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LMC6254's avatar
LMC6254
Seasoned Ace
3 hours ago

It would be nice if future Sim's game had a more indepth game experience

One of my main frustrations is that DLC such as EP's don't have an indepth game experience, it feels like diving of a diving board into a three foot deep pool.. For example, we have had several business packs that offer stores, however making  a truley functional mall is not possible. If I made a mall many of the shops are just set dressing.. Wouldn't it be wonderful if an EP featuring shopping venues would have NPC's for stores as well as stands for a true mall experience. My wish list goes on and on.. 

I understand that a game that has to cater to many different play styles has a large job on their hands. The Sims, being in the life simulation genre, is like having 20 games in one, and that may be why there are so many glitches.. I think that it would be great if there was a future version of the Sims that  offers sub-versions.. In other words, instead of having EP's, SPs, etc that cater to many different player prefrences to make a game with sub game versions. 

Each sub game would have it's own base game, and instead of incorporating many different gameplay style DLC, which is the standard, this alternative base game would concentrate on one type of game play.. For example, an animal lovers sub game version, and this sub game would have DLC dedicated to all things animals such as a pets pack, a farm pack, a zoo pack, stores for animal enthuists, maybe even a safari.. The same could be done for those players that like a realistic game or family players.. A more in depth experience, with less glitches, because less contradictory coding would be required, because there would be less DLC.. 

The core of the game would offer the same style of graphics, build tools and certain standard features accross the board, but that would be where the sameness stops and the unique player experience begins.. Maybe, this would help reduce glitches and player frustration, while giving players a more satifying experience.. 

I know this is much more indepth than your standard Sims game, and would require a larger investment in terms of time, maybe, more than one game engine and possibly more teams of creators to implement this type of project, so yes the intial investment would be larger.. Wether something like this would be even feasable or even possible, I don't know, however, the Sims itself was once imposible.. This is just an idea with some hope attached. 

1 Reply

  • Honestly, they just need to add far more feature toggles. If people could toggle every game feature they do not want/do not want to use that should help immensely. People "having to use MCCC" or other mods to remove unwanted gameplay is annoying—it should just be in the game options. 

    Removing things like phone call/text/dialogue clutter (which is in multiple packs), turn off paparazzi or keep celebrities in Del Sol Valley, occults to their respective worlds, or even keep all townies to their respective worlds reducing townie traffic to local or those not in world. Toggle off trait change prompts, likes/dislikes recommendation, etc.

    Even a simple as toggle what worlds you want active or deactivated (per save file). A way to toggle/manage, and reduce autogenerated NPCs for roles. A way to tag remove/hide CAS/BB items from CAS and Build mode so the game isn't loading a myriad of items while creating/redressing a Sim or building, would I think help so much.

    Usually people or reps say is "just deactivate some packs" to get better gameplay (or at least I remember that being a line in Sims 3). But with Sims 4 they spilt up gameplay across so many DLCs you can't just deactivate one type of thing.

    Anyways, that is my hot take on the subject :P

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