Forum Discussion
leucosiax
2 years agoSeasoned Veteran
"redrogue60;d-1011164" wrote:
Here is how I would update and enhance one of our more useless lots.
- Museum Sub Categories
- Archeological Museum - This could also have a sub-category that ties into Archeological types
https://services.travelsavers.com/AMGService.svc/REST/GetImage?ImageID=1bdf94da-3a44-ea11-9b23-782bcb667b27- Art Museum
https://s3-eu-west-1.amazonaws.com/purcell-website/images/News/_heroImage/232686_Wallace_Collection_Phase_V_N22.jpg?mtime=20181026095234- Maritime
https://i.pinimg.com/originals/8c/da/2e/8cda2e2a007c821728fffbee5a5322d3.jpg- Natural History Museum
https://www.worldatlas.com/r/w2000-h1125-q90/upload/ac/9c/6d/shutterstock-757661206.jpg- Science & Technology Museum
https://www.tripsavvy.com/thmb/zYZyZ9UIiM_Tx4p04y_V9PN-oxQ=/4267x2836/filters:fill(auto,1)/museum-of-science-and-industry--fl-129287195-59766f69d963ac00105de85c.jpg
Archeology Update - Branches - This skill and Career should get a bit of an update to freshen it and make each category exclusive to a geographic area in order to give it a bit more legs.
- Archeology of the Americas - North & South, would work well with Jungle Adventure
- Classical - Greece & Rome
- Egyptology - Egypt
- Medieval - Post Rome Europe - Would be good for Cottage Living
- Polynesian - Island Living
- Sinology - China
New NPC
- Curator - Give Tours, Accepts Donations, Schmoozing Potential Patrons
- Security Guard - Walks around watching the place occasionally has to stop a crazy person attacking the art or potential robberies
Museum as a Potential Work Place
- Artist Sims can get a job at the museum to do Art Restorations
- Archeologist Sims can work at the Archeological Museum studying artifacts, Carbon Dating etc.
Museums as a place to Improve skills
- A place to take classes for or learn about various art forms
Museums as a Multi-function lot
- Could be a way to introduce the Gift Shop and Cafe
Burglars
When I think of Museums I think of all the movies I have seen with people planning an art or artifact heist. There is really a lot of potential with reintroducing Burglars back into the Sims.
As a reminder it doesn't have to be either or with burglars it can be both.
- Burglar as a random lot occurrence. Residential or Commercial
- Burglar as a standard or active career
Burglar as random lot occurrence - Can happen at retail ons too
- Burglar shows up in the middle of the night, breaks in, no alarm, steals some things and gets away
- Burglar shows up in the middle of the night, attempts to break in but the locks foil them, they leave
- Burglar shows up in the middle of the night, breaks in but the security system goes off, cops show up and they attempt to apprehend - outcome dependent upon relative fitness
- Burglar shows up in the middle of the night, breaks in, homeowner confronts and fights them - outcome dependent upon the relative fitness
- Burglar gets arrested and a household member frees them from the police car.
- Police show up in a squad car
Burglar as a career or active career
https://i.ytimg.com/vi/crLKXitBbQg/maxresdefault.jpg
- Casino Heists
- Corporate Espionage
- Burglary of Mansion lots
- Museum break in and theft (Art, Artifact, Famous Jewel)
Security Systems
- Simple Panel for Residential or Retail Lots
- Grander security for higher stakes heists. Some of this would be cool for espionage
- Lasers
- Motion sensors
- Security Desks with monitors
- Cameras
Absolutely- wonderful ideas and post- I feel the museums need so much improvement as well.
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