Forum Discussion
1 year ago
@wasikm007 To be honest, your idea makes me wary because I know ea. They won't stop at just selling individual items from add-ons. Think about it, they'll make a store in the game where they'll sell items from add-ons. Spend time and effort, add a few, maybe gigabytes to the game on the hard drive. They'll start selling items from add-ons, and later they'll think, hmmm... we've spent so much effort on this and we'll make so little money on this, why the hell do we need it? Let's just sell them additional items, different ones that aren't in any add-on, or we'll include modders and sell CC content. And as a result, I personally don't want another store like in The Sims 3. Where for some guildplay features that they'll cut out of add-ons and add there, I don't want them and I'm not left in add-ons anyway. They've become small. Most likely, that's how it will all be. Simulators already complain about the high cost of the game, and if we have to pay for individual objects from add-ons, which they won't limit themselves to, then the price of the game will skyrocket. You understand the company's priorities. Your comment looks more like an attempt to feel out the audience, whether they are ready to do microtronizations in the game or not. That's why I say no to your idea. The move is good, but it's a pity that it is easy to guess.
- SpiritedSim1 year agoRising Ace@dmitriy_podolny I honor everyone's views and opinions, as that is what makes the Sim's games so great.
In the past, many did find success in using all the cool ideas that came with the Sims 3 store, yet others didn't go for it.
This topic I realize is a mixed bag of emotions and thoughts. Just was curious to other people's opinions as I've seen so many blogs where people didn't want pets in their game or vampires, werewolves, etc. yet loved the content that came with it. Just wish there was a way we can all have control as to what we want in our game and leave out what we don't want. Because as we already see here... everyone has different views and desires for how these games are played. Trick is... finding the meeting of all minds.