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There is an option to set the maximum amount of sims in your game, you could try to lower that and see if it helps
- 5 months ago
The other problem is it culls sims that are already in the world to make room for more whether the maximum is set or not. That's the other thing I forgot to mention is when you've put all of that hard work into your own townies and set them up in the world how you want, the game goes and culls them all to replace them with ugly clowns.
The MCCC mod can be used to flag them not to be culled, but its a pain having to go around flagging hundreds of sims.
- simsplayer8185 months agoHero
So, my game generated 25 new Townies yesterday, 25! It didn't need to do that because I have enough already. Almost all were victims of the random accessories bug and were in oddly matched clothing.
Oh gosh how I'd love to turn these off. I'd also like a button in CAS to use certain ones for staffing stores, bars, spas, etc. But mostly I'd just like to turn them off.
- 5 months ago
@Davis5022 wrote:There is an option to set the maximum amount of sims in your game, you could try to lower that and see if it helps
Also that option only affects "Played Sims" in the "My Households" tab. It has no affect on non-played sims in the "Other Households" tab. So for example if its set to 200, then that's the amount of sims you're allowed to play with in the world. You will see that the Sim Count reflects the number of sims in the My Households tab and not the Other Households tab. The NPC townies in the Other Households tab has no limit, so the game will just keep generating them regardless and meanwhile culling the ones already there.
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