experience with the pack.

What I Liked:

Gameplay & Features

✅ Civil Designer Career – One of the best parts of the pack. It’s interactive, has a regular schedule (M-F), and allows you to shape the neighborhood.
✅ Fabrication & Upcycling – The fabricator is a fantastic addition, letting you craft furniture, decorations, and even upgrade parts. It’s a great way to furnish a home sustainably.
✅ Neighborhood Voting & Eco Footprint – The ability to change Evergreen Harbor’s appearance through voting is unique, though I wish this feature extended to other worlds.
✅ Freegan Trait & Dumpster Diving – A fun way to furnish a home on a budget, though the "poor" vs. "spoiled" food labeling is inconsistent.
✅ Mentoring at Community Spaces – A nice touch that makes these lots feel more alive.
✅ NAP Consequences – Some NAPs (like Power/Water Conservation) actually impact bills, adding realism.
✅ No Rabbit Holes or empty lots – Evergreen Harbor is fully explorable, which is a plus.
✅ Vertical Planters & Green Build Items – Great for tiny homes and urban gardening.

Small But Appreciated Details

✔️ Smog Vacuum Repairs Burned Objects – A clever way to reuse damaged furniture.
✔️ Dew Collector as a Sprinkler – A neat hidden function.
✔️ Prank Calls & Weird Socials – Nostalgic throwbacks to The Sims 1.
✔️ Children Can Use Candle Making & Insect Farms – Adds more family-friendly activities.
✔️ Eco Footprint Tooltips – Helpful for understanding how objects affect the environment.

What I Disliked:

Bugs & Glitches

❌ Maker Trait is Weak – Sims don’t gain fun from fabrication, juice fizzing, or candle making, making the trait feel useless.
❌ Stuck Actions & AI Issues

  • Sims get stuck on bikes near the dumpster by the houses in Conifer Station.
  • Actions like "Make Candle" get stuck in queues when selected while reading.
  • Sims cancel actions to judge decor mid-fabrication.
  • Sims become idle when making candles. This causes the candle-making process to take too long and makes it impossible to funish a house with candles.
  • Sims get stuck on lots with a ladder if they try to Woohoo, clean a plate, or throw away trash.


❌ Eco Inspector is Useless – Only hireable once with a long cooldown, and barely affects smog levels.
❌ Sharing is Caring NAP Breaks Community Lots – NPCs steal everything, making lots unusable.
❌ Foodies Unite NAP Spams White Cakes – A known issue that should have been patched.
❌ Trash & Recycling Issues

  • Can’t type in amounts when recycling (e.g., 99 flowers = 99 clicks).
  • Sims grab compost from trash instead of inventory to compost in the insect farm.
  • Furniture from trash is full-price until placed.

Poor Balancing & Design Choices

❌ Too Many Utility Objects Needed – Powering a home requires an excessive number of solar panels/wind turbines.
❌ Cloth Diapers Locked Behind Growing Together – No way to counter industrial diaper effects without another pack.
❌ Influence Points Become Useless – After voting in 4 NAPs, they pile up with no conversion option (e.g., to satisfaction points).
❌ NAP Descriptions Are Unclear – No tooltips on what triggers fines (e.g., Energy Efficient NAP requiring fuel cells or Green Gardening requiring a bug farm or bee box).
❌ Eco Footprint Changes Are Too Subtle – The smog machine barely affects pollution levels.

Missing QoL & Content

❌ No Industrial/Green Filters in Build Mode – Makes eco-friendly building tedious.
❌ No CAS Styled Looks for Kids – Lack of age-appropriate clothing options.
❌ No Single Sims Besides Knox – Evergreen Harbor feels underpopulated.
❌ No View for NAPs on World Map – Hard to avoid moving into a neighborhood with bad policies.
❌ No Tooltips for Recycler Upgrades – Players have to guess how the recycler’s upgrades work.

Tips & Tricks for Eco Lifestyle

Maximizing Gameplay:

🔹 Best Time to Move In: Summer or Fall (if you have Seasons)—soybeans grow wild and can be harvested for soy wax.
🔹 Fastest Way to Make Money:

  • Sell Grimbucha (highest-value fizzy drink).
  • Fabricate and sell eco-upgrade parts.
  • Use the yard sale table for candles, soy wax, and bio-fuel (better markup than retail lots).

🔹 Eco Footprint Control:

  • Green Actions: Clean smog, use solar panels, plant trees.
  • Industrial Actions: Grill, use fuel cells, dump smog into the environment.
  • Quick Pollution Fix: Use the smog vacuum to suck up pollution, then dump it elsewhere.

🔹 Civil Designer Career Tip:

  • Check community boards (though they only spawn in Evergreen Harbor).
  • Successfully bragging about eco-upgrades gives influence points.

🔹 Recycling & Fabrication:

  • Recycle electronics (stereos, TVs) for the most bits & pieces.
  • Upgrade the recycler with:
    • Mush Filter → More bits.
    • Gear Grinder → More pieces.
    • Hydrophobic Coating → Prevents dirt buildup.
  • Fabricate cheap furniture (like stools) to quickly gain bits and pieces.

🔹 Power & Water Efficiency:

  • Dew Collectors can act as sprinklers if you break their valves.
  • Solar Panels + Wind Turbines work best in combination.
  • Danger Button on Generators gives extra power but risks fires/electrocution.

🔹 NAP (Neighborhood Action Plan) Strategies:

  • Avoid "Sharing is Caring" – It breaks community lots.
  • "We Wear Bags" is harmless fun (Sims wear paper bags).
  • "Free Love" can cause jealousy even if active (bug).
  • Repealing NAPs: Focus on one at a time—the UI sometimes glitches and shows two being repealed.

🔹 Insect Farm Tips:

  • Two Sims (including children) can nuture an insect farm (but no character values for kids).
  • Harvesting lowers its health—waiting a while will increase its health.
  • Compost from trash cans can be used to fertilize gardens.

False Rumors & Misinformation About Eco Lifestyle

🚫 "You can change the color of fabricated objects with the fabricator."

  • False. Fabricated items keep their default color.

🚫 "The eco bike can be charged on the solar grid."

  • False. Bikes don’t interact with power sources.

🚫 "You can fabricate a full wood jacket bike, vintage antenna TV, or refurbished dining set."

  • False. These items are not in the fabricator’s recipe list.

🚫 "Loading more ingredients into the fizzer makes the drink cheaper."

  • False. Only the first two ingredients matter—adding more does nothing.

🚫 "Recycling death flowers gives Grim dye."

  • Supposedly true but bugged. It doesn’t work consistently.

🚫 "Faux meat fizzy juice makes a lot of money."

  • False. Grimbucha is the most profitable.

Final Thoughts:

Eco Lifestyle has great ideas—fabrication, dumpster diving, and neighborhood activism—but suffers from poor execution. The bugs (stuck actions, broken NAPs) and lack of polish (missing tooltips, unclear mechanics) drag down the experience. If you enjoy hands-on, community-driven gameplay, you might overlook the flaws. But if you prefer smooth, balanced mechanics, this pack will frustrate you.

Rating: 6/10 – Innovative but unpolished. Needs bug fixes and balancing patches to reach its full potential.

1 Reply

  • This is lovely and a perfect description of the EP. Thank you!

    I'm noticing a lot of the things you described in this thread as I play with this EP. 🙂

    I can't give a rating yet because it's still new gameplay for me and I always expect bugs with EP's.

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