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aphrospice's avatar
aphrospice
New Traveler
19 hours ago

Secrets, Scandals and Bugs

I’m really frustrated that the spying mechanics in For Rent, Royalty and Legacy, and StrangerVille don't work together.

If I use the Listening Device to bug a Sim, I should be able to uncover a Secret or a Scandal. It makes no sense that I can spend time "Listening" to a Sim and only get "Evidence" for a specific mystery. If that Sim has a Scandal from the Royalty and Legacy system, the bug should find it.

Right now, these systems are totally isolated. A Scandal should count as a Secret, and a Bug should be a valid way to find both. We have all these different ways to be a "nosy" Sim, but none of the information carries over between the packs. Please link these tags so that spying actually feels rewarding!

And don't get me started on the different social platforms.

2 Replies

  • It's confusing too because the term secret is used in both the secrets system and the scandal system. If they're not supposed to work together, the same term should not be used for both. 

  • Honestly, after (hopefully) the majority of bugs are addressed, I really think the dev team should go through a cross-pack compatibility, and cohesion phase (for like a year+). I don't care if they want to do this via a report system (new forums) and upvote way, on their own, or via feedback.

    What hinders the Sims 4 (besides bugs), IMHO is the lack of cohesion and immersion. Which includes but is not limited to Sim Autonomy, Sim traits/personality, and lack of cross-pack compatibility.

    There are many cases were opportunities were missed in EPs, where players thought it be an obvious feature/bridge between packs. For example:

    • PlantSims becoming a permanent life state with EbN (but as an update), with an ability tree. I can't think of a more appropriate EP to introduce this.
    • EbN or R&L (as an era/medieval angle) to have a no computers/mobile gameplay toggle/feature (introducing replacement objects/tasks), to be able to do career tasks, aspirations, skills that otherwise require a computer or mobile.
    • R&L being able to assign a household member as "staff" but still playable but act as maid/butler/ranch hand/etc.
    • AA should have had both a Getaway system and Hotel system.
    • GT/B&H/AA/R&L Clubs/Retail Businesses/Custom Venues/Dynasties all piggy back (a similar if not same foundation of) an autonomy based system. But they are not cohesive (do not have the same selections/activities/etc.) across the board, and do not work together they work as the OP mentions with secrets/scandals—independently.
    • FR/B&H cannot be in the same lot, which some people really want to recreate condensed city type living.

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