Forum Discussion
Chicklet45368
5 years agoSeasoned Ace
"Cynna;c-17714681" wrote:
The issue with TS4 worlds is due to a very odd design decision. From what I understand, the game renders all of the objects on every lot in a given neighborhood -- stuff that can't be accessed or used unless the player goes through a loading screen. NPC Sims can't use the objects either. Loading all of that eats up a lot of processing power.
As a result, the developers have a genuine dilemma on their hands. They're expected to provide beautiful, evocative worlds. However, they can't provide too many functional lots. If they did, players would fill them with huge, elaborately-designed buildings crammed with stuff ('cause that's what players do)! The solution: Fake it till you make it. That is why Snowy Escape ended up with a ghost town neighborhood with nothing in it but set dressing and magical, Tardis-like vending machines instead of shops.
If you look at TS4 worlds chronologically, they're clearly becoming more like movie sets with each subsequent pack and it's only going to get worse.
That statement right there, I don't get the dev's mentality regarding this. It's the same excuse they used for apartment buildings and players having the ability to build their own ..... we're not playing online, we're not playing on their servers so what "we players" do in OUR game on OUR PC, should not have any bearing whatsoever on anybody else's game. If a player is on a low end computer and too many lots effect THEIR game and makes it lag, then it should be their choice to NOT put so many lots in THEIR game. Why should the rest of use be penalized with fake houses/builds when we are on PCs that could handle every single lot being an actual functioning lot?
This is one of the things that peeeeesing me off more than anything about TS4!