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This is the point I was going to make. The main excuse is "The Game needs NPC's to man stuff", but it doesn't cut it. Why can't the game use NPC's that are already there in the game? I have hundreds of unplayed townies that I've placed in the world from my library. Most of them are unemployed and could be used. And even if they were all employed, why not switch their career so they fill a needed NPC role? It doesn't make sense that the game just keeps generating more and more townies for this reason. And the game generates them non-stop regardless of whether there are roles to fill or not. It's ridiculous! But not as ridiculous as most of them look!
I've even tried to get around it by manually assigning the needed NPC role to my own townies, but NO! The game ignores the NPC I've just given the role to and goes and generates its own NPC for the role anyway and uses that NPC instead of the one I have just assigned! I mean that seems like they are intentionally going out of their way to make sure the player is forced to do things EA's way instead of their own way. Crazy!
So Yes, I agree, there needs to be an option to switch this insanity off. Have the game use townies already in the game to fill NPC roles and if there aren't any, then fair enough, generate one. There used to be mods that did this, but now they don't work in later versions of the game. It's very frustrating having to go in to manage households and delete stupid looking sims all of the time.
I want to play in a world designed by me, without it being invaded by a bunch of random ugly clowns showing up everywhere!
More than just "an option", we need a whole range of tools and menus to control the population. They were probably aiming for spontaneity and mystery, but it didn't work. Maybe in a future release, but for now, give us the means to fix this.
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