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Sthenastia's avatar
Sthenastia
Seasoned Ace
5 years ago

Neighborhoods with tones of fake buildings looks dead...

I see that every new pack has a huge problems with fake houses. Ok... that decorations makes area more detailed and nice, but there are no activities for our Sims or no Sims in general. Mirage Park in Del Sol Valley is empty but as I see, Evergreen Harbor is dead with just several lots for a huge area. Unfortunately Snowy Escape looks worse for me because there are no Sims around the railway station for example. EA please do not that. Make some fake lots functional and make some of that rabbitholes to make the neighborhood more attractive, functional and alive.

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  • "Chicklet453681;c-17738166" wrote:
    I think it all boils down to what they said about San Myshuno and allowing players to build apartments ..... it would ruin "their vision" for the world. I think that's what the reasoning is for all small worlds (as in very few buildable lots), The Gurus are are very, very proud of their worlds but it's all set dressing, it leaves very little for player creativity.

    Per SimGuruEugi:
    If we had allowed the creation of apartment buildings from Build/Buy, we would not have been able to achieve the look we were going for. For instance, B/B limits construction to five floors, but you want buildings to look like they have many more than that, so you can look over the city skyline.

    What happed to the days of the player getting to decide the look they are going for? I miss them dearly.
  • "TS1299;c-17737370" wrote:
    Why is it the Windenburg has 7 Lots Per Neighborhood and still does not lag? I still don't understand this 5 lots per world thing.


    WB has so many lots because they couldn’t release another low lot world. People were mad enough that the base game only came with like 40 lots, they were mad that the first EP added a 4 lot world and they weren’t that happy that the “new” world was just a slimmed down clone of willow creek (newcrest).

    Back then EA wasn’t handing this game out for free or $5 so they didn’t have all these people willing to lower the bar for nice visual effects so they had to actually try.
  • "Chicklet453681;c-17738166" wrote:
    I think it all boils down to what they said about San Myshuno and allowing players to build apartments ..... it would ruin "their vision" for the world. I think that's what the reasoning is for all small worlds (as in very few buildable lots), The Gurus are are very, very proud of their worlds but it's all set dressing, it leaves very little for player creativity.

    Per SimGuruEugi:
    If we had allowed the creation of apartment buildings from Build/Buy, we would not have been able to achieve the look we were going for. For instance, B/B limits construction to five floors, but you want buildings to look like they have many more than that, so you can look over the city skyline.


    ^^^^^ this! When talking about city living the producers basically outed themselves about only caring about visuals. This guys quote, grant’s gloating about going over budget on the ‘world’ decorations, him justifying not animating elevators because stairs exist, like just a whole long list. CL is still one of the worst expansions in my opinion.
  • The biggest problem in City Living is lack of space for community lots, small number of apartments, no possibility to build our own apartments and very bad Uptown. Standard skyscrapers could be much more better.
  • "izecson;c-17711637" wrote:
    The Main offender is one of the neighborhood in Eco Lifestyle world, I have spent too many times getting lost trying to find another active lot nearby or the nap board due to too many fake buildings.


    Completely agree with this. I really thought/hopes that this part of Evergreen Harbour could have significantly utilised the tiny lot pack feature. To have literally one active lot available amongst 8-10 other houses on a street is a major flaw and only adds to this "empty set design" feeling. That the trailer suggests more can be added is also a massive down point in my eyes.

    I know (for whatever reason) they can't have more than 5 lots but have they ever expanded on the reasoning behind this? Is it really just because of computer space issues?
  • I bought Snowy Escape some weeks ago on sale. Mt. Komorebi is a total disappointment. The number of fake textures is extremally huge! Fake shops, restaurants, apartments, houses, train station... whole world is fake. Only a couple of things are usable per neighborhood. It is sooooo sad. I can not belive that The Sims 1 could have more lots (around 40) in neighborhood but TS4 can not. Mt. Komorebi is an another world with wasted potential.
  • I so agree.

    It is also more frustrating and noticeable in my opinion as the newer worlds have all these "quests" and stuff to make you go around the world and find stuff. Which just highlight all the fake stuff placed everywhere in the middle of the world map, around your house etc. So you end up clicking it to see what it is. Or very nice houses in the L&D that are just fake and you get disappointed because you wished your sim could live there.

    I use L&D as an example because it is so annoying finding the "festivals" (which is so underwhelming on itself - must all packs have festivals?) when your sim get spawn in randomly and you have so swish around the screen until you find a random little gathering with nothing interesting.

    I also think it is strange how they lean so much on these quests in the worlds, I mean they can be interesting but it feels more like the way we have events now, water down and just a to-do list.

    Compared to the events in the beginning like the positivity, musical festivals, skull and plant sim quests. They were super fun and engaging, because things happened and the world reacted, there was gameplay.

    The events we have now are just to complete a text adventure - talk to this sim, click on the computer, travel to Willow Creek, talk to this sim, click on the bookshelf, talk to this sim - now you have unlocked some potions and a locked DRESS because you don't own the pack. Lovely. Don't get me wrong, some of the rewards are cool. But the more events we have, the more useless we get, like potions and money, and more things locked behind packs we get. Gameplay I can understand, but a dress?

    Also, on topic, the useless "quest" sims every new world come with? What happened to just normal townies? Don't they know by now we hate the NPC spawn in the game, so why make the game have more random roles to fill? Especially the immportal ones, Father Winter being immortal makes sense, but why Crumplebottom? Are we supposed to play with aging off in every save ever? 

    I like the older worlds more, and it is almost 100% only because the worlds don't have lots of fake stuff in the middle of the real ones playable lots, most fake stuff is around the play area, not in the middle and/or spread out. Like in Willow Creek, the fake **bleep** is around it so it does not bother me as much because it is not as noticable like in newer worlds where about 80% of what you try to interact with is fake. And as mentioned by others, dead because no sims walk around there - which granted I can understand. Why would you?

     

  • EA_Mako's avatar
    EA_Mako
    Icon for Community Manager rankCommunity Manager
    8 hours ago

    Hey there,

    This thread is quite old and is being locked here to make sure info provided or reported is relevant to the current version of the game.

    Feel free to create a new thread if there's a subject you're wanting to discuss that doesn't have a more recent topic, thanks! 

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