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I'd like to see an update to the base game to add a semi - active museum curator career. The sim could complete tasks from home or travel to any museum lot and give tours and arrange exhibits by placing collectibles on display. Then it would be compatible with packs that offer unique collectibles and relics such as jungle adventure and werewolves.
I'd also like to see an actual archaeologist career that allows the sim to take on freelance gigs from museums or private collectors and submit collectibles and relics they find.
I've been wanting EA to do something about the terrible criminal career. NPC criminals should break into households (including active households) and steal items. Sims could install burglar systems, try to apprehend the criminal themselves, or direct their pets or occult sims (like suggested) to attack. NPC police would show up and arrest the criminal (just like how NPC fire fighters show up to put out fires). If a sim is working at a museum or ownable business, there should be situation events during which burglars will show up to rob them, disrupt or vandalize the business, or try to extort the owner for "protection money."
The criminal career also needs an overhaul. I mean, the work tasks revolve around performing a bunch of mischief interactions. The player should have the opportunity to pickpocket sims, lockpick residential and community lots, plan a heist with their co - workers, and run scams on NPCs. They should be able to steal anything within reason (items that would normally fit in the sim inventory, but not the household inventory) including livestock animals.
The GTW detective career should also be updated to reflect these improvements. There should be career events for the detective to get called out to active burglaries, getting tips from "informants" to stop crimes before they happen, do stake outs at community lots to thwart a heist, or go "undercover" to catch criminals running scams.
- Redrogue603 months agoSeasoned Hotshot
I had the same general idea for Detectives.
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