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NocturnalSyren's avatar
NocturnalSyren
Seasoned Traveler
2 hours ago

Improving the Marketplace: Using Moola as a Budgeting Tool for All Packs

Hi Sims Team,

With the recent launch of the Marketplace, I’d like to suggest expanding the use of Moola to include all DLC—Expansion Packs, Game Packs, and Stuff Packs.

At the moment, the system feels a bit fragmented. Moola can be used for Kits, but Expansions require real-world currency. Offering both payment options for all content could create a more consistent and flexible experience.

For many players—especially those who are neurodivergent (such as ADHD) or managing a strict budget—the upfront cost of Expansion Packs can be a barrier. A more flexible system would make it easier to plan and save over time.

My proposal:

Steam-Wallet-Style System: Allow players to purchase small amounts of Moola whenever they have extra funds, effectively “banking” it for future Sims purchases. This would function similarly to a digital wallet and still supports ongoing revenue.

Visual Progress Tracking: Seeing a growing Moola balance in-game can be motivating, particularly for players who benefit from visible progress toward a goal.

Price Parity: Ensure that purchasing content with Moola in smaller increments doesn’t cost more overall than paying upfront. This could be balanced with pricing adjustments or a small incentive for Moola users.

This approach would transform the Marketplace into a helpful budgeting tool rather than just another storefront, making the game more accessible while still aligning with your business goals.

Thank you for your time and consideration.

1 Reply

  • Vyo4's avatar
    Vyo4
    Seasoned Ace
    1 hour ago

    More opportunities:

    It Pays to Play: Encourage players to log hours into playing The Sims 4 with a Moola-generation system where players accumulate Moola by actively playing The Sims 4 whether in CAS, build mode or live mode.

    I agree, Moola should credit toward larger DLC purchases as a way to discount them, perhaps offering a Moola+Currency payment hybrid. Generating Moola through gameplay may motivate players to purchase larger packs using their Moola-play earnings to discount a pack's retail price. You'd basically be earning your own discount coupon by doing what we're already doing: playing the game.

    Kit Sales / Kit Bundle: If Kits are going to be locked behind the Marketplace, then occasionally put Kits on sale or allow Kit-bundling for a discounted price. This is a popular player request on these forums.

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